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adpcm: update reference links
Add Multimedia Wiki link. Mark dead links with [dead]. Some can still be accessed through archive.org. Update URLs for pages which have moved. Replace duplicated links in adpcmenc.c with a note to see the ADPCM decoder reference documents.
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@ -42,16 +42,17 @@
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* Features and limitations:
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*
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* Reference documents:
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* http://www.pcisys.net/~melanson/codecs/simpleaudio.html
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* http://www.geocities.com/SiliconValley/8682/aud3.txt
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* http://openquicktime.sourceforge.net/plugins.htm
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* XAnim sources (xa_codec.c) http://www.rasnaimaging.com/people/lapus/download.html
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* http://www.cs.ucla.edu/~leec/mediabench/applications.html
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* SoX source code http://home.sprynet.com/~cbagwell/sox.html
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* http://wiki.multimedia.cx/index.php?title=Category:ADPCM_Audio_Codecs
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* http://www.pcisys.net/~melanson/codecs/simpleaudio.html [dead]
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* http://www.geocities.com/SiliconValley/8682/aud3.txt [dead]
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* http://openquicktime.sourceforge.net/
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* XAnim sources (xa_codec.c) http://xanim.polter.net/
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* http://www.cs.ucla.edu/~leec/mediabench/applications.html [dead]
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* SoX source code http://sox.sourceforge.net/
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*
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* CD-ROM XA:
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* http://ku-www.ss.titech.ac.jp/~yatsushi/xaadpcm.html
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* vagpack & depack http://homepages.compuserve.de/bITmASTER32/psx-index.html
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* http://ku-www.ss.titech.ac.jp/~yatsushi/xaadpcm.html [dead]
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* vagpack & depack http://homepages.compuserve.de/bITmASTER32/psx-index.html [dead]
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* readstr http://www.geocities.co.jp/Playtown/2004/
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*/
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@ -32,13 +32,7 @@
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* Fringe ADPCM codecs (e.g., DK3, DK4, Westwood)
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* by Mike Melanson (melanson@pcisys.net)
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*
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* Reference documents:
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* http://www.pcisys.net/~melanson/codecs/simpleaudio.html
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* http://www.geocities.com/SiliconValley/8682/aud3.txt
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* http://openquicktime.sourceforge.net/plugins.htm
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* XAnim sources (xa_codec.c) http://www.rasnaimaging.com/people/lapus/download.html
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* http://www.cs.ucla.edu/~leec/mediabench/applications.html
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* SoX source code http://home.sprynet.com/~cbagwell/sox.html
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* See ADPCM decoder reference documents for codec information.
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*/
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typedef struct TrellisPath {
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