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59216e0525
Avoid clipping due to quantization noise to produce audible artifacts, by detecting near-clipping signals and both attenuating them a little and encoding escape-encoded bands (usually the loudest) rounding towards zero instead of nearest, which tends to decrease overall energy and thus clipping. Currently fate tests measure numerical error so this change makes tests using asynth (which are near clipping) report higher error not less, because of window attenuation. Yet, they sound better, not worse (albeit subtle, other samples aren't subtle at all). Only measuring psychoacoustically weighted error would make for a representative test, so that will be left for a future patch. Signed-off-by: Michael Niedermayer <michael@niedermayer.cc> |
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.. | ||
api | ||
checkasm | ||
fate | ||
filtergraphs | ||
ref | ||
audiogen.c | ||
base64.c | ||
copycooker.sh | ||
fate-run.sh | ||
fate-valgrind.supp | ||
fate.sh | ||
ffserver-regression.sh | ||
ffserver.conf | ||
ffserver.regression.ref | ||
lavf-regression.sh | ||
Makefile | ||
md5.sh | ||
reference.pnm | ||
regression-funcs.sh | ||
rotozoom.c | ||
test.ffmeta | ||
tiny_psnr.c | ||
tiny_ssim.c | ||
utils.c | ||
videogen.c |