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ffplay: dont wait 100ms if data is not yet ready
Also signal the wait if audio buffer is empty. This fixes jerky audio with realtime sources. Signed-off-by: Marton Balint <cus@passwd.hu>
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parent
094991eb69
commit
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4
ffplay.c
4
ffplay.c
@ -2586,7 +2586,9 @@ static int read_thread(void *arg)
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eof = 1;
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if (ic->pb && ic->pb->error)
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break;
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SDL_Delay(100); /* wait for user event */
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SDL_LockMutex(wait_mutex);
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SDL_CondWaitTimeout(is->continue_read_thread, wait_mutex, 10);
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SDL_UnlockMutex(wait_mutex);
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continue;
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}
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/* check if packet is in play range specified by user, then queue, otherwise discard */
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