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This practice is not supported by the MinGW developers, and even requires patching the MinGW runtimes in newer versions. Furthermore, we now support build with MSVC, so this section is rendered useless. Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
293 lines
10 KiB
Plaintext
293 lines
10 KiB
Plaintext
\input texinfo @c -*- texinfo -*-
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@settitle Platform Specific information
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@titlepage
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@center @titlefont{Platform Specific information}
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@end titlepage
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@top
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@contents
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@chapter Unix-like
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Some parts of FFmpeg cannot be built with version 2.15 of the GNU
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assembler which is still provided by a few AMD64 distributions. To
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make sure your compiler really uses the required version of gas
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after a binutils upgrade, run:
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@example
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$(gcc -print-prog-name=as) --version
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@end example
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If not, then you should install a different compiler that has no
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hard-coded path to gas. In the worst case pass @code{--disable-asm}
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to configure.
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@section BSD
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BSD make will not build FFmpeg, you need to install and use GNU Make
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(@command{gmake}).
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@section (Open)Solaris
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GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
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standard Solaris Make will not work. When building with a non-c99 front-end
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(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
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or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
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since the libc is not c99-compliant by default. The probes performed by
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configure may raise an exception leading to the death of configure itself
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due to a bug in the system shell. Simply invoke a different shell such as
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bash directly to work around this:
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@example
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bash ./configure
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@end example
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@anchor{Darwin}
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@section Darwin (Mac OS X, iPhone)
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The toolchain provided with Xcode is sufficient to build the basic
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unacelerated code.
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Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
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@url{http://github.com/yuvi/gas-preprocessor} to build the optimized
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assembler functions. Just download the Perl script and put it somewhere
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in your PATH, FFmpeg's configure will pick it up automatically.
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Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
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optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
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@uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
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@uref{http://mxcl.github.com/homebrew/, Homebrew}
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or @uref{http://www.macports.org, MacPorts} can easily provide it.
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@chapter DOS
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Using a cross-compiler is preferred for various reasons.
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@url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
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@chapter OS/2
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For information about compiling FFmpeg on OS/2 see
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@url{http://www.edm2.com/index.php/FFmpeg}.
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@chapter Windows
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To get help and instructions for building FFmpeg under Windows, check out
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the FFmpeg Windows Help Forum at
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@url{http://ffmpeg.arrozcru.org/}.
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@section Native Windows compilation
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FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64
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toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from
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@url{http://www.mingw.org/} or @url{http://mingw-w64.sourceforge.net/}.
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You can find detailed installation instructions in the download section and
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the FAQ.
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Notes:
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@itemize
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@item Building natively using MSYS can be sped up by disabling implicit rules
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in the Makefile by calling @code{make -r} instead of plain @code{make}. This
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speed up is close to non-existent for normal one-off builds and is only
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noticeable when running make for a second time (for example during
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@code{make install}).
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@item In order to compile FFplay, you must have the MinGW development library
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of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
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@item By using @code{./configure --enable-shared} when configuring FFmpeg,
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you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
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libavformat) as DLLs.
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@end itemize
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@section Microsoft Visual C++ compatibility
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As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
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want to use the libav* libraries in your own applications, you can still
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compile those applications using MSVC++. But the libav* libraries you link
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to @emph{must} be built with MinGW. However, you will not be able to debug
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inside the libav* libraries, since MSVC++ does not recognize the debug
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symbols generated by GCC.
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We strongly recommend you to move over from MSVC++ to MinGW tools.
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This description of how to use the FFmpeg libraries with MSVC++ is based on
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Microsoft Visual C++ 2005 Express Edition. If you have a different version,
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you might have to modify the procedures slightly.
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@subsection Using shared libraries
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This is how to create DLL and LIB files that are compatible with MSVC++:
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@enumerate
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@item Add a call to @file{vcvars32.bat} (which sets up the environment
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variables for the Visual C++ tools) as the first line of @file{msys.bat}.
