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arm: fix compile with disable-optimizations on android
Fixes Ticket1241 Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -70,6 +70,7 @@ void ff_h264_idct8_add4_neon(uint8_t *dst, const int *block_offset,
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static void ff_h264dsp_init_neon(H264DSPContext *c, const int bit_depth, const int chroma_format_idc)
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{
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#if HAVE_NEON
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if (bit_depth == 8) {
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c->h264_v_loop_filter_luma = ff_h264_v_loop_filter_luma_neon;
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c->h264_h_loop_filter_luma = ff_h264_h_loop_filter_luma_neon;
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@ -96,6 +97,7 @@ static void ff_h264dsp_init_neon(H264DSPContext *c, const int bit_depth, const i
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c->h264_idct8_dc_add = ff_h264_idct8_dc_add_neon;
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c->h264_idct8_add4 = ff_h264_idct8_add4_neon;
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}
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#endif // HAVE_NEON
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}
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void ff_h264dsp_init_arm(H264DSPContext *c, const int bit_depth, const int chroma_format_idc)
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@ -45,6 +45,7 @@ void ff_pred8x8_0l0_dc_neon(uint8_t *src, int stride);
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static void ff_h264_pred_init_neon(H264PredContext *h, int codec_id, const int bit_depth, const int chroma_format_idc)
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{
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#if HAVE_NEON
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const int high_depth = bit_depth > 8;
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if (high_depth)
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@ -74,6 +75,7 @@ static void ff_h264_pred_init_neon(H264PredContext *h, int codec_id, const int b
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h->pred16x16[DC_128_PRED8x8 ] = ff_pred16x16_128_dc_neon;
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if (codec_id != CODEC_ID_SVQ3 && codec_id != CODEC_ID_RV40 && codec_id != CODEC_ID_VP8)
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h->pred16x16[PLANE_PRED8x8 ] = ff_pred16x16_plane_neon;
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#endif // HAVE_NEON
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}
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void ff_h264_pred_init_arm(H264PredContext *h, int codec_id, int bit_depth, const int chroma_format_idc)
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