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[GPU] FIXME comment for 1bpb/2bpb texture tiled extent
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@ -391,6 +391,12 @@ TextureGuestLayout GetGuestTextureLayout(
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// 2D 32x32-block tiles are laid out linearly in the texture.
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// Calculate the extent as ((all rows except for the last * pitch in
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// tiles + last row length in tiles) * bytes per tile).
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// FIXME(Triang3l): This is wrong for 1bpb and 2bpb. At 1bpb (32x32 is
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// 1024 bytes), offset for X + 32 minus offset for X is 512, not 1024,
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// but offset for X + 128 minus offset for X + 96 is 2560. Also, for
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// XY = 0...31, the extent of the addresses is 2560, not 1024. At 2bpb,
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// addressing repeats every 64x64, and the extent for XY = 0...31 is
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// 3072, not 2048.
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level_layout.array_slice_data_extent_bytes =
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(level_layout.y_extent_blocks - xenos::kTextureTileWidthHeight) *
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level_layout.row_pitch_bytes +
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@ -207,6 +207,11 @@ void GetTextureTotalSize(xenos::DataDimension dimension,
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// Offset3D(X * 32, Y * 32, Z * 8) + Offset3D(x, y, z)
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// (true for negative offsets too).
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// - 2D 32x32 tiles are laid out linearly.
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// FIXME(Triang3l): This is wrong for 1bpb and 2bpb. At 1bpb (32x32 is 1024
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// bytes), offset for X + 32 minus offset for X is 512, not 1024, but offset for
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// X + 128 minus offset for X + 96 is 2560. Also, for XY = 0...31, the extent of
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// the addresses is 2560, not 1024. At 2bpb, addressing repeats every 64x64, and
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// the extent for XY = 0...31 is 3072, not 2048.
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// - 3D tiled texture slices 0:3 and 4:7 are stored separately in memory, in
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// non-overlapping ranges, but addressing in 4:7 is different than in 0:3.
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// - Addressing of blocks that are contiguous along X (for tiling/untiling of
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