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Use the same 8 bit -> 16 bit conversion as QuickTime.
Originally committed as revision 15245 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -234,6 +234,8 @@ static const uint16_t MACEtab4[][8] = {
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{ 0x3E22, 0x7FFF, 0x8000, 0xC1DD, 0, 0, 0, 0 }, { 0x40E7, 0x7FFF, 0x8000, 0xBF18, 0, 0, 0, 0 },
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};
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#define QT_8S_2_16S(x) (((x) & 0xFF00) | (((x) >> 8) & 0xFF))
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typedef struct ChannelData {
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short index, lev, factor, prev2, previous, level;
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} ChannelData;
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@ -259,7 +261,7 @@ static void chomp3(ChannelData *ctx, int16_t *output, uint8_t val,
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ctx->lev = current - (current >> 3);
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//*ctx->outPtr++=current >> 8;
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*output = current;
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*output = QT_8S_2_16S(current);
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if (( ctx->index += tab1[val]-(ctx->index >> 5) ) < 0)
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ctx->index = 0;
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}
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@ -296,8 +298,10 @@ static void chomp6(ChannelData *ctx, int16_t *output, uint8_t val,
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// *ctx->outPtr++=(ctx->previous+ctx->prev2-((ctx->prev2-current) >> 2)) >> 8;
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// *ctx->outPtr++=(ctx->previous+current+((ctx->prev2-current) >> 2)) >> 8;
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output[0] = (ctx->previous + ctx->prev2 - ((ctx->prev2-current) >> 2));
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output[numChannels] = (ctx->previous + current + ((ctx->prev2-current) >> 2));
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output[0] = QT_8S_2_16S(ctx->previous + ctx->prev2 -
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((ctx->prev2-current) >> 2));
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output[numChannels] = QT_8S_2_16S(ctx->previous + current +
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((ctx->prev2-current) >> 2));
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ctx->prev2 = ctx->previous;
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ctx->previous = current;
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