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wmapro: use planar sample format
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2725ce7c7c
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@ -94,7 +94,6 @@
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#include "put_bits.h"
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#include "wmaprodata.h"
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#include "dsputil.h"
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#include "fmtconvert.h"
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#include "sinewin.h"
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#include "wma.h"
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#include "wma_common.h"
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@ -171,7 +170,6 @@ typedef struct WMAProDecodeCtx {
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AVCodecContext* avctx; ///< codec context for av_log
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AVFrame frame; ///< AVFrame for decoded output
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DSPContext dsp; ///< accelerated DSP functions
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FmtConvertContext fmt_conv;
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uint8_t frame_data[MAX_FRAMESIZE +
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FF_INPUT_BUFFER_PADDING_SIZE];///< compressed frame data
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PutBitContext pb; ///< context for filling the frame_data buffer
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@ -283,10 +281,9 @@ static av_cold int decode_init(AVCodecContext *avctx)
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s->avctx = avctx;
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ff_dsputil_init(&s->dsp, avctx);
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ff_fmt_convert_init(&s->fmt_conv, avctx);
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init_put_bits(&s->pb, s->frame_data, MAX_FRAMESIZE);
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avctx->sample_fmt = AV_SAMPLE_FMT_FLT;
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avctx->sample_fmt = AV_SAMPLE_FMT_FLTP;
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if (avctx->extradata_size >= 18) {
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s->decode_flags = AV_RL16(edata_ptr+14);
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@ -1303,8 +1300,6 @@ static int decode_frame(WMAProDecodeCtx *s, int *got_frame_ptr)
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int more_frames = 0;
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int len = 0;
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int i, ret;
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const float *out_ptr[WMAPRO_MAX_CHANNELS];
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float *samples;
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/** get frame length */
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if (s->len_prefix)
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@ -1377,13 +1372,11 @@ static int decode_frame(WMAProDecodeCtx *s, int *got_frame_ptr)
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s->packet_loss = 1;
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return 0;
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}
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samples = (float *)s->frame.data[0];
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/** interleave samples and write them to the output buffer */
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/** copy samples to the output buffer */
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for (i = 0; i < s->num_channels; i++)
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out_ptr[i] = s->channel[i].out;
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s->fmt_conv.float_interleave(samples, out_ptr, s->samples_per_frame,
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s->num_channels);
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memcpy(s->frame.extended_data[i], s->channel[i].out,
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s->samples_per_frame * sizeof(*s->channel[i].out));
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for (i = 0; i < s->num_channels; i++) {
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/** reuse second half of the IMDCT output for the next frame */
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@ -1636,4 +1629,6 @@ AVCodec ff_wmapro_decoder = {
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.capabilities = CODEC_CAP_SUBFRAMES | CODEC_CAP_DR1,
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.flush = flush,
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.long_name = NULL_IF_CONFIG_SMALL("Windows Media Audio 9 Professional"),
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.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP,
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AV_SAMPLE_FMT_NONE },
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};
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