FFmpeg/libavcodec/ac3enc.c
Justin Ruggles 386268dfff Add some simple fallbacks for normal bit allocation failure.
This allows encoding with lower bitrates by decreasing exponent bits first,
then decreasing bandwidth if the user did not specify a specific cutoff
frequency.

Originally committed as revision 26050 to svn://svn.ffmpeg.org/ffmpeg/trunk
2010-12-17 23:42:56 +00:00

2071 lines
62 KiB
C

/*
* The simplest AC-3 encoder
* Copyright (c) 2000 Fabrice Bellard
* Copyright (c) 2006-2010 Justin Ruggles <justin.ruggles@gmail.com>
* Copyright (c) 2006-2010 Prakash Punnoor <prakash@punnoor.de>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* The simplest AC-3 encoder.
*/
//#define DEBUG
#include "libavcore/audioconvert.h"
#include "libavutil/crc.h"
#include "avcodec.h"
#include "put_bits.h"
#include "dsputil.h"
#include "ac3.h"
#include "audioconvert.h"
/** Maximum number of exponent groups. +1 for separate DC exponent. */
#define AC3_MAX_EXP_GROUPS 85
/** Scale a float value by 2^bits and convert to an integer. */
#define SCALE_FLOAT(a, bits) lrintf((a) * (float)(1 << (bits)))
/** Scale a float value by 2^15, convert to an integer, and clip to int16_t range. */
#define FIX15(a) av_clip_int16(SCALE_FLOAT(a, 15))
/**
* Compex number.
* Used in fixed-point MDCT calculation.
*/
typedef struct IComplex {
int16_t re,im;
} IComplex;
typedef struct AC3MDCTContext {
AVCodecContext *avctx; ///< parent context for av_log()
int nbits; ///< log2(transform size)
int16_t *costab; ///< FFT cos table
int16_t *sintab; ///< FFT sin table
int16_t *xcos1; ///< MDCT cos table
int16_t *xsin1; ///< MDCT sin table
int16_t *rot_tmp; ///< temp buffer for pre-rotated samples
IComplex *cplx_tmp; ///< temp buffer for complex pre-rotated samples
} AC3MDCTContext;
/**
* Data for a single audio block.
*/
typedef struct AC3Block {
uint8_t **bap; ///< bit allocation pointers (bap)
int32_t **mdct_coef; ///< MDCT coefficients
uint8_t **exp; ///< original exponents
uint8_t **grouped_exp; ///< grouped exponents
int16_t **psd; ///< psd per frequency bin
int16_t **band_psd; ///< psd per critical band
int16_t **mask; ///< masking curve
uint16_t **qmant; ///< quantized mantissas
uint8_t exp_strategy[AC3_MAX_CHANNELS]; ///< exponent strategies
int8_t exp_shift[AC3_MAX_CHANNELS]; ///< exponent shift values
} AC3Block;
/**
* AC-3 encoder private context.
*/
typedef struct AC3EncodeContext {
PutBitContext pb; ///< bitstream writer context
DSPContext dsp;
AC3MDCTContext mdct; ///< MDCT context
AC3Block blocks[AC3_MAX_BLOCKS]; ///< per-block info
int bitstream_id; ///< bitstream id (bsid)
int bitstream_mode; ///< bitstream mode (bsmod)
int bit_rate; ///< target bit rate, in bits-per-second
int sample_rate; ///< sampling frequency, in Hz
int frame_size_min; ///< minimum frame size in case rounding is necessary
int frame_size; ///< current frame size in bytes
int frame_size_code; ///< frame size code (frmsizecod)
int bits_written; ///< bit count (used to avg. bitrate)
int samples_written; ///< sample count (used to avg. bitrate)
int fbw_channels; ///< number of full-bandwidth channels (nfchans)
int channels; ///< total number of channels (nchans)
int lfe_on; ///< indicates if there is an LFE channel (lfeon)
int lfe_channel; ///< channel index of the LFE channel
int channel_mode; ///< channel mode (acmod)
const uint8_t *channel_map; ///< channel map used to reorder channels
int cutoff; ///< user-specified cutoff frequency, in Hz
int bandwidth_code[AC3_MAX_CHANNELS]; ///< bandwidth code (0 to 60) (chbwcod)
int nb_coefs[AC3_MAX_CHANNELS];
/* bitrate allocation control */
int slow_gain_code; ///< slow gain code (sgaincod)
int slow_decay_code; ///< slow decay code (sdcycod)
int fast_decay_code; ///< fast decay code (fdcycod)
int db_per_bit_code; ///< dB/bit code (dbpbcod)
int floor_code; ///< floor code (floorcod)
AC3BitAllocParameters bit_alloc; ///< bit allocation parameters
int coarse_snr_offset; ///< coarse SNR offsets (csnroffst)
int fast_gain_code[AC3_MAX_CHANNELS]; ///< fast gain codes (signal-to-mask ratio) (fgaincod)
int fine_snr_offset[AC3_MAX_CHANNELS]; ///< fine SNR offsets (fsnroffst)
int frame_bits_fixed; ///< number of non-coefficient bits for fixed parameters
int frame_bits; ///< all frame bits except exponents and mantissas
int exponent_bits; ///< number of bits used for exponents
/* mantissa encoding */
int mant1_cnt, mant2_cnt, mant4_cnt; ///< mantissa counts for bap=1,2,4
uint16_t *qmant1_ptr, *qmant2_ptr, *qmant4_ptr; ///< mantissa pointers for bap=1,2,4
int16_t **planar_samples;
uint8_t *bap_buffer;
uint8_t *bap1_buffer;
int32_t *mdct_coef_buffer;
uint8_t *exp_buffer;
uint8_t *grouped_exp_buffer;
int16_t *psd_buffer;
int16_t *band_psd_buffer;
int16_t *mask_buffer;
uint16_t *qmant_buffer;
DECLARE_ALIGNED(16, int16_t, windowed_samples)[AC3_WINDOW_SIZE];
} AC3EncodeContext;
/**
* LUT for number of exponent groups.
* exponent_group_tab[exponent strategy-1][number of coefficients]
*/
uint8_t exponent_group_tab[3][256];
/**
* Adjust the frame size to make the average bit rate match the target bit rate.
* This is only needed for 11025, 22050, and 44100 sample rates.
*/
static void adjust_frame_size(AC3EncodeContext *s)
{
while (s->bits_written >= s->bit_rate && s->samples_written >= s->sample_rate) {
s->bits_written -= s->bit_rate;
s->samples_written -= s->sample_rate;
}
s->frame_size = s->frame_size_min +
2 * (s->bits_written * s->sample_rate < s->samples_written * s->bit_rate);
s->bits_written += s->frame_size * 8;
s->samples_written += AC3_FRAME_SIZE;
}
/**
* Deinterleave input samples.
* Channels are reordered from FFmpeg's default order to AC-3 order.
*/
static void deinterleave_input_samples(AC3EncodeContext *s,
const int16_t *samples)
{
int ch, i;
/* deinterleave and remap input samples */
for (ch = 0; ch < s->channels; ch++) {
const int16_t *sptr;
int sinc;
/* copy last 256 samples of previous frame to the start of the current frame */
memcpy(&s->planar_samples[ch][0], &s->planar_samples[ch][AC3_FRAME_SIZE],
AC3_BLOCK_SIZE * sizeof(s->planar_samples[0][0]));
/* deinterleave */
sinc = s->channels;
sptr = samples + s->channel_map[ch];
for (i = AC3_BLOCK_SIZE; i < AC3_FRAME_SIZE+AC3_BLOCK_SIZE; i++) {
s->planar_samples[ch][i] = *sptr;
sptr += sinc;
}
}
}
/**
* Finalize MDCT and free allocated memory.
*/
static av_cold void mdct_end(AC3MDCTContext *mdct)
{
mdct->nbits = 0;
av_freep(&mdct->costab);
av_freep(&mdct->sintab);
av_freep(&mdct->xcos1);
av_freep(&mdct->xsin1);
av_freep(&mdct->rot_tmp);
av_freep(&mdct->cplx_tmp);
}
/**
* Initialize FFT tables.
