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d3d11va: Use the proper decoding slice index
The decoding buffer index expected by D3D11VA is the one from the ID3D11Texture2D not the one from the ID3D11VideoDecoderOutputView array in AVD3D11VAContext. Otherwise, when providing decoder slices that do not start from 0, pictures appear in bogus order. For an invalid index crashes and image corruption can occur. Signed-off-by: Diego Biurrun <diego@biurrun.de>
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@ -42,8 +42,17 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
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unsigned i;
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for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++)
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if (DXVA_CONTEXT_SURFACE(avctx, ctx, i) == surface)
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#if CONFIG_D3D11VA
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if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface) {
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D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
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ID3D11VideoDecoderOutputView_GetDesc(ctx->d3d11va.surface[i], &viewDesc);
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return viewDesc.Texture2D.ArraySlice;
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}
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#endif
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#if CONFIG_DXVA2
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if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface)
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return i;
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#endif
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assert(0);
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return 0;
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@ -69,7 +69,6 @@ typedef union {
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#if CONFIG_D3D11VA && CONFIG_DXVA2
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#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
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#define DXVA_CONTEXT_COUNT(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
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#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface[i] : ctx->dxva2.surface[i])
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#define DXVA_CONTEXT_DECODER(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.decoder : ctx->dxva2.decoder)
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#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
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#define DXVA_CONTEXT_CFG(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg : ctx->dxva2.cfg)
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@ -79,7 +78,6 @@ typedef union {
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#elif CONFIG_DXVA2
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#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround)
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#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count)
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#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->dxva2.surface[i])
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#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->dxva2.decoder)
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#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->dxva2.report_id))
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#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->dxva2.cfg)
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@ -89,7 +87,6 @@ typedef union {
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#elif CONFIG_D3D11VA
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#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->d3d11va.workaround)
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#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->d3d11va.surface_count)
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#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->d3d11va.surface[i])
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#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->d3d11va.decoder)
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#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->d3d11va.report_id))
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#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->d3d11va.cfg)
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@ -29,7 +29,7 @@
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#define LIBAVCODEC_VERSION_MAJOR 57
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#define LIBAVCODEC_VERSION_MINOR 27
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#define LIBAVCODEC_VERSION_MICRO 1
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#define LIBAVCODEC_VERSION_MICRO 2
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#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
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LIBAVCODEC_VERSION_MINOR, \
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