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[D3D12] Add d3d12_readback_resolve gflag
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@ -32,12 +32,17 @@ DEFINE_bool(d3d12_edram_rov, true,
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// disable half-pixel offset by setting this to false.
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DEFINE_bool(d3d12_half_pixel_offset, true,
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"Enable half-pixel vertex and VPOS offset.");
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DEFINE_bool(d3d12_memexport_readback, false,
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DEFINE_bool(d3d12_readback_memexport, false,
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"Read data written by memory export in shaders on the CPU. This "
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"may be needed in some games (but many only access exported data "
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"on the GPU, and this flag isn't needed to handle such behavior), "
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"but causes mid-frame synchronization, so it has a huge "
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"performance impact.");
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DEFINE_bool(d3d12_readback_resolve, false,
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"Read render-to-texture results on the CPU. This may be needed in "
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"some games, for instance, for screenshots in saved games, but "
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"causes mid-frame synchronization, so it has a huge performance "
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"impact.");
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DEFINE_bool(d3d12_ssaa_custom_sample_positions, false,
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"Enable custom SSAA sample positions for the RTV/DSV rendering "
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"path where available instead of centers (experimental, not very "
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@ -1606,7 +1611,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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memexport_range.base_address_dwords << 2,
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memexport_range.size_dwords << 2);
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}
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if (FLAGS_d3d12_memexport_readback) {
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if (FLAGS_d3d12_readback_memexport) {
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// Read the exported data on the CPU.
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uint32_t memexport_total_size = 0;
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for (uint32_t i = 0; i < memexport_range_count; ++i) {
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@ -1661,8 +1666,39 @@ bool D3D12CommandProcessor::IssueCopy() {
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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BeginFrame();
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return render_target_cache_->Resolve(shared_memory_.get(),
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texture_cache_.get(), memory_);
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uint32_t written_address, written_length;
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if (!render_target_cache_->Resolve(shared_memory_.get(), texture_cache_.get(),
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memory_, written_address,
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written_length)) {
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return false;
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}
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if (FLAGS_d3d12_readback_resolve && !texture_cache_->IsResolutionScale2X() &&
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written_length) {
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// Read the resolved data on the CPU.
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ID3D12Resource* readback_buffer = RequestReadbackBuffer(written_length);
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if (readback_buffer != nullptr) {
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shared_memory_->UseAsCopySource();
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SubmitBarriers();
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ID3D12Resource* shared_memory_buffer = shared_memory_->GetBuffer();
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deferred_command_list_->D3DCopyBufferRegion(
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readback_buffer, 0, shared_memory_buffer, written_address,
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written_length);
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EndFrame();
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GetD3D12Context()->AwaitAllFramesCompletion();
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D3D12_RANGE readback_range;
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readback_range.Begin = 0;
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readback_range.End = written_length;
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void* readback_mapping;
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if (SUCCEEDED(
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readback_buffer->Map(0, &readback_range, &readback_mapping))) {
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std::memcpy(memory_->TranslatePhysical(written_address),
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readback_mapping, written_length);
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D3D12_RANGE readback_write_range = {};
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readback_buffer->Unmap(0, &readback_write_range);
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}
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}
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}
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return true;
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}
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bool D3D12CommandProcessor::BeginFrame() {
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@ -988,7 +988,11 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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}
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bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
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TextureCache* texture_cache, Memory* memory) {
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TextureCache* texture_cache, Memory* memory,
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uint32_t& written_address_out,
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uint32_t& written_length_out) {
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written_address_out = written_length_out = 0;
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if (!command_processor_->IsROVUsedForEDRAM()) {
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// Save the currently bound render targets to the EDRAM buffer that will be
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// used as the resolve source and clear bindings to allow render target
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@ -1152,9 +1156,10 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
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// GetEDRAMLayout in ResolveCopy and ResolveClear will perform the needed
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// clamping to the source render target size.
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bool result = ResolveCopy(shared_memory, texture_cache, surface_edram_base,
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surface_pitch, msaa_samples, surface_is_depth,
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surface_format, rect);
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bool result =
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ResolveCopy(shared_memory, texture_cache, surface_edram_base,
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surface_pitch, msaa_samples, surface_is_depth, surface_format,
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rect, written_address_out, written_length_out);
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// Clear the color RT if needed.