* @param ln log2(FFT size)
*/
static av_cold int fft_init(AC3MDCTContext *mdct, int ln)
{
int i, n, n2;
float alpha;
n = 1 << ln;
n2 = n >> 1;
FF_ALLOC_OR_GOTO(mdct->avctx, mdct->costab, n2 * sizeof(*mdct->costab),
fft_alloc_fail);
FF_ALLOC_OR_GOTO(mdct->avctx, mdct->sintab, n2 * sizeof(*mdct->sintab),
fft_alloc_fail);
for (i = 0; i < n2; i++) {
alpha = 2.0 * M_PI * i / n;
mdct->costab[i] = FIX15(cos(alpha));
mdct->sintab[i] = FIX15(sin(alpha));
}
return 0;
fft_alloc_fail:
mdct_end(mdct);
return AVERROR(ENOMEM);
}
/**
* Initialize MDCT tables.
* @param nbits log2(MDCT size)
*/
static av_cold int mdct_init(AC3MDCTContext *mdct, int nbits)
{
int i, n, n4, ret;
n = 1 << nbits;
n4 = n >> 2;
mdct->nbits = nbits;
ret = fft_init(mdct, nbits - 2);
if (ret)
return ret;
FF_ALLOC_OR_GOTO(mdct->avctx, mdct->xcos1, n4 * sizeof(*mdct->xcos1),
mdct_alloc_fail);
FF_ALLOC_OR_GOTO(mdct->avctx, mdct->xsin1 , n4 * sizeof(*mdct->xsin1),
mdct_alloc_fail);
FF_ALLOC_OR_GOTO(mdct->avctx, mdct->rot_tmp, n * sizeof(*mdct->rot_tmp),
mdct_alloc_fail);
FF_ALLOC_OR_GOTO(mdct->avctx, mdct->cplx_tmp, n4 * sizeof(*mdct->cplx_tmp),
mdct_alloc_fail);
for (i = 0; i < n4; i++) {
float alpha = 2.0 * M_PI * (i + 1.0 / 8.0) / n;
mdct->xcos1[i] = FIX15(-cos(alpha));
mdct->xsin1[i] = FIX15(-sin(alpha));
}
return 0;
mdct_alloc_fail:
mdct_end(mdct);
return AVERROR(ENOMEM);
}
/** Butterfly op */
#define BF(pre, pim, qre, qim, pre1, pim1, qre1, qim1) \
{ \
int ax, ay, bx, by; \
bx = pre1; \
by = pim1; \
ax = qre1; \
ay = qim1; \
pre = (bx + ax) >> 1; \
pim = (by + ay) >> 1; \
qre = (bx - ax) >> 1; \
qim = (by - ay) >> 1; \
}
/** Complex multiply */
#define CMUL(pre, pim, are, aim, bre, bim) \
{ \
pre = (MUL16(are, bre) - MUL16(aim, bim)) >> 15; \
pim = (MUL16(are, bim) + MUL16(bre, aim)) >> 15; \
}
/**
* Calculate a 2^n point complex FFT on 2^ln points.
* @param z complex input/output samples
* @param ln log2(FFT size)
*/
static void fft(AC3MDCTContext *mdct, IComplex *z, int ln)
{
int j, l, np, np2;
int nblocks, nloops;
register IComplex *p,*q;
int tmp_re, tmp_im;
np = 1 << ln;
/* reverse */
for (j = 0; j < np; j++) {
int k = av_reverse[j] >> (8 - ln);
if (k < j)
FFSWAP(IComplex, z[k], z[j]);
}
/* pass 0 */
p = &z[0];
j = np >> 1;
do {
BF(p[0].re, p[0].im, p[1].re, p[1].im,
p[0].re, p[0].im, p[1].re, p[1].im);
p += 2;
} while (--j);
/* pass 1 */
p = &z[0];
j = np >> 2;
do {
BF(p[0].re, p[0].im, p[2].re, p[2].im,
p[0].re, p[0].im, p[2].re, p[2].im);
BF(p[1].re, p[1].im, p[3].re, p[3].im,
p[1].re, p[1].im, p[3].im, -p[3].re);
p+=4;
} while (--j);
/* pass 2 .. ln-1 */
nblocks = np >> 3;
nloops = 1 << 2;
np2 = np >> 1;
do {
p = z;
q = z + nloops;
for (j = 0; j < nblocks; j++) {
BF(p->re, p->im, q->re, q->im,
p->re, p->im, q->re, q->im);
p++;
q++;
for(l = nblocks; l < np2; l += nblocks) {
CMUL(tmp_re, tmp_im, mdct->costab[l], -mdct->sintab[l], q->re, q->im);
BF(p->re, p->im, q->re, q->im,
p->re, p->im, tmp_re, tmp_im);
p++;
q++;
}
p += nloops;
q += nloops;
}
nblocks = nblocks >> 1;
nloops = nloops << 1;
} while (nblocks);
}
/**
* Calculate a 512-point MDCT
* @param out 256 output frequency coefficients
* @param in 512 windowed input audio samples
*/
static void mdct512(AC3MDCTContext *mdct, int32_t *out, int16_t *in)
{
int i, re, im, n, n2, n4;
int16_t *rot = mdct->rot_tmp;
IComplex *x = mdct->cplx_tmp;
n = 1 << mdct->nbits;
n2 = n >> 1;
n4 = n >> 2;
/* shift to simplify computations */
for (i = 0; i <n4; i++)
rot[i] = -in[i + 3*n4];
memcpy(&rot[n4], &in[0], 3*n4*sizeof(*in));
/* pre rotation */
for (i = 0; i < n4; i++) {
re = ((int)rot[ 2*i] - (int)rot[ n-1-2*i]) >> 1;
im = -((int)rot[n2+2*i] - (int)rot[n2-1-2*i]) >> 1;
CMUL(x[i].re, x[i].im, re, im, -mdct->xcos1[i], mdct->xsin1[i]);
}
fft(mdct, x, mdct->nbits - 2);
/* post rotation */
for (i = 0; i < n4; i++) {
re = x[i].re;
im = x[i].im;
CMUL(out[n2-1-2*i], out[2*i], re, im, mdct->xsin1[i], mdct->xcos1[i]);
}
}
/**
* Apply KBD window to input samples prior to MDCT.
*/
static void apply_window(int16_t *output, const int16_t *input,
const int16_t *window, int n)
{
int i;
int n2 = n >> 1;
for (i = 0; i < n2; i++) {
output[i] = MUL16(input[i], window[i]) >> 15;
output[n-i-1] = MUL16(input[n-i-1], window[i]) >> 15;
}
}
/**
* Calculate the log2() of the maximum absolute value in an array.
* @param tab input array
* @param n number of values in the array
* @return log2(max(abs(tab[])))
*/
static int log2_tab(int16_t *tab, int n)
{
int i, v;
v = 0;
for (i = 0; i < n; i++)
v |= abs(tab[i]);
return av_log2(v);
}
/**
* Left-shift each value in an array by a specified amount.
* @param tab input array
* @param n number of values in the array
* @param lshift left shift amount. a negative value means right shift.
*/
static void lshift_tab(int16_t *tab, int n, int lshift)
{
int i;
if (lshift > 0) {
for (i = 0; i < n; i++)
tab[i] <<= lshift;
} else if (lshift < 0) {
lshift = -lshift;
for (i = 0; i < n; i++)
tab[i] >>= lshift;
}
}
/**
* Normalize the input samples to use the maximum available precision.
* This assumes signed 16-bit input samples. Exponents are reduced by 9 to
* match the 24-bit internal precision for MDCT coefficients.
*
* @return exponent shift
*/
static int normalize_samples(AC3EncodeContext *s)
{
int v = 14 - log2_tab(s->windowed_samples, AC3_WINDOW_SIZE);
v = FFMAX(0, v);
lshift_tab(s->windowed_samples, AC3_WINDOW_SIZE, v);
return v - 9;
}
/**
* Apply the MDCT to input samples to generate frequency coefficients.
* This applies the KBD window and normalizes the input to reduce precision
* loss due to fixed-point calculations.
*/
static void apply_mdct(AC3EncodeContext *s)
{
int blk, ch;
for (ch = 0; ch < s->channels; ch++) {
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
const int16_t *input_samples = &s->planar_samples[ch][blk * AC3_BLOCK_SIZE];
apply_window(s->windowed_samples, input_samples, ff_ac3_window, AC3_WINDOW_SIZE);
block->exp_shift[ch] = normalize_samples(s);
mdct512(&s->mdct, block->mdct_coef[ch], s->windowed_samples);
}
}
}
/**
* Initialize exponent tables.
