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vc1: arm: Add NEON no_rnd chroma MC
Apply David Conrad's old patch to the modern codebase. http://ffmpeg.org/pipermail/ffmpeg-devel/2009-April/059877.html Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -39,6 +39,9 @@ function ff_\type\()_\codec\()_chroma_mc8_neon, export=1
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add r6, r6, r7, lsl #1
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vld1.16 {d22[],d23[]}, [r6,:16]
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.endif
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.ifc \codec,vc1
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vmov.u16 q11, #28
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.endif
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A muls r7, r4, r5
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T mul r7, r4, r5
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@ -183,6 +186,9 @@ function ff_\type\()_\codec\()_chroma_mc4_neon, export=1
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add r6, r6, r7, lsl #1
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vld1.16 {d22[],d23[]}, [r6,:16]
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.endif
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.ifc \codec,vc1
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vmov.u16 q11, #28
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.endif
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A muls r7, r4, r5
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T mul r7, r4, r5
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@ -396,3 +402,10 @@ endconst
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h264_chroma_mc4 put, rv40
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h264_chroma_mc4 avg, rv40
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#endif
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#if CONFIG_VC1_DECODER
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h264_chroma_mc8 put, vc1
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h264_chroma_mc8 avg, vc1
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h264_chroma_mc4 put, vc1
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h264_chroma_mc4 avg, vc1
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#endif
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@ -70,6 +70,15 @@ void ff_put_vc1_mspel_mc32_neon(uint8_t *dst, const uint8_t *src,
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void ff_put_vc1_mspel_mc33_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, int stride, int h,
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int x, int y);
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void ff_avg_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, int stride, int h,
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int x, int y);
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void ff_put_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, int stride, int h,
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int x, int y);
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void ff_avg_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, int stride, int h,
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int x, int y);
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av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
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{
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dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon;
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@ -97,4 +106,9 @@ av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
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dsp->put_vc1_mspel_pixels_tab[13] = ff_put_vc1_mspel_mc13_neon;
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dsp->put_vc1_mspel_pixels_tab[14] = ff_put_vc1_mspel_mc23_neon;
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dsp->put_vc1_mspel_pixels_tab[15] = ff_put_vc1_mspel_mc33_neon;
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dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = ff_put_vc1_chroma_mc8_neon;
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dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_neon;
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dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = ff_put_vc1_chroma_mc4_neon;
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dsp->avg_no_rnd_vc1_chroma_pixels_tab[1] = ff_avg_vc1_chroma_mc4_neon;
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}
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