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cosmetics: rename block_num to blk for variable name consistency
Originally committed as revision 26353 to svn://svn.ffmpeg.org/ffmpeg/trunk
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0429e4a6ca
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@ -1289,10 +1289,10 @@ static void output_frame_header(AC3EncodeContext *s)
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/**
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* Write one audio block to the output bitstream.
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*/
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static void output_audio_block(AC3EncodeContext *s, int block_num)
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static void output_audio_block(AC3EncodeContext *s, int blk)
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{
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int ch, i, baie, rbnd;
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AC3Block *block = &s->blocks[block_num];
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AC3Block *block = &s->blocks[blk];
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/* block switching */
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for (ch = 0; ch < s->fbw_channels; ch++)
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@ -1306,7 +1306,7 @@ static void output_audio_block(AC3EncodeContext *s, int block_num)
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put_bits(&s->pb, 1, 0);
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/* channel coupling */
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if (!block_num) {
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if (!blk) {
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put_bits(&s->pb, 1, 1); /* coupling strategy present */
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put_bits(&s->pb, 1, 0); /* no coupling strategy */
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} else {
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@ -1325,13 +1325,13 @@ static void output_audio_block(AC3EncodeContext *s, int block_num)
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/* exponent strategy */
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for (ch = 0; ch < s->fbw_channels; ch++)
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put_bits(&s->pb, 2, s->exp_strategy[ch][block_num]);
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put_bits(&s->pb, 2, s->exp_strategy[ch][blk]);
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if (s->lfe_on)
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put_bits(&s->pb, 1, s->exp_strategy[s->lfe_channel][block_num]);
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put_bits(&s->pb, 1, s->exp_strategy[s->lfe_channel][blk]);
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/* bandwidth */
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for (ch = 0; ch < s->fbw_channels; ch++) {
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if (s->exp_strategy[ch][block_num] != EXP_REUSE)
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if (s->exp_strategy[ch][blk] != EXP_REUSE)
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put_bits(&s->pb, 6, s->bandwidth_code[ch]);
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}
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@ -1339,14 +1339,14 @@ static void output_audio_block(AC3EncodeContext *s, int block_num)
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for (ch = 0; ch < s->channels; ch++) {
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int nb_groups;
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if (s->exp_strategy[ch][block_num] == EXP_REUSE)
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if (s->exp_strategy[ch][blk] == EXP_REUSE)
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continue;
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/* DC exponent */
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put_bits(&s->pb, 4, block->grouped_exp[ch][0]);
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/* exponent groups */
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nb_groups = exponent_group_tab[s->exp_strategy[ch][block_num]-1][s->nb_coefs[ch]];
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nb_groups = exponent_group_tab[s->exp_strategy[ch][blk]-1][s->nb_coefs[ch]];
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for (i = 1; i <= nb_groups; i++)
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put_bits(&s->pb, 7, block->grouped_exp[ch][i]);
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@ -1356,7 +1356,7 @@ static void output_audio_block(AC3EncodeContext *s, int block_num)
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}
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/* bit allocation info */
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baie = (block_num == 0);
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baie = (blk == 0);
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put_bits(&s->pb, 1, baie);
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if (baie) {
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put_bits(&s->pb, 2, s->slow_decay_code);
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