From e2a2c49fcd1ae2a6556281d7acaf3b47aeac0fd3 Mon Sep 17 00:00:00 2001 From: Justin Ruggles Date: Tue, 11 Oct 2011 15:49:39 -0400 Subject: [PATCH] avplay: use a separate buffer for playing silence --- avplay.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/avplay.c b/avplay.c index 556c463aec..e2ce2cc17b 100644 --- a/avplay.c +++ b/avplay.c @@ -157,6 +157,7 @@ typedef struct VideoState { compensation */ DECLARE_ALIGNED(16,uint8_t,audio_buf1)[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2]; DECLARE_ALIGNED(16,uint8_t,audio_buf2)[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2]; + uint8_t silence_buf[SDL_AUDIO_BUFFER_SIZE]; uint8_t *audio_buf; unsigned int audio_buf_size; /* in bytes */ int audio_buf_index; /* in bytes */ @@ -2129,9 +2130,8 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len) audio_size = audio_decode_frame(is, &pts); if (audio_size < 0) { /* if error, just output silence */ - is->audio_buf = is->audio_buf1; - is->audio_buf_size = 1024; - memset(is->audio_buf, 0, is->audio_buf_size); + is->audio_buf = is->silence_buf; + is->audio_buf_size = sizeof(is->silence_buf); } else { if (is->show_audio) update_sample_display(is, (int16_t *)is->audio_buf, audio_size);