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spelling/grammar/consistency review part II
Originally committed as revision 16848 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -1,4 +1,5 @@
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/* adler32.c -- compute the Adler-32 checksum of a data stream
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/*
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* Compute the Adler-32 checksum of a data stream.
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* This is a modified version based on adler32.c from the zlib library.
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*
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* Copyright (C) 1995 Mark Adler
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@ -70,7 +70,7 @@ unsigned avutil_version(void);
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*
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* When the pixel format is palettized RGB (PIX_FMT_PAL8), the palettized
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* image data is stored in AVFrame.data[0]. The palette is transported in
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* AVFrame.data[1] and, is 1024 bytes long (256 4-byte entries) and is
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* AVFrame.data[1], is 1024 bytes long (256 4-byte entries) and is
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* formatted the same as in PIX_FMT_RGB32 described above (i.e., it is
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* also endian-specific). Note also that the individual RGB palette
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* components stored in AVFrame.data[1] should be in the range 0..255.
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@ -1,5 +1,4 @@
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/*
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* Base64.c
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* Copyright (c) 2006 Ryan Martell. (rdm4@martellventures.com)
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*
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* This file is part of FFmpeg.
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@ -20,8 +19,8 @@
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*/
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/**
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* @file base64.c
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* @brief Base64 Encode/Decode
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* @file base64.c
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* @brief Base64 encode/decode
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* @author Ryan Martell <rdm4@martellventures.com> (with lots of Michael)
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*/
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@ -65,9 +64,9 @@ int av_base64_decode(uint8_t * out, const char *in, int out_length)
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}
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/*****************************************************************************
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* b64_encode: stolen from VLC's http.c
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* simplified by michael
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* fixed edge cases and made it work from data (vs. strings) by ryan.
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* b64_encode: Stolen from VLC's http.c.
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* Simplified by Michael.
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* Fixed edge cases and made it work from data (vs. strings) by Ryan.
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*****************************************************************************/
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char *av_base64_encode(char * buf, int buf_len, const uint8_t * src, int len)
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@ -1,5 +1,4 @@
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/*
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* Base64.c
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* Copyright (c) 2006 Ryan Martell. (rdm4@martellventures.com)
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*
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* This file is part of FFmpeg.
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@ -25,13 +24,13 @@
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#include <stdint.h>
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/**
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* decodes base64
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* param order as strncpy()
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* Decodes Base64.
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* Parameter order is the same as strncpy().
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*/
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int av_base64_decode(uint8_t * out, const char *in, int out_length);
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/**
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* encodes base64
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* Encodes Base64.
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* @param src data, not a string
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* @param buf output string
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*/
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@ -76,9 +76,9 @@ AVInteger av_div_i(AVInteger a, AVInteger b) av_const;
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AVInteger av_int2i(int64_t a) av_const;
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/**
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* converts the given AVInteger to an int64_t.
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* if the AVInteger is too large to fit into an int64_t,
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* then only the least significant 64bit will be used
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* Converts the given AVInteger to an int64_t.
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* If the AVInteger is too large to fit into an int64_t,
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* then only the least significant 64 bits will be used.
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*/
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int64_t av_i2int(AVInteger a) av_const;
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@ -319,8 +319,8 @@ static av_always_inline av_const float truncf(float x)
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#endif /* HAVE_TRUNCF */
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/**
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* Returns NULL if CONFIG_SMALL is true otherwise the argument
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* without modifications, used to disable the definition of strings
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* Returns NULL if CONFIG_SMALL is true, otherwise the argument
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* without modification. Used to disable the definition of strings
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* (for example AVCodec long_names).
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*/
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#if CONFIG_SMALL
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@ -25,7 +25,7 @@
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#include "avutil.h"
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/**
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* Describes the class of an AVClass context structure, that is an
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* Describes the class of an AVClass context structure. That is an
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* arbitrary struct of which the first field is a pointer to an
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* AVClass struct (e.g. AVCodecContext, AVFormatContext etc.).
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*/
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@ -38,8 +38,8 @@ struct AVCLASS {
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const char* class_name;
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/**
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* a pointer to a function which returns the name of a context
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* instance \p ctx associated with the class
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* A pointer to a function which returns the name of a context
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* instance \p ctx associated with the class.
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*/
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const char* (*item_name)(void* ctx);
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@ -65,7 +65,7 @@ struct AVCLASS {
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#define AV_LOG_QUIET -8
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/**
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* something went really wrong and we will crash now
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* Something went really wrong and we will crash now.
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*/
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#define AV_LOG_PANIC 0
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@ -92,7 +92,7 @@ struct AVCLASS {
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#define AV_LOG_VERBOSE 40
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/**
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* stuff which is only useful for libav* developers
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* Stuff which is only useful for libav* developers.
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*/
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#define AV_LOG_DEBUG 48
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#endif
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@ -102,8 +102,8 @@ extern int av_log_level;
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#endif
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/**
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* Send the specified message to the log if the level is less than or equal to
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* the current av_log_level. By default, all logging messages are sent to
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* Sends the specified message to the log if the level is less than or equal
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* to the current av_log_level. By default, all logging messages are sent to
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* stderr. This behavior can be altered by setting a different av_vlog callback
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* function.
