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avcodec/jpeg2000dec: Allocate lengthinc and data_start arrays as needed
Decreases memory requirements Fixes: OOM Fixes: 4525/clusterfuzz-testcase-minimized-6400713073623040 Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -359,7 +359,6 @@ static int init_prec(Jpeg2000Band *band,
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cblk->lblock = 3;
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cblk->length = 0;
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memset(cblk->lengthinc, 0, sizeof(cblk->lengthinc));
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cblk->npasses = 0;
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}
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@ -607,6 +606,8 @@ void ff_jpeg2000_cleanup(Jpeg2000Component *comp, Jpeg2000CodingStyle *codsty)
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Jpeg2000Cblk *cblk = &prec->cblk[cblkno];
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av_freep(&cblk->data);
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av_freep(&cblk->passes);
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av_freep(&cblk->lengthinc);
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av_freep(&cblk->data_start);
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}
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av_freep(&prec->cblk);
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}
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@ -165,14 +165,14 @@ typedef struct Jpeg2000Cblk {
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uint8_t ninclpasses; // number coding of passes included in codestream
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uint8_t nonzerobits;
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uint16_t length;
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uint16_t lengthinc[JPEG2000_MAX_PASSES];
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uint16_t *lengthinc;
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uint8_t nb_lengthinc;
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uint8_t lblock;
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uint8_t *data;
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size_t data_allocated;
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int nb_terminations;
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int nb_terminationsinc;
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int data_start[JPEG2000_MAX_PASSES];
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int *data_start;
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Jpeg2000Pass *passes;
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int coord[2][2]; // border coordinates {{x0, x1}, {y0, y1}}
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} Jpeg2000Cblk; // code block
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@ -949,6 +949,7 @@ static int jpeg2000_decode_packet(Jpeg2000DecoderContext *s, Jpeg2000Tile *tile,
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for (cblkno = 0; cblkno < nb_code_blocks; cblkno++) {
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Jpeg2000Cblk *cblk = prec->cblk + cblkno;
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int incl, newpasses, llen;
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void *tmp;
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if (cblk->npasses)
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incl = get_bits(s, 1);
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@ -988,6 +989,14 @@ static int jpeg2000_decode_packet(Jpeg2000DecoderContext *s, Jpeg2000Tile *tile,
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cblk->nb_lengthinc = 0;
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cblk->nb_terminationsinc = 0;
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av_free(cblk->lengthinc);
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cblk->lengthinc = av_mallocz_array(newpasses , sizeof(*cblk->lengthinc));
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if (!cblk->lengthinc)
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return AVERROR(ENOMEM);
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tmp = av_realloc_array(cblk->data_start, cblk->nb_terminations + newpasses + 1, sizeof(*cblk->data_start));
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if (!tmp)
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return AVERROR(ENOMEM);
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cblk->data_start = tmp;
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do {
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int newpasses1 = 0;
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