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if (!surface_is_depth) {
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result &= ResolveClear(surface_edram_base, surface_pitch, msaa_samples,
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@ -1170,8 +1175,11 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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TextureCache* texture_cache,
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uint32_t edram_base, uint32_t surface_pitch,
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MsaaSamples msaa_samples, bool is_depth,
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uint32_t src_format,
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const D3D12_RECT& rect) {
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uint32_t src_format, const D3D12_RECT& rect,
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uint32_t& written_address_out,
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uint32_t& written_length_out) {
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written_address_out = written_length_out = 0;
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auto& regs = *register_file_;
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uint32_t rb_copy_control = regs[XE_GPU_REG_RB_COPY_CONTROL].u32;
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@ -1475,6 +1483,8 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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// Invalidate textures and mark the range as scaled if needed.
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texture_cache->MarkRangeAsResolved(dest_modified_start,
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dest_modified_length);
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written_address_out = dest_modified_start;
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written_length_out = dest_modified_length;
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} else {
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// *************************************************************************
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// Conversion and AA resolving
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@ -1788,7 +1798,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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dest_format, dest_address, dest_pitch, dest_height, dest_3d,
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uint32_t(rect.left) & 31, uint32_t(rect.top) & 31, dest_z, copy_width,
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copy_height, dest_endian, copy_buffer, resolve_target->copy_buffer_size,
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resolve_target->footprint);
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resolve_target->footprint, &written_address_out, &written_length_out);
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// Done with the copy buffer.
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@ -269,7 +269,8 @@ class RenderTargetCache {
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// register values, and also clears the EDRAM buffer if needed. Must be in a
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// frame for calling.
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bool Resolve(SharedMemory* shared_memory, TextureCache* texture_cache,
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Memory* memory);
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Memory* memory, uint32_t& written_address_out,
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uint32_t& written_length_out);
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// Flushes the render targets to EDRAM and unbinds them, for instance, when
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// the command processor takes over framebuffer bindings to draw something
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// special.
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@ -481,7 +482,8 @@ class RenderTargetCache {
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bool ResolveCopy(SharedMemory* shared_memory, TextureCache* texture_cache,
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uint32_t edram_base, uint32_t surface_pitch,
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MsaaSamples msaa_samples, bool is_depth, uint32_t src_format,
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const D3D12_RECT& rect);
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const D3D12_RECT& rect, uint32_t& written_address_out,
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uint32_t& written_length_out);
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// Performs the clearing part of a resolve.
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bool ResolveClear(uint32_t edram_base, uint32_t surface_pitch,
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MsaaSamples msaa_samples, bool is_depth, uint32_t format,
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@ -1291,7 +1291,15 @@ bool TextureCache::TileResolvedTexture(
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uint32_t texture_height, bool is_3d, uint32_t offset_x, uint32_t offset_y,
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uint32_t offset_z, uint32_t resolve_width, uint32_t resolve_height,
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Endian128 endian, ID3D12Resource* buffer, uint32_t buffer_size,
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const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint) {
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const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint,
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uint32_t* written_address_out, uint32_t* written_length_out) {
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if (written_address_out) {
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*written_address_out = 0;
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}
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if (written_length_out) {
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*written_length_out = 0;
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}
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ResolveTileMode resolve_tile_mode =
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host_formats_[uint32_t(format)].resolve_tile_mode;
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if (resolve_tile_mode == ResolveTileMode::kUnknown) {
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@ -1456,6 +1464,12 @@ bool TextureCache::TileResolvedTexture(
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// Invalidate textures and mark the range as scaled if needed.
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MarkRangeAsResolved(texture_modified_start, texture_modified_length);
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if (written_address_out) {
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*written_address_out = texture_modified_start;
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}
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if (written_length_out) {
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*written_length_out = texture_modified_length;
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}
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return true;
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}
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@ -137,7 +137,9 @@ class TextureCache {
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uint32_t offset_z, uint32_t resolve_width,
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uint32_t resolve_height, Endian128 endian,
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ID3D12Resource* buffer, uint32_t buffer_size,
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const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint);
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const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint,
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uint32_t* written_address_out,
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uint32_t* written_length_out);
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inline bool IsResolutionScale2X() const {
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return scaled_resolve_buffer_ != nullptr;
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