To be used with the new d3d11 hwaccel decode API.
With the new hwaccel API, we don't want surfaces to depend on the
decoder (other than the required dimension and format). The old D3D11VA
pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
decoder configuration, and thus is incompatible with the new hwaccel
API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
and an index. It's simpler and compatible with the new hwaccel API.
The introduced hwcontext supports only the new pixfmt.
Frame upload code untested.
Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
heavy changes/rewrites.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Use the flags argument of av_hwframe_ctx_create_derived() to pass the
mapping flags which will be used on allocation. Also, set the format
and hardware context on the allocated frame automatically - the user
should not be required to do this themselves.
Adds functions to convert to/from strings and a function to iterate
over all supported device types. Also adds a new invalid type
AV_HWDEVICE_TYPE_NONE, which acts as a sentinel value.
Adds the new av_hwframe_map() function, which allows mapping between
hardware frames and normal memory, along with internal support for
implementing it.
Also adds av_hwframe_ctx_create_derived(), for creating a hardware
frames context associated with one device using frames mapped from
another by some hardware-specific means.