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Check that channel layout is compatible with number of channels for
output audio stream. Originally committed as revision 18621 to svn://svn.ffmpeg.org/ffmpeg/trunk
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dc1ed61432
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2
ffmpeg.c
2
ffmpeg.c
@ -3212,6 +3212,8 @@ static void new_audio_stream(AVFormatContext *oc)
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audio_enc->channels = audio_channels;
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audio_enc->sample_fmt = audio_sample_fmt;
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audio_enc->channel_layout = channel_layout;
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if (avcodec_channel_layout_num_channels(channel_layout) != audio_channels)
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audio_enc->channel_layout = 0;
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if(codec && codec->sample_fmts){
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const enum SampleFormat *p= codec->sample_fmts;
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@ -153,6 +153,15 @@ void avcodec_get_channel_layout_string(char *buf, int buf_size, int nb_channels,
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}
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}
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int avcodec_channel_layout_num_channels(int64_t channel_layout)
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{
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int count;
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uint64_t x = channel_layout;
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for (count = 0; x; count++)
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x &= x-1; // unset lowest set bit
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return count;
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}
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struct AVAudioConvert {
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int in_channels, out_channels;
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int fmt_pair;
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@ -73,6 +73,10 @@ void avcodec_get_channel_layout_string(char *buf, int buf_size, int nb_channels,
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*/
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int64_t avcodec_guess_channel_layout(int nb_channels, enum CodecID codec_id, const char *fmt_name);
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/**
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* @return the number of channels in the channel layout.
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*/
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int avcodec_channel_layout_num_channels(int64_t channel_layout);
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struct AVAudioConvert;
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typedef struct AVAudioConvert AVAudioConvert;
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