avfilter/vf_v360: improve precision of some output formats

This commit is contained in:
Paul B Mahol 2020-02-29 12:59:23 +01:00
parent b6879b61df
commit fc7d4d08fb

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@ -1610,8 +1610,8 @@ static int stereographic_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float x = ((2.f * i) / width - 1.f) * s->flat_range[0]; const float x = ((2.f * i + 1.f) / width - 1.f) * s->flat_range[0];
const float y = ((2.f * j) / height - 1.f) * s->flat_range[1]; const float y = ((2.f * j + 1.f) / height - 1.f) * s->flat_range[1];
const float xy = x * x + y * y; const float xy = x * x + y * y;
vec[0] = 2.f * x / (1.f + xy); vec[0] = 2.f * x / (1.f + xy);
@ -1837,8 +1837,8 @@ static int mercator_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float phi = ((2.f * i) / width - 1.f) * M_PI + M_PI_2; const float phi = ((2.f * i + 1.f) / width - 1.f) * M_PI + M_PI_2;
const float y = ((2.f * j) / height - 1.f) * M_PI; const float y = ((2.f * j + 1.f) / height - 1.f) * M_PI;
const float div = expf(2.f * y) + 1.f; const float div = expf(2.f * y) + 1.f;
const float sin_phi = sinf(phi); const float sin_phi = sinf(phi);
@ -1907,8 +1907,8 @@ static int ball_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float x = (2.f * i) / width - 1.f; const float x = (2.f * i + 1.f) / width - 1.f;
const float y = (2.f * j) / height - 1.f; const float y = (2.f * j + 1.f) / height - 1.f;
const float l = hypotf(x, y); const float l = hypotf(x, y);
if (l <= 1.f) { if (l <= 1.f) {
@ -1941,8 +1941,8 @@ static int hammer_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float x = ((2.f * i) / width - 1.f); const float x = ((2.f * i + 1.f) / width - 1.f);
const float y = ((2.f * j) / height - 1.f); const float y = ((2.f * j + 1.f) / height - 1.f);
const float xx = x * x; const float xx = x * x;
const float yy = y * y; const float yy = y * y;
@ -2022,8 +2022,8 @@ static int sinusoidal_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float theta = ((2.f * j) / height - 1.f) * M_PI_2; const float theta = ((2.f * j + 1.f) / height - 1.f) * M_PI_2;
const float phi = ((2.f * i) / width - 1.f) * M_PI / cosf(theta); const float phi = ((2.f * i + 1.f) / width - 1.f) * M_PI / cosf(theta);
const float sin_phi = sinf(phi); const float sin_phi = sinf(phi);
const float cos_phi = cosf(phi); const float cos_phi = cosf(phi);
@ -2360,8 +2360,8 @@ static int flat_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float l_x = s->flat_range[0] * (2.f * i / width - 1.f); const float l_x = s->flat_range[0] * ((2.f * i + 0.5f) / width - 1.f);
const float l_y = -s->flat_range[1] * (2.f * j / height - 1.f); const float l_y = -s->flat_range[1] * ((2.f * j + 0.5f) / height - 1.f);
vec[0] = l_x; vec[0] = l_x;
vec[1] = l_y; vec[1] = l_y;
@ -2493,8 +2493,8 @@ static int pannini_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float uf = ((2.f * i) / width - 1.f); const float uf = ((2.f * i + 1.f) / width - 1.f);
const float vf = ((2.f * j) / height - 1.f); const float vf = ((2.f * j + 1.f) / height - 1.f);
const float d = s->h_fov; const float d = s->h_fov;
const float k = uf * uf / ((d + 1.f) * (d + 1.f)); const float k = uf * uf / ((d + 1.f) * (d + 1.f));
@ -2544,8 +2544,8 @@ static int cylindrical_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float uf = s->flat_range[0] * ((2.f * i) / width - 1.f); const float uf = s->flat_range[0] * ((2.f * i + 1.f) / width - 1.f);
const float vf = s->flat_range[1] * ((2.f * j) / height - 1.f); const float vf = s->flat_range[1] * ((2.f * j + 1.f) / height - 1.f);
const float phi = uf; const float phi = uf;
const float theta = atanf(vf); const float theta = atanf(vf);
@ -2638,8 +2638,8 @@ static int perspective_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float uf = ((2.f * i) / width - 1.f); const float uf = ((2.f * i + 1.f) / width - 1.f);
const float vf = ((2.f * j) / height - 1.f); const float vf = ((2.f * j + 1.f) / height - 1.f);
const float rh = hypotf(uf, vf); const float rh = hypotf(uf, vf);
const float sinzz = 1.f - rh * rh; const float sinzz = 1.f - rh * rh;
const float h = 1.f + s->v_fov; const float h = 1.f + s->v_fov;