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avcodec/d3d11va: use the proper slice index
The slice index expected by D3D11VA is the one from the texture not from the array or texture/slices. In VLC the slices we provide the decoder don't start from 0 and thus pictures appear in bogus order. With possible crashes and corruptions when using an invalid index. Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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1bda0ee530
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@ -42,8 +42,18 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
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unsigned i;
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for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++)
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if (DXVA_CONTEXT_SURFACE(avctx, ctx, i) == surface)
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#if CONFIG_D3D11VA
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if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface)
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{
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D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
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ID3D11VideoDecoderOutputView_GetDesc(ctx->d3d11va.surface[i], &viewDesc);
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return viewDesc.Texture2D.ArraySlice;
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}
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#endif
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#if CONFIG_DXVA2
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if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface)
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return i;
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#endif
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assert(0);
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return 0;
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@ -70,7 +70,6 @@ typedef union {
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#if CONFIG_D3D11VA && CONFIG_DXVA2
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#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
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#define DXVA_CONTEXT_COUNT(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
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#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface[i] : ctx->dxva2.surface[i])
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#define DXVA_CONTEXT_DECODER(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.decoder : ctx->dxva2.decoder)
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#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
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#define DXVA_CONTEXT_CFG(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg : ctx->dxva2.cfg)
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@ -80,7 +79,6 @@ typedef union {
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#elif CONFIG_DXVA2
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#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround)
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#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count)
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#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->dxva2.surface[i])
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#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->dxva2.decoder)
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#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->dxva2.report_id))
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#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->dxva2.cfg)
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@ -90,7 +88,6 @@ typedef union {
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#elif CONFIG_D3D11VA
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#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->d3d11va.workaround)
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#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->d3d11va.surface_count)
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#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->d3d11va.surface[i])
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#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->d3d11va.decoder)
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#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->d3d11va.report_id))
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#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->d3d11va.cfg)
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@ -29,7 +29,7 @@
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#define LIBAVCODEC_VERSION_MAJOR 57
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#define LIBAVCODEC_VERSION_MINOR 61
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#define LIBAVCODEC_VERSION_MICRO 100
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#define LIBAVCODEC_VERSION_MICRO 102
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#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
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LIBAVCODEC_VERSION_MINOR, \
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