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*
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@ -35,7 +35,7 @@ typedef struct LZOContext {
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} LZOContext;
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/**
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* \brief read one byte from input buffer, avoiding overrun
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* \brief Reads one byte from the input buffer, avoiding an overrun.
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* \return byte read
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*/
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static inline int get_byte(LZOContext *c) {
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@ -1,8 +1,8 @@
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/*
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* Mersenne Twister Random Algorithm
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* Copyright (c) 2006 Ryan Martell
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* Based on A C-program for MT19937, with initialization improved 2002/1/26. Coded by
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* Takuji Nishimura and Makoto Matsumoto.
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* Based on a C program for MT19937, with initialization improved 2002/1/26.
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* Coded by Takuji Nishimura and Makoto Matsumoto.
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*
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* This file is part of FFmpeg.
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*
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@ -23,8 +23,9 @@
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/**
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see http://en.wikipedia.org/wiki/Mersenne_twister for an explanation of this algorithm.
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*/
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* See http://en.wikipedia.org/wiki/Mersenne_twister
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* for an explanation of this algorithm.
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*/
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#include <stdio.h>
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#include "random.h"
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@ -52,7 +53,7 @@ void av_random_init(AVRandomState *state, unsigned int seed)
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unsigned int prev= state->mt[index - 1];
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state->mt[index] = (1812433253UL * (prev ^ (prev>>30)) + index) & 0xffffffff;
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}
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state->index= index; // will cause it to generate untempered numbers the first iteration
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state->index= index; // Will cause it to generate untempered numbers in the first iteration.
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}
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#if LIBAVUTIL_VERSION_MAJOR < 50
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@ -62,7 +63,8 @@ void av_init_random(unsigned int seed, AVRandomState *state)
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}
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#endif
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/** generate AV_RANDOM_N words at one time (which will then be tempered later) (av_random calls this; you shouldn't) */
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/** Generates AV_RANDOM_N words at one time (which will then be tempered later).
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* av_random calls this; you shouldn't. */
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void av_random_generate_untempered_numbers(AVRandomState *state)
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{
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int kk;
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/*
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* Mersenne Twister Random Algorithm
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* Copyright (c) 2006 Ryan Martell
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* Based on A C-program for MT19937, with initialization improved 2002/1/26. Coded by
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* Takuji Nishimura and Makoto Matsumoto.
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* Based on a C program for MT19937, with initialization improved 2002/1/26.
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* Coded by Takuji Nishimura and Makoto Matsumoto.
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*
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* This file is part of FFmpeg.
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*
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@ -21,8 +21,8 @@
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/**
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* @file tree.h
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* A tree container.
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* Insertion, Removial, Finding equal, largest which is smaller than and
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* smallest which is larger than all have O(log n) worst case time.
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* Insertion, removal, finding equal, largest which is smaller than and
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* smallest which is larger than, all have O(log n) worst case complexity.
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* @author Michael Niedermayer <michaelni@gmx.at>
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*/
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@ -35,8 +35,8 @@ extern const int av_tree_node_size;
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/**
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* Finds an element.
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* @param root a pointer to the root node of the tree
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* @param next If next is not NULL then next[0] will contain the previous
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* element and next[1] the next element if either does not exist
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* @param next If next is not NULL, then next[0] will contain the previous
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* element and next[1] the next element. If either does not exist,
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* then the corresponding entry in next is unchanged.
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* @return An element with cmp(key, elem)==0 or NULL if no such element exists in
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* the tree.
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@ -45,10 +45,10 @@ void *av_tree_find(const struct AVTreeNode *root, void *key, int (*cmp)(void *ke
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/**
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* Inserts or removes an element.
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* If *next is NULL then the element supplied will be removed if it exists.
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* If *next is not NULL then the element supplied will be inserted, unless
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* If *next is NULL, then the supplied element will be removed if it exists.
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* If *next is not NULL, then the supplied element will be inserted, unless
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* it already exists in the tree.
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* @param rootp A pointer to a pointer to the root node of the tree. Note that
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* @param rootp A pointer to a pointer to the root node of the tree; note that
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* the root node can change during insertions, this is required
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* to keep the tree balanced.
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* @param next Used to allocate and free AVTreeNodes. For insertion the user
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@ -70,8 +70,8 @@ void *av_tree_find(const struct AVTreeNode *root, void *key, int (*cmp)(void *ke
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* return av_tree_insert(rootp, key, cmp, next);
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* }
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*
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* @return If no insertion happened, the found element.
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* If an insertion or removial happened, then either key or NULL will be returned.
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* @return If no insertion happened, the found element; if an insertion or
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removal happened, then either key or NULL will be returned.
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* Which one it is depends on the tree state and the implementation. You
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* should make no assumptions that it's one or the other in the code.
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*/
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