Generic retime functionality is replaced by a few lines of code directly in the
muxers which used it, which seems a lot easier to understand and this way the
retiming is not dependant of the input durations.
Also remove retimeinterleave, since it is not used by anything anymore.
Signed-off-by: Marton Balint <cus@passwd.hu>
And rename it to retimeinterleave, use the pcm_rechunk bitstream filter for
rechunking.
By seperating the two functions we hopefully get cleaner code.
Signed-off-by: Marton Balint <cus@passwd.hu>
The only difference of the currently used write_packet()-function to
ff_raw_write_packet() is that the former also counts the number of
frames. Yet doing so in the muxer itself is unnecessary as this is
already done generically in write_packet() in libavformat/mux.c.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
These muxers don't depend on the WebM Chunk or the WebM DASH Manifest
muxers.
Furthermore, remove some #if checks in webm_chunk.c and webmdashenc.c.
They are always true now that webm_chunk.c and webmdashenc.c are only
compiled when their corresponding muxers are enabled.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The webm_chunk muxer requires the WebM muxer, yet it does not directly
require anything from libavformat/matroska.c (it does not even include
the corresponding header). So remove the dependency from the Makefile
and add a _select to configure.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Supports connecting to a RabbitMQ broker via AMQP version 0-9-1.
Signed-off-by: Andriy Gelman <andriy.gelman@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Adds support for the custom VAG container used by some Simon & Schuster
Interactive games such as Real War, and Real War: Rogue States.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Adds support for the custom ASF container used by some Argonaut Games'
games, such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Can also handle the sample files in:
https://samples.ffmpeg.org/game-formats/brender/part2.zip
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Implemented as a variant of the hash muxer, reusing most functions,
and making use of the previously introduced array of hashes.
Signed-off-by: Moritz Barsnick <barsnick@gmx.net>
Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
When ffmpeg was streaming, multiple clients were only supported by using a
multicast destination address. An alternative was to stream to a server which
re-distributes the content. This commit adds ZeroMQ as a protocol, which allows
multiple clients to connect to a single ffmpeg instance.
Signed-off-by: Marton Balint <cus@passwd.hu>
This can "demux" .vpy files. Autodetection of .vpy scripts is
intentionally not done, because it would be a major security issue. You
need to force the format, for example with "-f vapoursynth" for the
FFmpeg CLI tools.
Some minor code copied from other LGPL parts of FFmpeg.
I did not find a good way to test a few of the more obscure VS features,
like VFR nodes, compat pixel formats, or nodes with dynamic size/format
changes. These can be easily implemented on demand.