*/
static av_cold void exponent_init(AC3EncodeContext *s)
{
int i;
for (i = 73; i < 256; i++) {
exponent_group_tab[0][i] = (i - 1) / 3;
exponent_group_tab[1][i] = (i + 2) / 6;
exponent_group_tab[2][i] = (i + 8) / 12;
}
/* LFE */
exponent_group_tab[0][7] = 2;
}
/**
* Extract exponents from the MDCT coefficients.
* This takes into account the normalization that was done to the input samples
* by adjusting the exponents by the exponent shift values.
*/
static void extract_exponents(AC3EncodeContext *s)
{
int blk, ch, i;
for (ch = 0; ch < s->channels; ch++) {
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
for (i = 0; i < AC3_MAX_COEFS; i++) {
int e;
int v = abs(block->mdct_coef[ch][i]);
if (v == 0)
e = 24;
else {
e = 23 - av_log2(v) + block->exp_shift[ch];
if (e >= 24) {
e = 24;
block->mdct_coef[ch][i] = 0;
}
}
block->exp[ch][i] = e;
}
}
}
}
/**
* Exponent Difference Threshold.
* New exponents are sent if their SAD exceed this number.
*/
#define EXP_DIFF_THRESHOLD 1000
/**
* Calculate exponent strategies for all blocks in a single channel.
*/
static void compute_exp_strategy_ch(AC3EncodeContext *s, uint8_t *exp_strategy, uint8_t **exp)
{
int blk, blk1;
int exp_diff;
/* estimate if the exponent variation & decide if they should be
reused in the next frame */
exp_strategy[0] = EXP_NEW;
for (blk = 1; blk < AC3_MAX_BLOCKS; blk++) {
exp_diff = s->dsp.sad[0](NULL, exp[blk], exp[blk-1], 16, 16);
if (exp_diff > EXP_DIFF_THRESHOLD)
exp_strategy[blk] = EXP_NEW;
else
exp_strategy[blk] = EXP_REUSE;
}
/* now select the encoding strategy type : if exponents are often
recoded, we use a coarse encoding */
blk = 0;
while (blk < AC3_MAX_BLOCKS) {
blk1 = blk + 1;
while (blk1 < AC3_MAX_BLOCKS && exp_strategy[blk1] == EXP_REUSE)
blk1++;
switch (blk1 - blk) {
case 1: exp_strategy[blk] = EXP_D45; break;
case 2:
case 3: exp_strategy[blk] = EXP_D25; break;
default: exp_strategy[blk] = EXP_D15; break;
}
blk = blk1;
}
}
/**
* Calculate exponent strategies for all channels.
* Array arrangement is reversed to simplify the per-channel calculation.
*/
static void compute_exp_strategy(AC3EncodeContext *s)
{
uint8_t *exp1[AC3_MAX_CHANNELS][AC3_MAX_BLOCKS];
uint8_t exp_str1[AC3_MAX_CHANNELS][AC3_MAX_BLOCKS];
int ch, blk;
for (ch = 0; ch < s->fbw_channels; ch++) {
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
exp1[ch][blk] = s->blocks[blk].exp[ch];
exp_str1[ch][blk] = s->blocks[blk].exp_strategy[ch];
}
compute_exp_strategy_ch(s, exp_str1[ch], exp1[ch]);
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
s->blocks[blk].exp_strategy[ch] = exp_str1[ch][blk];
}
if (s->lfe_on) {
ch = s->lfe_channel;
s->blocks[0].exp_strategy[ch] = EXP_D15;
for (blk = 1; blk < AC3_MAX_BLOCKS; blk++)
s->blocks[blk].exp_strategy[ch] = EXP_REUSE;
}
}
/**
* Set each encoded exponent in a block to the minimum of itself and the
* exponent in the same frequency bin of a following block.
* exp[i] = min(exp[i], exp1[i]
*/
static void exponent_min(uint8_t *exp, uint8_t *exp1, int n)
{
int i;
for (i = 0; i < n; i++) {
if (exp1[i] < exp[i])
exp[i] = exp1[i];
}
}
/**
* Update the exponents so that they are the ones the decoder will decode.
*/
static void encode_exponents_blk_ch(uint8_t *exp,
int nb_exps, int exp_strategy)
{
int nb_groups, i, k;
nb_groups = exponent_group_tab[exp_strategy-1][nb_exps] * 3;
/* for each group, compute the minimum exponent */
switch(exp_strategy) {
case EXP_D25:
for (i = 1, k = 1; i <= nb_groups; i++) {
uint8_t exp_min = exp[k];
if (exp[k+1] < exp_min)
exp_min = exp[k+1];
exp[i] = exp_min;
k += 2;
}
break;
case EXP_D45:
for (i = 1, k = 1; i <= nb_groups; i++) {
uint8_t exp_min = exp[k];
if (exp[k+1] < exp_min)
exp_min = exp[k+1];
if (exp[k+2] < exp_min)
exp_min = exp[k+2];
if (exp[k+3] < exp_min)
exp_min = exp[k+3];
exp[i] = exp_min;
k += 4;
}
break;
}
/* constraint for DC exponent */
if (exp[0] > 15)
exp[0] = 15;
/* decrease the delta between each groups to within 2 so that they can be
differentially encoded */
for (i = 1; i <= nb_groups; i++)
exp[i] = FFMIN(exp[i], exp[i-1] + 2);
i--;
while (--i >= 0)
exp[i] = FFMIN(exp[i], exp[i+1] + 2);
/* now we have the exponent values the decoder will see */
switch (exp_strategy) {
case EXP_D25:
for (i = nb_groups, k = nb_groups * 2; i > 0; i--) {
uint8_t exp1 = exp[i];
exp[k--] = exp1;
exp[k--] = exp1;
}
break;
case EXP_D45:
for (i = nb_groups, k = nb_groups * 4; i > 0; i--) {
exp[k] = exp[k-1] = exp[k-2] = exp[k-3] = exp[i];
k -= 4;
}
break;
}
}
/**
* Encode exponents from original extracted form to what the decoder will see.
* This copies and groups exponents based on exponent strategy and reduces
* deltas between adjacent exponent groups so that they can be differentially
* encoded.
*/
static void encode_exponents(AC3EncodeContext *s)
{
int blk, blk1, blk2, ch;
AC3Block *block, *block1, *block2;
for (ch = 0; ch < s->channels; ch++) {
blk = 0;
block = &s->blocks[0];
while (blk < AC3_MAX_BLOCKS) {
blk1 = blk + 1;
block1 = block + 1;
/* for the EXP_REUSE case we select the min of the exponents */
while (blk1 < AC3_MAX_BLOCKS && block1->exp_strategy[ch] == EXP_REUSE) {
exponent_min(block->exp[ch], block1->exp[ch], s->nb_coefs[ch]);
blk1++;
block1++;
}
encode_exponents_blk_ch(block->exp[ch], s->nb_coefs[ch],
block->exp_strategy[ch]);
/* copy encoded exponents for reuse case */
block2 = block + 1;
for (blk2 = blk+1; blk2 < blk1; blk2++, block2++) {
memcpy(block2->exp[ch], block->exp[ch],
s->nb_coefs[ch] * sizeof(uint8_t));
}
blk = blk1;
block = block1;
}
}
}
/**
* Group exponents.
* 3 delta-encoded exponents are in each 7-bit group. The number of groups
* varies depending on exponent strategy and bandwidth.
*/
static void group_exponents(AC3EncodeContext *s)
{
int blk, ch, i;
int group_size, nb_groups, bit_count;
uint8_t *p;
int delta0, delta1, delta2;
int exp0, exp1;
bit_count = 0;
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
for (ch = 0; ch < s->channels; ch++) {
if (block->exp_strategy[ch] == EXP_REUSE) {
continue;
}
group_size = block->exp_strategy[ch] + (block->exp_strategy[ch] == EXP_D45);
nb_groups = exponent_group_tab[block->exp_strategy[ch]-1][s->nb_coefs[ch]];
bit_count += 4 + (nb_groups * 7);
p = block->exp[ch];
/* DC exponent */
exp1 = *p++;
block->grouped_exp[ch][0] = exp1;
/* remaining exponents are delta encoded */
for (i = 1; i <= nb_groups; i++) {
/* merge three delta in one code */
exp0 = exp1;
exp1 = p[0];
p += group_size;
delta0 = exp1 - exp0 + 2;
exp0 = exp1;
exp1 = p[0];
p += group_size;
delta1 = exp1 - exp0 + 2;
exp0 = exp1;
exp1 = p[0];
p += group_size;
delta2 = exp1 - exp0 + 2;
block->grouped_exp[ch][i] = ((delta0 * 5 + delta1) * 5) + delta2;
}
}
}
s->exponent_bits = bit_count;
}
/**
* Calculate final exponents from the supplied MDCT coefficients and exponent shift.
