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Clarify Visual Studio FAQ.
Originally committed as revision 10970 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -360,10 +360,10 @@ It depends. If your compiler is C99-compliant, then patches to support
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it are likely to be welcome if they do not pollute the source code
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with @code{#ifdef}s related to the compiler.
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@section Microsoft Visual C++ produces many errors.
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@section Is Microsoft Visual C++ supported?
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Microsoft Visual C++ is not compliant to the C standard and does not support
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the inline assembly used in FFmpeg.
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No. Microsoft Visual C++ is not compliant to the C99 standard and does
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not - among other things - support the inline assembly used in FFmpeg.
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If you wish - for whatever weird reason - to use MSVC++ for your
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project then you can link the MSVC++ code with libav* as long as
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you compile the latter with a working C compiler. For more information, see
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@ -372,7 +372,7 @@ documentation.
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There have been efforts to make FFmpeg compatible with MSVC++ in the
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past. However, they have all been rejected as too intrusive, especially
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since MinGW does the job perfectly adequately. None of the core developers
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since MinGW does the job adequately. None of the core developers
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work with MSVC++ and thus this item is low priority. Should you find
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the silver bullet that solves this problem, feel free to shoot it at us.
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