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Reverse the exponent & exponent strategy array arrangement to simplify the
per-channel exponent strategy decision. This will also make it easier to plug-in other exponent strategy algorithms. Originally committed as revision 25995 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -485,38 +485,34 @@ static int calc_exp_diff(uint8_t *exp1, uint8_t *exp2, int n)
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/**
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* Calculate exponent strategies for all blocks in a single channel.
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*/
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static void compute_exp_strategy_ch(uint8_t exp_strategy[AC3_MAX_BLOCKS][AC3_MAX_CHANNELS],
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uint8_t exp[AC3_MAX_BLOCKS][AC3_MAX_CHANNELS][AC3_MAX_COEFS],
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int ch, int is_lfe)
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static void compute_exp_strategy_ch(uint8_t *exp_strategy, uint8_t **exp)
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{
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int blk, blk1;
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int exp_diff;
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/* estimate if the exponent variation & decide if they should be
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reused in the next frame */
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exp_strategy[0][ch] = EXP_NEW;
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exp_strategy[0] = EXP_NEW;
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for (blk = 1; blk < AC3_MAX_BLOCKS; blk++) {
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exp_diff = calc_exp_diff(exp[blk][ch], exp[blk-1][ch], AC3_MAX_COEFS);
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exp_diff = calc_exp_diff(exp[blk], exp[blk-1], AC3_MAX_COEFS);
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if (exp_diff > EXP_DIFF_THRESHOLD)
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exp_strategy[blk][ch] = EXP_NEW;
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exp_strategy[blk] = EXP_NEW;
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else
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exp_strategy[blk][ch] = EXP_REUSE;
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exp_strategy[blk] = EXP_REUSE;
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}
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if (is_lfe)
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return;
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/* now select the encoding strategy type : if exponents are often
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recoded, we use a coarse encoding */
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blk = 0;
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while (blk < AC3_MAX_BLOCKS) {
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blk1 = blk + 1;
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while (blk1 < AC3_MAX_BLOCKS && exp_strategy[blk1][ch] == EXP_REUSE)
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while (blk1 < AC3_MAX_BLOCKS && exp_strategy[blk1] == EXP_REUSE)
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blk1++;
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switch (blk1 - blk) {
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case 1: exp_strategy[blk][ch] = EXP_D45; break;
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case 1: exp_strategy[blk] = EXP_D45; break;
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case 2:
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case 3: exp_strategy[blk][ch] = EXP_D25; break;
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default: exp_strategy[blk][ch] = EXP_D15; break;
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case 3: exp_strategy[blk] = EXP_D25; break;
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default: exp_strategy[blk] = EXP_D15; break;
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}
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blk = blk1;
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}
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@ -525,15 +521,32 @@ static void compute_exp_strategy_ch(uint8_t exp_strategy[AC3_MAX_BLOCKS][AC3_MAX
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/**
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* Calculate exponent strategies for all channels.
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* Array arrangement is reversed to simplify the per-channel calculation.
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*/
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static void compute_exp_strategy(AC3EncodeContext *s,
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uint8_t exp_strategy[AC3_MAX_BLOCKS][AC3_MAX_CHANNELS],
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uint8_t exp[AC3_MAX_BLOCKS][AC3_MAX_CHANNELS][AC3_MAX_COEFS])
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{
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int ch;
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uint8_t *exp1[AC3_MAX_CHANNELS][AC3_MAX_BLOCKS];
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uint8_t exp_str1[AC3_MAX_CHANNELS][AC3_MAX_BLOCKS];
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int ch, blk;
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for (ch = 0; ch < s->channels; ch++) {
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compute_exp_strategy_ch(exp_strategy, exp, ch, ch == s->lfe_channel);
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for (ch = 0; ch < s->fbw_channels; ch++) {
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for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
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exp1[ch][blk] = exp[blk][ch];
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exp_str1[ch][blk] = exp_strategy[blk][ch];
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}
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compute_exp_strategy_ch(exp_str1[ch], exp1[ch]);
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for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
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exp_strategy[blk][ch] = exp_str1[ch][blk];
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}
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if (s->lfe_on) {
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ch = s->lfe_channel;
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exp_strategy[0][ch] = EXP_D15;
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for (blk = 1; blk < 5; blk++)
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exp_strategy[blk][ch] = EXP_REUSE;
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}
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}
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