* Extract exponents from MDCT coefficients, calculate exponent strategies,
* and encode final exponents.
*/
static void process_exponents(AC3EncodeContext *s)
{
extract_exponents(s);
compute_exp_strategy(s);
encode_exponents(s);
group_exponents(s);
}
/**
* Count frame bits that are based solely on fixed parameters.
* This only has to be run once when the encoder is initialized.
*/
static void count_frame_bits_fixed(AC3EncodeContext *s)
{
static const int frame_bits_inc[8] = { 0, 0, 2, 2, 2, 4, 2, 4 };
int blk;
int frame_bits;
/* assumptions:
* no dynamic range codes
* no channel coupling
* no rematrixing
* bit allocation parameters do not change between blocks
* SNR offsets do not change between blocks
* no delta bit allocation
* no skipped data
* no auxilliary data
*/
/* header size */
frame_bits = 65;
frame_bits += frame_bits_inc[s->channel_mode];
/* audio blocks */
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
frame_bits += s->fbw_channels * 2 + 2; /* blksw * c, dithflag * c, dynrnge, cplstre */
if (s->channel_mode == AC3_CHMODE_STEREO) {
frame_bits++; /* rematstr */
if (!blk)
frame_bits += 4;
}
frame_bits += 2 * s->fbw_channels; /* chexpstr[2] * c */
if (s->lfe_on)
frame_bits++; /* lfeexpstr */
frame_bits++; /* baie */
frame_bits++; /* snr */
frame_bits += 2; /* delta / skip */
}
frame_bits++; /* cplinu for block 0 */
/* bit alloc info */
/* sdcycod[2], fdcycod[2], sgaincod[2], dbpbcod[2], floorcod[3] */
/* csnroffset[6] */
/* (fsnoffset[4] + fgaincod[4]) * c */
frame_bits += 2*4 + 3 + 6 + s->channels * (4 + 3);
/* auxdatae, crcrsv */
frame_bits += 2;
/* CRC */
frame_bits += 16;
s->frame_bits_fixed = frame_bits;
}
/**
* Initialize bit allocation.
* Set default parameter codes and calculate parameter values.
*/
static void bit_alloc_init(AC3EncodeContext *s)
{
int ch;
/* init default parameters */
s->slow_decay_code = 2;
s->fast_decay_code = 1;
s->slow_gain_code = 1;
s->db_per_bit_code = 2;
s->floor_code = 4;
for (ch = 0; ch < s->channels; ch++)
s->fast_gain_code[ch] = 4;
/* initial snr offset */
s->coarse_snr_offset = 40;
/* compute real values */
/* currently none of these values change during encoding, so we can just
set them once at initialization */
s->bit_alloc.slow_decay = ff_ac3_slow_decay_tab[s->slow_decay_code] >> s->bit_alloc.sr_shift;
s->bit_alloc.fast_decay = ff_ac3_fast_decay_tab[s->fast_decay_code] >> s->bit_alloc.sr_shift;
s->bit_alloc.slow_gain = ff_ac3_slow_gain_tab[s->slow_gain_code];
s->bit_alloc.db_per_bit = ff_ac3_db_per_bit_tab[s->db_per_bit_code];
s->bit_alloc.floor = ff_ac3_floor_tab[s->floor_code];
count_frame_bits_fixed(s);
}
/**
* Count the bits used to encode the frame, minus exponents and mantissas.
* Bits based on fixed parameters have already been counted, so now we just
* have to add the bits based on parameters that change during encoding.
*/
static void count_frame_bits(AC3EncodeContext *s)
{
int blk, ch;
int frame_bits = 0;
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
uint8_t *exp_strategy = s->blocks[blk].exp_strategy;
for (ch = 0; ch < s->fbw_channels; ch++) {
if (exp_strategy[ch] != EXP_REUSE)
frame_bits += 6 + 2; /* chbwcod[6], gainrng[2] */
}
}
s->frame_bits = s->frame_bits_fixed + frame_bits;
}
/**
* Calculate the number of bits needed to encode a set of mantissas.
*/
static int compute_mantissa_size(int mant_cnt[5], uint8_t *bap, int nb_coefs)
{
int bits, b, i;
bits = 0;
for (i = 0; i < nb_coefs; i++) {
b = bap[i];
if (b <= 4) {
// bap=1 to bap=4 will be counted in compute_mantissa_size_final
mant_cnt[b]++;
} else if (b <= 13) {
// bap=5 to bap=13 use (bap-1) bits
bits += b - 1;
} else {
// bap=14 uses 14 bits and bap=15 uses 16 bits
bits += (b == 14) ? 14 : 16;
}
}
return bits;
}
/**
* Finalize the mantissa bit count by adding in the grouped mantissas.
*/
static int compute_mantissa_size_final(int mant_cnt[5])
{
// bap=1 : 3 mantissas in 5 bits
int bits = (mant_cnt[1] / 3) * 5;
// bap=2 : 3 mantissas in 7 bits
// bap=4 : 2 mantissas in 7 bits
bits += ((mant_cnt[2] / 3) + (mant_cnt[4] >> 1)) * 7;
// bap=3 : each mantissa is 3 bits
bits += mant_cnt[3] * 3;
return bits;
}
/**
* Calculate masking curve based on the final exponents.
* Also calculate the power spectral densities to use in future calculations.
*/
static void bit_alloc_masking(AC3EncodeContext *s)
{
int blk, ch;
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
for (ch = 0; ch < s->channels; ch++) {
/* We only need psd and mask for calculating bap.
Since we currently do not calculate bap when exponent
strategy is EXP_REUSE we do not need to calculate psd or mask. */
if (block->exp_strategy[ch] != EXP_REUSE) {
ff_ac3_bit_alloc_calc_psd(block->exp[ch], 0,
s->nb_coefs[ch],
block->psd[ch], block->band_psd[ch]);
ff_ac3_bit_alloc_calc_mask(&s->bit_alloc, block->band_psd[ch],
0, s->nb_coefs[ch],
ff_ac3_fast_gain_tab[s->fast_gain_code[ch]],
ch == s->lfe_channel,
DBA_NONE, 0, NULL, NULL, NULL,
block->mask[ch]);
}
}
}
}
/**
* Ensure that bap for each block and channel point to the current bap_buffer.
* They may have been switched during the bit allocation search.
*/
static void reset_block_bap(AC3EncodeContext *s)
{
int blk, ch;
if (s->blocks[0].bap[0] == s->bap_buffer)
return;
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
for (ch = 0; ch < s->channels; ch++) {
s->blocks[blk].bap[ch] = &s->bap_buffer[AC3_MAX_COEFS * (blk * s->channels + ch)];
}
}
}
/**
* Run the bit allocation with a given SNR offset.
* This calculates the bit allocation pointers that will be used to determine
* the quantization of each mantissa.
* @return the number of bits needed for mantissas if the given SNR offset is
* is used.
*/
static int bit_alloc(AC3EncodeContext *s,
int snr_offset)
{
int blk, ch;
int mantissa_bits;
int mant_cnt[5];
snr_offset = (snr_offset - 240) << 2;
reset_block_bap(s);
mantissa_bits = 0;
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
// initialize grouped mantissa counts. these are set so that they are
// padded to the next whole group size when bits are counted in
// compute_mantissa_size_final
mant_cnt[0] = mant_cnt[3] = 0;
mant_cnt[1] = mant_cnt[2] = 2;
mant_cnt[4] = 1;
for (ch = 0; ch < s->channels; ch++) {
/* Currently the only bit allocation parameters which vary across
blocks within a frame are the exponent values. We can take
advantage of that by reusing the bit allocation pointers
whenever we reuse exponents. */
if (block->exp_strategy[ch] == EXP_REUSE) {
memcpy(block->bap[ch], s->blocks[blk-1].bap[ch], AC3_MAX_COEFS);
} else {
ff_ac3_bit_alloc_calc_bap(block->mask[ch], block->psd[ch], 0,
s->nb_coefs[ch], snr_offset,
s->bit_alloc.floor, ff_ac3_bap_tab,
block->bap[ch]);
}
mantissa_bits += compute_mantissa_size(mant_cnt, block->bap[ch], s->nb_coefs[ch]);
}
mantissa_bits += compute_mantissa_size_final(mant_cnt);
}
return mantissa_bits;
}
/**
* Constant bitrate bit allocation search.