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The standard location for @file{vcvars32.bat} is
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@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
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and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
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If this corresponds to your setup, add the following line as the first line
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of @file{msys.bat}:
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@example
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call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
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@end example
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Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
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and run @file{c:\msys\1.0\msys.bat} from there.
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@item Within the MSYS shell, run @code{lib.exe}. If you get a help message
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from @file{Microsoft (R) Library Manager}, this means your environment
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variables are set up correctly, the @file{Microsoft (R) Library Manager}
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is on the path and will be used by FFmpeg to create
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MSVC++-compatible import libraries.
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@item Build FFmpeg with
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@example
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./configure --enable-shared
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make
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make install
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@end example
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Your install path (@file{/usr/local/} by default) should now have the
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necessary DLL and LIB files under the @file{bin} directory.
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@end enumerate
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Alternatively, build the libraries with a cross compiler, according to
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the instructions below in @ref{Cross compilation for Windows with Linux}.
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To use those files with MSVC++, do the same as you would do with
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the static libraries, as described above. But in Step 4,
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you should only need to add the directory where the LIB files are installed
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(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
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installed in the @file{bin} directory. And instead of adding the static
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libraries (@file{libxxx.a} files) you should add the MSVC import libraries
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(@file{avcodec.lib}, @file{avformat.lib}, and
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@file{avutil.lib}). Note that you should not use the GCC import
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libraries (@file{libxxx.dll.a} files), as these will give you undefined
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reference errors. There should be no need for @file{libmingwex.a},
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@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
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statically linked into the DLLs.
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FFmpeg headers do not declare global data for Windows DLLs through the usual
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dllexport/dllimport interface. Such data will be exported properly while
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building, but to use them in your MSVC++ code you will have to edit the
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appropriate headers and mark the data as dllimport. For example, in
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libavutil/pixdesc.h you should have:
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@example
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extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
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@end example
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Note that using import libraries created by dlltool requires
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the linker optimization option to be set to
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"References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise
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the resulting binaries will fail during runtime. This isn't
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required when using import libraries generated by lib.exe.
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This issue is reported upstream at
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@url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
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To create import libraries that work with the @code{/OPT:REF} option
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(which is enabled by default in Release mode), follow these steps:
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@enumerate
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@item Open @emph{Visual Studio 2005 Command Prompt}.
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Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
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which sets up the environment variables for the Visual C++ tools
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(the standard location for this file is
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@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}).
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@item Enter the @file{bin} directory where the created LIB and DLL files
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are stored.
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@item Generate new import libraries with @command{lib.exe}:
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@example
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lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
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@end example
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Replace @code{foo-version} and @code{foo} with the respective library names.
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@end enumerate
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@anchor{Cross compilation for Windows with Linux}
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@section Cross compilation for Windows with Linux
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You must use the MinGW cross compilation tools available at
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@url{http://www.mingw.org/}.
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Then configure FFmpeg with the following options:
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@example
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./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
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@end example
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(you can change the cross-prefix according to the prefix chosen for the
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MinGW tools).
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Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
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@section Compilation under Cygwin
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Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
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llrint() in its C library.
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Install your Cygwin with all the "Base" packages, plus the
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following "Devel" ones:
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@example
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binutils, gcc4-core, make, git, mingw-runtime, texi2html
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@end example
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In order to run FATE you will also need the following "Utils" packages:
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@example
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bc, diffutils
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@end example
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If you want to build FFmpeg with additional libraries, download Cygwin
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"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
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@example
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libogg-devel, libvorbis-devel
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@end example
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These library packages are only available from
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@uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
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@example
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yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
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libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
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@end example
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The recommendation for x264 is to build it from source, as it evolves too
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quickly for Cygwin Ports to be up to date.
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@section Crosscompilation for Windows under Cygwin
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With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
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Just install your Cygwin as explained before, plus these additional
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"Devel" packages:
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@example
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gcc-mingw-core, mingw-runtime, mingw-zlib
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@end example
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and add some special flags to your configure invocation.
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For a static build run
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@example
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./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
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@end example
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and for a build with shared libraries
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@example
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./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
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@end example
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@bye
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