FFmpeg/libavcodec/ppc/gmc_altivec.c
Michael Niedermayer 744ac4be05 dct_unquantize_h263_altivec by (Romain Dolbeau <dolbeaur at club-internet dot fr>)
Originally committed as revision 1455 to svn://svn.ffmpeg.org/ffmpeg/trunk
2003-01-12 13:29:24 +00:00

160 lines
5.5 KiB
C

/*
* GMC (Global Motion Compensation)
* AltiVec-enabled
* Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../dsputil.h"
#include "dsputil_altivec.h"
/*
altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
to preserve proper dst alignement.
*/
void gmc1_altivec(UINT8 *dst /* align 8 */, UINT8 *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
{
#if 0
const int A=(16-x16)*(16-y16);
const int B=( x16)*(16-y16);
const int C=(16-x16)*( y16);
const int D=( x16)*( y16);
int i;
for(i=0; i<h; i++)
{
dst[0]= (A*src[0] + B*src[1] + C*src[stride+0] + D*src[stride+1] + rounder)>>8;
dst[1]= (A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + rounder)>>8;
dst[2]= (A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + rounder)>>8;
dst[3]= (A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + rounder)>>8;
dst[4]= (A*src[4] + B*src[5] + C*src[stride+4] + D*src[stride+5] + rounder)>>8;
dst[5]= (A*src[5] + B*src[6] + C*src[stride+5] + D*src[stride+6] + rounder)>>8;
dst[6]= (A*src[6] + B*src[7] + C*src[stride+6] + D*src[stride+7] + rounder)>>8;
dst[7]= (A*src[7] + B*src[8] + C*src[stride+7] + D*src[stride+8] + rounder)>>8;
dst+= stride;
src+= stride;
}
#else
const unsigned short __attribute__ ((aligned(16))) rounder_a[8] =
{rounder, rounder, rounder, rounder,
rounder, rounder, rounder, rounder};
const unsigned short __attribute__ ((aligned(16))) ABCD[8] =
{
(16-x16)*(16-y16), /* A */
( x16)*(16-y16), /* B */
(16-x16)*( y16), /* C */
( x16)*( y16), /* D */
0, 0, 0, 0 /* padding */
};
register const vector unsigned char vczero = (const vector unsigned char)(0);
register const vector unsigned short vcsr8 = (const vector unsigned short)(8);
register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
int i;
unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
tempA = vec_ld(0, (unsigned short*)ABCD);
Av = vec_splat(tempA, 0);
Bv = vec_splat(tempA, 1);
Cv = vec_splat(tempA, 2);
Dv = vec_splat(tempA, 3);
rounderV = vec_ld(0, (unsigned short*)rounder_a);
// we'll be able to pick-up our 9 char elements
// at src from those 32 bytes
// we load the first batch here, as inside the loop
// we can re-use 'src+stride' from one iteration
// as the 'src' of the next.
src_0 = vec_ld(0, src);
src_1 = vec_ld(16, src);
srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
if (src_really_odd != 0x0000000F)
{ // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
}
else
{
srcvB = src_1;
}
srcvA = vec_mergeh(vczero, srcvA);
srcvB = vec_mergeh(vczero, srcvB);
for(i=0; i<h; i++)
{
dst_odd = (unsigned long)dst & 0x0000000F;
src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
dstv = vec_ld(0, dst);
// we we'll be able to pick-up our 9 char elements
// at src + stride from those 32 bytes
// then reuse the resulting 2 vectors srvcC and srcvD
// as the next srcvA and srcvB
src_0 = vec_ld(stride + 0, src);
src_1 = vec_ld(stride + 16, src);
srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
if (src_really_odd != 0x0000000F)
{ // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
}
else
{
srcvD = src_1;
}
srcvC = vec_mergeh(vczero, srcvC);
srcvD = vec_mergeh(vczero, srcvD);
// OK, now we (finally) do the math :-)
// those four instructions replaces 32 int muls & 32 int adds.
// isn't AltiVec nice ?
tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
srcvA = srcvC;
srcvB = srcvD;
tempD = vec_sr(tempD, vcsr8);
dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
if (dst_odd)
{
dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
}
else
{
dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
}
vec_st(dstv2, 0, dst);
dst += stride;
src += stride;
}
#endif
}