* Find the largest SNR offset that will allow data to fit in the frame.
*/
static int cbr_bit_allocation(AC3EncodeContext *s)
{
int ch;
int bits_left;
int snr_offset, snr_incr;
bits_left = 8 * s->frame_size - (s->frame_bits + s->exponent_bits);
snr_offset = s->coarse_snr_offset << 4;
while (snr_offset >= 0 &&
bit_alloc(s, snr_offset) > bits_left) {
snr_offset -= 64;
}
if (snr_offset < 0)
return AVERROR(EINVAL);
FFSWAP(uint8_t *, s->bap_buffer, s->bap1_buffer);
for (snr_incr = 64; snr_incr > 0; snr_incr >>= 2) {
while (snr_offset + 64 <= 1023 &&
bit_alloc(s, snr_offset + snr_incr) <= bits_left) {
snr_offset += snr_incr;
FFSWAP(uint8_t *, s->bap_buffer, s->bap1_buffer);
}
}
FFSWAP(uint8_t *, s->bap_buffer, s->bap1_buffer);
reset_block_bap(s);
s->coarse_snr_offset = snr_offset >> 4;
for (ch = 0; ch < s->channels; ch++)
s->fine_snr_offset[ch] = snr_offset & 0xF;
return 0;
}
/**
* Downgrade exponent strategies to reduce the bits used by the exponents.
* This is a fallback for when bit allocation fails with the normal exponent
* strategies. Each time this function is run it only downgrades the
* strategy in 1 channel of 1 block.
* @return non-zero if downgrade was unsuccessful
*/
static int downgrade_exponents(AC3EncodeContext *s)
{
int ch, blk;
for (ch = 0; ch < s->fbw_channels; ch++) {
for (blk = AC3_MAX_BLOCKS-1; blk >= 0; blk--) {
if (s->blocks[blk].exp_strategy[ch] == EXP_D15) {
s->blocks[blk].exp_strategy[ch] = EXP_D25;
return 0;
}
}
}
for (ch = 0; ch < s->fbw_channels; ch++) {
for (blk = AC3_MAX_BLOCKS-1; blk >= 0; blk--) {
if (s->blocks[blk].exp_strategy[ch] == EXP_D25) {
s->blocks[blk].exp_strategy[ch] = EXP_D45;
return 0;
}
}
}
for (ch = 0; ch < s->fbw_channels; ch++) {
/* block 0 cannot reuse exponents, so only downgrade D45 to REUSE if
the block number > 0 */
for (blk = AC3_MAX_BLOCKS-1; blk > 0; blk--) {
if (s->blocks[blk].exp_strategy[ch] > EXP_REUSE) {
s->blocks[blk].exp_strategy[ch] = EXP_REUSE;
return 0;
}
}
}
return -1;
}
/**
* Reduce the bandwidth to reduce the number of bits used for a given SNR offset.
* This is a second fallback for when bit allocation still fails after exponents
* have been downgraded.
* @return non-zero if bandwidth reduction was unsuccessful
*/
static int reduce_bandwidth(AC3EncodeContext *s, int min_bw_code)
{
int ch;
if (s->bandwidth_code[0] > min_bw_code) {
for (ch = 0; ch < s->fbw_channels; ch++) {
s->bandwidth_code[ch]--;
s->nb_coefs[ch] = s->bandwidth_code[ch] * 3 + 73;
}
return 0;
}
return -1;
}
/**
* Perform bit allocation search.
* Finds the SNR offset value that maximizes quality and fits in the specified
* frame size. Output is the SNR offset and a set of bit allocation pointers
* used to quantize the mantissas.
*/
static int compute_bit_allocation(AC3EncodeContext *s)
{
int ret;
count_frame_bits(s);
bit_alloc_masking(s);
ret = cbr_bit_allocation(s);
while (ret) {
/* fallback 1: downgrade exponents */
if (!downgrade_exponents(s)) {
extract_exponents(s);
encode_exponents(s);
group_exponents(s);
ret = compute_bit_allocation(s);
continue;
}
/* fallback 2: reduce bandwidth */
/* only do this if the user has not specified a specific cutoff
frequency */
if (!s->cutoff && !reduce_bandwidth(s, 0)) {
process_exponents(s);
ret = compute_bit_allocation(s);
continue;
}
/* fallbacks were not enough... */
break;
}
return ret;
}
/**
* Symmetric quantization on 'levels' levels.
*/
static inline int sym_quant(int c, int e, int levels)
{
int v;
if (c >= 0) {
v = (levels * (c << e)) >> 24;
v = (v + 1) >> 1;
v = (levels >> 1) + v;
} else {
v = (levels * ((-c) << e)) >> 24;
v = (v + 1) >> 1;
v = (levels >> 1) - v;
}
assert(v >= 0 && v < levels);
return v;
}
/**
* Asymmetric quantization on 2^qbits levels.
*/
static inline int asym_quant(int c, int e, int qbits)
{
int lshift, m, v;
lshift = e + qbits - 24;
if (lshift >= 0)
v = c << lshift;
else
v = c >> (-lshift);
/* rounding */
v = (v + 1) >> 1;
m = (1 << (qbits-1));
if (v >= m)
v = m - 1;
assert(v >= -m);
return v & ((1 << qbits)-1);
}
/**
* Quantize a set of mantissas for a single channel in a single block.
*/
static void quantize_mantissas_blk_ch(AC3EncodeContext *s,
int32_t *mdct_coef, int8_t exp_shift,
uint8_t *exp, uint8_t *bap,
uint16_t *qmant, int n)
{
int i;
for (i = 0; i < n; i++) {
int v;
int c = mdct_coef[i];
int e = exp[i] - exp_shift;
int b = bap[i];
switch (b) {
case 0:
v = 0;
break;
case 1:
v = sym_quant(c, e, 3);
switch (s->mant1_cnt) {
case 0:
s->qmant1_ptr = &qmant[i];
v = 9 * v;
s->mant1_cnt = 1;
break;
case 1:
*s->qmant1_ptr += 3 * v;
s->mant1_cnt = 2;
v = 128;
break;
default:
*s->qmant1_ptr += v;
s->mant1_cnt = 0;
v = 128;
break;
}
break;
case 2:
v = sym_quant(c, e, 5);
switch (s->mant2_cnt) {
case 0:
s->qmant2_ptr = &qmant[i];
v = 25 * v;
s->mant2_cnt = 1;
break;
case 1:
*s->qmant2_ptr += 5 * v;
s->mant2_cnt = 2;
v = 128;
break;
default:
*s->qmant2_ptr += v;
s->mant2_cnt = 0;
v = 128;
break;
}
break;
case 3:
v = sym_quant(c, e, 7);
break;
case 4:
v = sym_quant(c, e, 11);
switch (s->mant4_cnt) {
case 0:
s->qmant4_ptr = &qmant[i];
v = 11 * v;
s->mant4_cnt = 1;
break;
default:
*s->qmant4_ptr += v;
s->mant4_cnt = 0;
v = 128;
break;
}
break;
case 5:
v = sym_quant(c, e, 15);
break;
case 14:
v = asym_quant(c, e, 14);
break;
case 15:
v = asym_quant(c, e, 16);
break;
default:
v = asym_quant(c, e, b - 1);
break;
}
qmant[i] = v;
}
}
/**
* Quantize mantissas using coefficients, exponents, and bit allocation pointers.
*/
static void quantize_mantissas(AC3EncodeContext *s)
{
int blk, ch;
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
s->mant1_cnt = s->mant2_cnt = s->mant4_cnt = 0;
s->qmant1_ptr = s->qmant2_ptr = s->qmant4_ptr = NULL;
for (ch = 0; ch < s->channels; ch++) {
quantize_mantissas_blk_ch(s, block->mdct_coef[ch], block->exp_shift[ch],
block->exp[ch], block->bap[ch],
block->qmant[ch], s->nb_coefs[ch]);
}
}
}
/**
* Write the AC-3 frame header to the output bitstream.
