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vsrc_testsrc: avoid floats and non bit exactness
The round to zero behavior is maintained, possibly this should be changed to round to nearest. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -89,8 +89,8 @@ static const AVOption options[] = {
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{ "c", "set color", OFFSET(color_str), AV_OPT_TYPE_STRING, {.str = NULL}, CHAR_MIN, CHAR_MAX, FLAGS },
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/* only used by testsrc */
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{ "decimals", "set number of decimals to show", OFFSET(nb_decimals), AV_OPT_TYPE_INT, {.i64=0}, INT_MIN, INT_MAX, FLAGS },
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{ "n", "set number of decimals to show", OFFSET(nb_decimals), AV_OPT_TYPE_INT, {.i64=0}, INT_MIN, INT_MAX, FLAGS },
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{ "decimals", "set number of decimals to show", OFFSET(nb_decimals), AV_OPT_TYPE_INT, {.i64=0}, 0, 17, FLAGS },
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{ "n", "set number of decimals to show", OFFSET(nb_decimals), AV_OPT_TYPE_INT, {.i64=0}, 0, 17, FLAGS },
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{ NULL },
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};
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@ -483,11 +483,16 @@ static void test_fill_picture(AVFilterContext *ctx, AVFrame *frame)
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/* draw digits */
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seg_size = width / 80;
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if (seg_size >= 1 && height >= 13 * seg_size) {
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int64_t p10decimals = 1;
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double time = av_q2d(test->time_base) * test->nb_frame *
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pow(10, test->nb_decimals);
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if (time > INT_MAX)
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if (time >= INT_MAX)
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return;
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second = (int)time;
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for(x=0; x<test->nb_decimals; x++)
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p10decimals *= 10;
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second = av_rescale_rnd(test->nb_frame * test->time_base.num, p10decimals, test->time_base.den, AV_ROUND_ZERO);
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x = width - (width - seg_size * 64) / 2;
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y = (height - seg_size * 13) / 2;
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p = data + (x*3 + y * frame->linesize[0]);
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