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avcodec/jpeg2000dec: Reduce the number of tile parts allocated
This is large enough for all jpeg2000 files i tested. If some need more then this should be changed to dynamic allocation. Dynamic allocation would need to be done carefully as these are many relatively small arrays so repeatly reallocating them would not be good. The decrease is a clean and simple solution assuming it works for all files. Fixes: OOM Fixes: 6534/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_JPEG2000_fuzzer-4821490731057152 Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -82,7 +82,7 @@ typedef struct Jpeg2000Tile {
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Jpeg2000CodingStyle codsty[4];
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Jpeg2000QuantStyle qntsty[4];
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Jpeg2000POC poc;
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Jpeg2000TilePart tile_part[256];
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Jpeg2000TilePart tile_part[32];
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uint16_t tp_idx; // Tile-part index
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int coord[2][2]; // border coordinates {{x0, x1}, {y0, y1}}
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} Jpeg2000Tile;
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@ -761,7 +761,10 @@ static int get_sot(Jpeg2000DecoderContext *s, int n)
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return AVERROR_INVALIDDATA;
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}
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av_assert0(TPsot < FF_ARRAY_ELEMS(s->tile[Isot].tile_part));
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if (TPsot >= FF_ARRAY_ELEMS(s->tile[Isot].tile_part)) {
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avpriv_request_sample(s->avctx, "Too many tile parts");
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return AVERROR_PATCHWELCOME;
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}
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s->tile[Isot].tp_idx = TPsot;
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tp = s->tile[Isot].tile_part + TPsot;
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