*/
static void output_frame_header(AC3EncodeContext *s)
{
put_bits(&s->pb, 16, 0x0b77); /* frame header */
put_bits(&s->pb, 16, 0); /* crc1: will be filled later */
put_bits(&s->pb, 2, s->bit_alloc.sr_code);
put_bits(&s->pb, 6, s->frame_size_code + (s->frame_size - s->frame_size_min) / 2);
put_bits(&s->pb, 5, s->bitstream_id);
put_bits(&s->pb, 3, s->bitstream_mode);
put_bits(&s->pb, 3, s->channel_mode);
if ((s->channel_mode & 0x01) && s->channel_mode != AC3_CHMODE_MONO)
put_bits(&s->pb, 2, 1); /* XXX -4.5 dB */
if (s->channel_mode & 0x04)
put_bits(&s->pb, 2, 1); /* XXX -6 dB */
if (s->channel_mode == AC3_CHMODE_STEREO)
put_bits(&s->pb, 2, 0); /* surround not indicated */
put_bits(&s->pb, 1, s->lfe_on); /* LFE */
put_bits(&s->pb, 5, 31); /* dialog norm: -31 db */
put_bits(&s->pb, 1, 0); /* no compression control word */
put_bits(&s->pb, 1, 0); /* no lang code */
put_bits(&s->pb, 1, 0); /* no audio production info */
put_bits(&s->pb, 1, 0); /* no copyright */
put_bits(&s->pb, 1, 1); /* original bitstream */
put_bits(&s->pb, 1, 0); /* no time code 1 */
put_bits(&s->pb, 1, 0); /* no time code 2 */
put_bits(&s->pb, 1, 0); /* no additional bit stream info */
}
/**
* Write one audio block to the output bitstream.
*/
static void output_audio_block(AC3EncodeContext *s,
int block_num)
{
int ch, i, baie, rbnd;
AC3Block *block = &s->blocks[block_num];
/* block switching */
for (ch = 0; ch < s->fbw_channels; ch++)
put_bits(&s->pb, 1, 0);
/* dither flags */
for (ch = 0; ch < s->fbw_channels; ch++)
put_bits(&s->pb, 1, 1);
/* dynamic range codes */
put_bits(&s->pb, 1, 0);
/* channel coupling */
if (!block_num) {
put_bits(&s->pb, 1, 1); /* coupling strategy present */
put_bits(&s->pb, 1, 0); /* no coupling strategy */
} else {
put_bits(&s->pb, 1, 0); /* no new coupling strategy */
}
/* stereo rematrixing */
if (s->channel_mode == AC3_CHMODE_STEREO) {
if (!block_num) {
/* first block must define rematrixing (rematstr) */
put_bits(&s->pb, 1, 1);
/* dummy rematrixing rematflg(1:4)=0 */
for (rbnd = 0; rbnd < 4; rbnd++)
put_bits(&s->pb, 1, 0);
} else {
/* no matrixing (but should be used in the future) */
put_bits(&s->pb, 1, 0);
}
}
/* exponent strategy */
for (ch = 0; ch < s->fbw_channels; ch++)
put_bits(&s->pb, 2, block->exp_strategy[ch]);
if (s->lfe_on)
put_bits(&s->pb, 1, block->exp_strategy[s->lfe_channel]);
/* bandwidth */
for (ch = 0; ch < s->fbw_channels; ch++) {
if (block->exp_strategy[ch] != EXP_REUSE)
put_bits(&s->pb, 6, s->bandwidth_code[ch]);
}
/* exponents */
for (ch = 0; ch < s->channels; ch++) {
int nb_groups;
if (block->exp_strategy[ch] == EXP_REUSE)
continue;
/* DC exponent */
put_bits(&s->pb, 4, block->grouped_exp[ch][0]);
/* exponent groups */
nb_groups = exponent_group_tab[block->exp_strategy[ch]-1][s->nb_coefs[ch]];
for (i = 1; i <= nb_groups; i++)
put_bits(&s->pb, 7, block->grouped_exp[ch][i]);
/* gain range info */
if (ch != s->lfe_channel)
put_bits(&s->pb, 2, 0);
}
/* bit allocation info */
baie = (block_num == 0);
put_bits(&s->pb, 1, baie);
if (baie) {
put_bits(&s->pb, 2, s->slow_decay_code);
put_bits(&s->pb, 2, s->fast_decay_code);
put_bits(&s->pb, 2, s->slow_gain_code);
put_bits(&s->pb, 2, s->db_per_bit_code);
put_bits(&s->pb, 3, s->floor_code);
}
/* snr offset */
put_bits(&s->pb, 1, baie);
if (baie) {
put_bits(&s->pb, 6, s->coarse_snr_offset);
for (ch = 0; ch < s->channels; ch++) {
put_bits(&s->pb, 4, s->fine_snr_offset[ch]);
put_bits(&s->pb, 3, s->fast_gain_code[ch]);
}
}
put_bits(&s->pb, 1, 0); /* no delta bit allocation */
put_bits(&s->pb, 1, 0); /* no data to skip */
/* mantissas */
for (ch = 0; ch < s->channels; ch++) {
int b, q;
for (i = 0; i < s->nb_coefs[ch]; i++) {
q = block->qmant[ch][i];
b = block->bap[ch][i];
switch (b) {
case 0: break;
case 1: if (q != 128) put_bits(&s->pb, 5, q); break;
case 2: if (q != 128) put_bits(&s->pb, 7, q); break;
case 3: put_bits(&s->pb, 3, q); break;
case 4: if (q != 128) put_bits(&s->pb, 7, q); break;
case 14: put_bits(&s->pb, 14, q); break;
case 15: put_bits(&s->pb, 16, q); break;
default: put_bits(&s->pb, b-1, q); break;
}
}
}
}
/** CRC-16 Polynomial */
#define CRC16_POLY ((1 << 0) | (1 << 2) | (1 << 15) | (1 << 16))
static unsigned int mul_poly(unsigned int a, unsigned int b, unsigned int poly)
{
unsigned int c;
c = 0;
while (a) {
if (a & 1)
c ^= b;
a = a >> 1;
b = b << 1;
if (b & (1 << 16))
b ^= poly;
}
return c;
}
static unsigned int pow_poly(unsigned int a, unsigned int n, unsigned int poly)
{
unsigned int r;
r = 1;
while (n) {
if (n & 1)
r = mul_poly(r, a, poly);
a = mul_poly(a, a, poly);
n >>= 1;
}
return r;
}
/**
* Fill the end of the frame with 0's and compute the two CRCs.
*/
static void output_frame_end(AC3EncodeContext *s)
{
int frame_size, frame_size_58, pad_bytes, crc1, crc2, crc_inv;
uint8_t *frame;
frame_size = s->frame_size;
frame_size_58 = ((frame_size >> 2) + (frame_size >> 4)) << 1;
/* pad the remainder of the frame with zeros */
flush_put_bits(&s->pb);
frame = s->pb.buf;
pad_bytes = s->frame_size - (put_bits_ptr(&s->pb) - frame) - 2;
assert(pad_bytes >= 0);
if (pad_bytes > 0)
memset(put_bits_ptr(&s->pb), 0, pad_bytes);
/* compute crc1 */
/* this is not so easy because it is at the beginning of the data... */
crc1 = av_bswap16(av_crc(av_crc_get_table(AV_CRC_16_ANSI), 0,
frame + 4, frame_size_58 - 4));
/* XXX: could precompute crc_inv */
crc_inv = pow_poly((CRC16_POLY >> 1), (8 * frame_size_58) - 16, CRC16_POLY);
crc1 = mul_poly(crc_inv, crc1, CRC16_POLY);
AV_WB16(frame + 2, crc1);
/* compute crc2 */
crc2 = av_bswap16(av_crc(av_crc_get_table(AV_CRC_16_ANSI), 0,
frame + frame_size_58,
frame_size - frame_size_58 - 2));
AV_WB16(frame + frame_size - 2, crc2);
}
/**
* Write the frame to the output bitstream.
*/
static void output_frame(AC3EncodeContext *s,
unsigned char *frame)
{
int blk;
init_put_bits(&s->pb, frame, AC3_MAX_CODED_FRAME_SIZE);
output_frame_header(s);
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
output_audio_block(s, blk);
output_frame_end(s);
}
/**
* Encode a single AC-3 frame.
*/
static int ac3_encode_frame(AVCodecContext *avctx,
unsigned char *frame, int buf_size, void *data)
{
AC3EncodeContext *s = avctx->priv_data;
const int16_t *samples = data;
int ret;
if (s->bit_alloc.sr_code == 1)
adjust_frame_size(s);
deinterleave_input_samples(s, samples);
apply_mdct(s);
process_exponents(s);
ret = compute_bit_allocation(s);
if (ret) {
av_log(avctx, AV_LOG_ERROR, "Bit allocation failed. Try increasing the bitrate.\n");
return ret;
}
quantize_mantissas(s);
output_frame(s, frame);
return s->frame_size;
}
/**
* Finalize encoding and free any memory allocated by the encoder.
