The new code is faster and reuses the previous state in case of
multiple calls.
The previous code could easily end up in near-infinite loops,
if the difference between two clock() calls never was larger than
1.
This makes fate-parseutils finish in finite time when run in wine,
if CryptGenRandom isn't available (which e.g. isn't available if
targeting Windows RT/metro).
Patch originally by Michael Niedermayer but with some modifications
by Martin Storsjö.
Signed-off-by: Martin Storsjö <martin@martin.st>
unistd.h is used for open/read/close, but if this header does not
exist, there's probably no use in trying to open /dev/*random
at all.
Signed-off-by: Martin Storsjö <martin@martin.st>
This is clearer than comparing against an unsigned number to force an unsigned
comparison that we need.
Originally committed as revision 24114 to svn://svn.ffmpeg.org/ffmpeg/trunk
If both /dev/random and /dev/urandom failed to return data, an
uninitialised value might be returned. Since most systems have a
non-blocking /dev/urandom or have /dev/random with similar properties,
the chance of blocking is minimal, and the alternative of returning
non-random data is worse.
Originally committed as revision 23930 to svn://svn.ffmpeg.org/ffmpeg/trunk
Attempt to read from /dev/urandom and /dev/random with O_NONBLOCK set.
If neither succeeds, proceed with fallbacks.
Originally committed as revision 23903 to svn://svn.ffmpeg.org/ffmpeg/trunk
Keep an old ff_ named function for binary compatibility until the
next major bump.
Originally committed as revision 23254 to svn://svn.ffmpeg.org/ffmpeg/trunk