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[Vulkan] Add missing stencil reference unpack in RT transfer + formatting fix
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@ -3174,9 +3174,9 @@ VkShaderModule VulkanRenderTargetCache::GetTransferShader(
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source_stencil[0] != spv::NoResult) {
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// For the depth -> depth case, write the stencil directly to the output.
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assert_true(mode.output == TransferOutput::kDepth);
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builder.createStore(builder.createUnaryOp(spv::OpBitcast, type_int,
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source_stencil[0]),
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output_fragment_stencil_ref);
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builder.createStore(
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builder.createUnaryOp(spv::OpBitcast, type_int, source_stencil[0]),
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output_fragment_stencil_ref);
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}
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if (dest_is_64bpp) {
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@ -4335,6 +4335,17 @@ VkShaderModule VulkanRenderTargetCache::GetTransferShader(
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builder.createOp(spv::OpPhi, type_float, id_vector_temp);
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}
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builder.createStore(fragment_depth32, output_fragment_depth);
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// Unpack the stencil into the stencil reference output if needed and
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// not already written.
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if (!packed_only_depth &&
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output_fragment_stencil_ref != spv::NoResult) {
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builder.createStore(
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builder.createUnaryOp(
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spv::OpBitcast, type_int,
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builder.createBinOp(spv::OpBitwiseAnd, type_uint, packed,
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builder.makeUintConstant(UINT8_MAX))),
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output_fragment_stencil_ref);
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}
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}
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} break;
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case TransferOutput::kStencilBit: {
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