*/
static av_cold int ac3_encode_close(AVCodecContext *avctx)
{
int blk, ch;
AC3EncodeContext *s = avctx->priv_data;
for (ch = 0; ch < s->channels; ch++)
av_freep(&s->planar_samples[ch]);
av_freep(&s->planar_samples);
av_freep(&s->bap_buffer);
av_freep(&s->bap1_buffer);
av_freep(&s->mdct_coef_buffer);
av_freep(&s->exp_buffer);
av_freep(&s->grouped_exp_buffer);
av_freep(&s->psd_buffer);
av_freep(&s->band_psd_buffer);
av_freep(&s->mask_buffer);
av_freep(&s->qmant_buffer);
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
av_freep(&block->bap);
av_freep(&block->mdct_coef);
av_freep(&block->exp);
av_freep(&block->grouped_exp);
av_freep(&block->psd);
av_freep(&block->band_psd);
av_freep(&block->mask);
av_freep(&block->qmant);
}
mdct_end(&s->mdct);
av_freep(&avctx->coded_frame);
return 0;
}
/**
* Set channel information during initialization.
*/
static av_cold int set_channel_info(AC3EncodeContext *s, int channels,
int64_t *channel_layout)
{
int ch_layout;
if (channels < 1 || channels > AC3_MAX_CHANNELS)
return AVERROR(EINVAL);
if ((uint64_t)*channel_layout > 0x7FF)
return AVERROR(EINVAL);
ch_layout = *channel_layout;
if (!ch_layout)
ch_layout = avcodec_guess_channel_layout(channels, CODEC_ID_AC3, NULL);
if (av_get_channel_layout_nb_channels(ch_layout) != channels)
return AVERROR(EINVAL);
s->lfe_on = !!(ch_layout & AV_CH_LOW_FREQUENCY);
s->channels = channels;
s->fbw_channels = channels - s->lfe_on;
s->lfe_channel = s->lfe_on ? s->fbw_channels : -1;
if (s->lfe_on)
ch_layout -= AV_CH_LOW_FREQUENCY;
switch (ch_layout) {
case AV_CH_LAYOUT_MONO: s->channel_mode = AC3_CHMODE_MONO; break;
case AV_CH_LAYOUT_STEREO: s->channel_mode = AC3_CHMODE_STEREO; break;
case AV_CH_LAYOUT_SURROUND: s->channel_mode = AC3_CHMODE_3F; break;
case AV_CH_LAYOUT_2_1: s->channel_mode = AC3_CHMODE_2F1R; break;
case AV_CH_LAYOUT_4POINT0: s->channel_mode = AC3_CHMODE_3F1R; break;
case AV_CH_LAYOUT_QUAD:
case AV_CH_LAYOUT_2_2: s->channel_mode = AC3_CHMODE_2F2R; break;
case AV_CH_LAYOUT_5POINT0:
case AV_CH_LAYOUT_5POINT0_BACK: s->channel_mode = AC3_CHMODE_3F2R; break;
default:
return AVERROR(EINVAL);
}
s->channel_map = ff_ac3_enc_channel_map[s->channel_mode][s->lfe_on];
*channel_layout = ch_layout;
if (s->lfe_on)
*channel_layout |= AV_CH_LOW_FREQUENCY;
return 0;
}
static av_cold int validate_options(AVCodecContext *avctx, AC3EncodeContext *s)
{
int i, ret;
/* validate channel layout */
if (!avctx->channel_layout) {
av_log(avctx, AV_LOG_WARNING, "No channel layout specified. The "
"encoder will guess the layout, but it "
"might be incorrect.\n");
}
ret = set_channel_info(s, avctx->channels, &avctx->channel_layout);
if (ret) {
av_log(avctx, AV_LOG_ERROR, "invalid channel layout\n");
return ret;
}
/* validate sample rate */
for (i = 0; i < 9; i++) {
if ((ff_ac3_sample_rate_tab[i / 3] >> (i % 3)) == avctx->sample_rate)
break;
}
if (i == 9) {
av_log(avctx, AV_LOG_ERROR, "invalid sample rate\n");
return AVERROR(EINVAL);
}
s->sample_rate = avctx->sample_rate;
s->bit_alloc.sr_shift = i % 3;
s->bit_alloc.sr_code = i / 3;
/* validate bit rate */
for (i = 0; i < 19; i++) {
if ((ff_ac3_bitrate_tab[i] >> s->bit_alloc.sr_shift)*1000 == avctx->bit_rate)
break;
}
if (i == 19) {
av_log(avctx, AV_LOG_ERROR, "invalid bit rate\n");
return AVERROR(EINVAL);
}
s->bit_rate = avctx->bit_rate;
s->frame_size_code = i << 1;
/* validate cutoff */
if (avctx->cutoff < 0) {
av_log(avctx, AV_LOG_ERROR, "invalid cutoff frequency\n");
return AVERROR(EINVAL);
}
s->cutoff = avctx->cutoff;
if (s->cutoff > (s->sample_rate >> 1))
s->cutoff = s->sample_rate >> 1;
return 0;
}
/**
* Set bandwidth for all channels.
* The user can optionally supply a cutoff frequency. Otherwise an appropriate
* default value will be used.
*/
static av_cold void set_bandwidth(AC3EncodeContext *s)
{
int ch, bw_code;
if (s->cutoff) {
/* calculate bandwidth based on user-specified cutoff frequency */
int fbw_coeffs;
fbw_coeffs = s->cutoff * 2 * AC3_MAX_COEFS / s->sample_rate;
bw_code = av_clip((fbw_coeffs - 73) / 3, 0, 60);
} else {
/* use default bandwidth setting */
/* XXX: should compute the bandwidth according to the frame
size, so that we avoid annoying high frequency artifacts */
bw_code = 50;
}
/* set number of coefficients for each channel */
for (ch = 0; ch < s->fbw_channels; ch++) {
s->bandwidth_code[ch] = bw_code;
s->nb_coefs[ch] = bw_code * 3 + 73;
}
if (s->lfe_on)
s->nb_coefs[s->lfe_channel] = 7; /* LFE channel always has 7 coefs */
}
static av_cold int allocate_buffers(AVCodecContext *avctx)
{
int blk, ch;
AC3EncodeContext *s = avctx->priv_data;
FF_ALLOC_OR_GOTO(avctx, s->planar_samples, s->channels * sizeof(*s->planar_samples),
alloc_fail);
for (ch = 0; ch < s->channels; ch++) {
FF_ALLOCZ_OR_GOTO(avctx, s->planar_samples[ch],
(AC3_FRAME_SIZE+AC3_BLOCK_SIZE) * sizeof(**s->planar_samples),
alloc_fail);
}
FF_ALLOC_OR_GOTO(avctx, s->bap_buffer, AC3_MAX_BLOCKS * s->channels *
AC3_MAX_COEFS * sizeof(*s->bap_buffer), alloc_fail);
FF_ALLOC_OR_GOTO(avctx, s->bap1_buffer, AC3_MAX_BLOCKS * s->channels *
AC3_MAX_COEFS * sizeof(*s->bap1_buffer), alloc_fail);
FF_ALLOC_OR_GOTO(avctx, s->mdct_coef_buffer, AC3_MAX_BLOCKS * s->channels *
AC3_MAX_COEFS * sizeof(*s->mdct_coef_buffer), alloc_fail);
FF_ALLOC_OR_GOTO(avctx, s->exp_buffer, AC3_MAX_BLOCKS * s->channels *
AC3_MAX_COEFS * sizeof(*s->exp_buffer), alloc_fail);
FF_ALLOC_OR_GOTO(avctx, s->grouped_exp_buffer, AC3_MAX_BLOCKS * s->channels *
128 * sizeof(*s->grouped_exp_buffer), alloc_fail);
FF_ALLOC_OR_GOTO(avctx, s->psd_buffer, AC3_MAX_BLOCKS * s->channels *
AC3_MAX_COEFS * sizeof(*s->psd_buffer), alloc_fail);
FF_ALLOC_OR_GOTO(avctx, s->band_psd_buffer, AC3_MAX_BLOCKS * s->channels *
64 * sizeof(*s->band_psd_buffer), alloc_fail);
FF_ALLOC_OR_GOTO(avctx, s->mask_buffer, AC3_MAX_BLOCKS * s->channels *
64 * sizeof(*s->mask_buffer), alloc_fail);
FF_ALLOC_OR_GOTO(avctx, s->qmant_buffer, AC3_MAX_BLOCKS * s->channels *
AC3_MAX_COEFS * sizeof(*s->qmant_buffer), alloc_fail);
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
FF_ALLOC_OR_GOTO(avctx, block->bap, s->channels * sizeof(*block->bap),
alloc_fail);
FF_ALLOCZ_OR_GOTO(avctx, block->mdct_coef, s->channels * sizeof(*block->mdct_coef),
alloc_fail);
FF_ALLOCZ_OR_GOTO(avctx, block->exp, s->channels * sizeof(*block->exp),
alloc_fail);
FF_ALLOCZ_OR_GOTO(avctx, block->grouped_exp, s->channels * sizeof(*block->grouped_exp),
alloc_fail);
FF_ALLOCZ_OR_GOTO(avctx, block->psd, s->channels * sizeof(*block->psd),
alloc_fail);
FF_ALLOCZ_OR_GOTO(avctx, block->band_psd, s->channels * sizeof(*block->band_psd),
alloc_fail);
FF_ALLOCZ_OR_GOTO(avctx, block->mask, s->channels * sizeof(*block->mask),
alloc_fail);
FF_ALLOCZ_OR_GOTO(avctx, block->qmant, s->channels * sizeof(*block->qmant),
alloc_fail);
for (ch = 0; ch < s->channels; ch++) {
block->bap[ch] = &s->bap_buffer [AC3_MAX_COEFS * (blk * s->channels + ch)];
block->mdct_coef[ch] = &s->mdct_coef_buffer [AC3_MAX_COEFS * (blk * s->channels + ch)];
block->exp[ch] = &s->exp_buffer [AC3_MAX_COEFS * (blk * s->channels + ch)];
block->grouped_exp[ch] = &s->grouped_exp_buffer[128 * (blk * s->channels + ch)];
block->psd[ch] = &s->psd_buffer [AC3_MAX_COEFS * (blk * s->channels + ch)];
block->band_psd[ch] = &s->band_psd_buffer [64 * (blk * s->channels + ch)];
block->mask[ch] = &s->mask_buffer [64 * (blk * s->channels + ch)];
block->qmant[ch] = &s->qmant_buffer [AC3_MAX_COEFS * (blk * s->channels + ch)];
}
}
return 0;
alloc_fail:
return AVERROR(ENOMEM);
}
/**
* Initialize the encoder.
*/
static av_cold int ac3_encode_init(AVCodecContext *avctx)
{
AC3EncodeContext *s = avctx->priv_data;
int ret;
avctx->frame_size = AC3_FRAME_SIZE;
ac3_common_init();
ret = validate_options(avctx, s);
if (ret)
return ret;
s->bitstream_id = 8 + s->bit_alloc.sr_shift;
s->bitstream_mode = 0; /* complete main audio service */
s->frame_size_min = 2 * ff_ac3_frame_size_tab[s->frame_size_code][s->bit_alloc.sr_code];
s->bits_written = 0;
s->samples_written = 0;
s->frame_size = s->frame_size_min;
set_bandwidth(s);
exponent_init(s);
bit_alloc_init(s);
s->mdct.avctx = avctx;
ret = mdct_init(&s->mdct, 9);
if (ret)
goto init_fail;
ret = allocate_buffers(avctx);
if (ret)
goto init_fail;
avctx->coded_frame= avcodec_alloc_frame();
dsputil_init(&s->dsp, avctx);
return 0;
init_fail:
ac3_encode_close(avctx);
return ret;
}
#ifdef TEST
/*************************************************************************/
/* TEST */
#include "libavutil/lfg.h"
#define MDCT_NBITS 9
#define MDCT_SAMPLES (1 << MDCT_NBITS)
#define FN (MDCT_SAMPLES/4)
static void fft_test(AC3MDCTContext *mdct, AVLFG *lfg)
{
IComplex in[FN], in1[FN];
int k, n, i;
float sum_re, sum_im, a;
for (i = 0; i < FN; i++) {
in[i].re = av_lfg_get(lfg) % 65535 - 32767;
in[i].im = av_lfg_get(lfg) % 65535 - 32767;
in1[i] = in[i];
}
fft(mdct, in, 7);
/* do it by hand */
for (k = 0; k < FN; k++) {
sum_re = 0;
sum_im = 0;
for (n = 0; n < FN; n++) {
a = -2 * M_PI * (n * k) / FN;
sum_re += in1[n].re * cos(a) - in1[n].im * sin(a);
sum_im += in1[n].re * sin(a) + in1[n].im * cos(a);
}
av_log(NULL, AV_LOG_DEBUG, "%3d: %6d,%6d %6.0f,%6.0f\n",
k, in[k].re, in[k].im, sum_re / FN, sum_im / FN);
}
}
static void mdct_test(AC3MDCTContext *mdct, AVLFG *lfg)
{
int16_t input[MDCT_SAMPLES];
int32_t output[AC3_MAX_COEFS];
float input1[MDCT_SAMPLES];
float output1[AC3_MAX_COEFS];
float s, a, err, e, emax;
int i, k, n;
for (i = 0; i < MDCT_SAMPLES; i++) {
input[i] = (av_lfg_get(lfg) % 65535 - 32767) * 9 / 10;
input1[i] = input[i];
}
mdct512(mdct, output, input);
/* do it by hand */
for (k = 0; k < AC3_MAX_COEFS; k++) {
s = 0;
for (n = 0; n < MDCT_SAMPLES; n++) {
a = (2*M_PI*(2*n+1+MDCT_SAMPLES/2)*(2*k+1) / (4 * MDCT_SAMPLES));
s += input1[n] * cos(a);
}
output1[k] = -2 * s / MDCT_SAMPLES;
}
err = 0;
emax = 0;
for (i = 0; i < AC3_MAX_COEFS; i++) {
av_log(NULL, AV_LOG_DEBUG, "%3d: %7d %7.0f\n", i, output[i], output1[i]);
e = output[i] - output1[i];
if (e > emax)
emax = e;
err += e * e;
}
av_log(NULL, AV_LOG_DEBUG, "err2=%f emax=%f\n", err / AC3_MAX_COEFS, emax);
}
int main(void)
{
AVLFG lfg;
AC3MDCTContext mdct;
mdct.avctx = NULL;
av_log_set_level(AV_LOG_DEBUG);
mdct_init(&mdct, 9);
fft_test(&mdct, &lfg);
mdct_test(&mdct, &lfg);
return 0;
}
#endif /* TEST */
AVCodec ac3_encoder = {
"ac3",
AVMEDIA_TYPE_AUDIO,
CODEC_ID_AC3,
sizeof(AC3EncodeContext),
ac3_encode_init,
ac3_encode_frame,
ac3_encode_close,
NULL,
.sample_fmts = (const enum AVSampleFormat[]){AV_SAMPLE_FMT_S16,AV_SAMPLE_FMT_NONE},
.long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
.channel_layouts = (const int64_t[]){
AV_CH_LAYOUT_MONO,
AV_CH_LAYOUT_STEREO,
AV_CH_LAYOUT_2_1,
AV_CH_LAYOUT_SURROUND,
AV_CH_LAYOUT_2_2,
AV_CH_LAYOUT_QUAD,
AV_CH_LAYOUT_4POINT0,
AV_CH_LAYOUT_5POINT0,
AV_CH_LAYOUT_5POINT0_BACK,
(AV_CH_LAYOUT_MONO | AV_CH_LOW_FREQUENCY),
(AV_CH_LAYOUT_STEREO | AV_CH_LOW_FREQUENCY),
(AV_CH_LAYOUT_2_1 | AV_CH_LOW_FREQUENCY),
(AV_CH_LAYOUT_SURROUND | AV_CH_LOW_FREQUENCY),
(AV_CH_LAYOUT_2_2 | AV_CH_LOW_FREQUENCY),
(AV_CH_LAYOUT_QUAD | AV_CH_LOW_FREQUENCY),
(AV_CH_LAYOUT_4POINT0 | AV_CH_LOW_FREQUENCY),
AV_CH_LAYOUT_5POINT1,
AV_CH_LAYOUT_5POINT1_BACK,
0 },
};