Commit Graph

2533 Commits

Author SHA1 Message Date
Ben Vanik
fb1f4906d9 xb format --all (we are now format clean). Buildbot will yell at you. 2015-06-22 22:26:51 -07:00
Ben Vanik
f902f8b78a xb lint, and --origin for lint/format to format all changes from origin. 2015-06-22 21:49:58 -07:00
Ben Vanik
b46406ee4b More descriptive OpenGL error. 2015-06-22 21:49:57 -07:00
Ben Vanik
54b94ac22f Merge pull request #275 from DrChat/thread_cleanup
Cleanup some XThread code
2015-06-22 21:43:02 -07:00
Dr. Chat
bafd448dd8 Cleanup some XThread code 2015-06-22 21:42:33 -05:00
gibbed
75ef95b1b8 More XMA decoder cleanup. 2015-06-22 19:31:02 -05:00
Ben Vanik
08acb6bc1a Merge pull request #274 from raven02/patch-4
gl4 : clear depth and stencil seperately using the DSA version
2015-06-22 09:23:10 -07:00
raven02
1fb2ccb552 Add back the comment and we can check it again in future 2015-06-22 09:22:31 -07:00
raven02
68e12a4664 typo fix 2015-06-22 09:07:55 -07:00
raven02
d2de2bf652 gl4 : clear depth and stencil seperately using the DSA version 2015-06-22 09:04:34 -07:00
Ben Vanik
e8fceb0d19 Merge pull request #273 from DarioSamo/master
GL4 Translator: ADDs/MULs/SUBs XZ instead of XY. Loops on FLOW_CONTROL.
2015-06-21 10:35:46 -07:00
dariosamo
e5727e7e2a GL4 Translator: ADDs/MULs/SUBs changed to XZ instead of XY. Basic implementation of loops for FLOW_CONTROL. 2015-06-21 14:09:41 -03:00
gibbed
2c319db116 More shuffling of XMA decoder code. 2015-06-21 06:31:24 -05:00
gibbed
06a3bfc3be More XmaDecoder cleanup. 2015-06-21 03:24:42 -05:00
gibbed
e98178c9d5 Totally not my fault. 2015-06-21 02:28:42 -05:00
gibbed
021b5a3d17 Moved the XMA decoder out of AudioSystem and into its own world (plus minor code cleanup in the process). 2015-06-21 02:25:24 -05:00
gibbed
736dba5aca Fixed bit size of input_buffer_read_offset in XMAContextData. 2015-06-21 00:24:02 -05:00
gibbed
7e582c14fb Removed some unused code. 2015-06-21 00:23:29 -05:00
Ben Vanik
27ae555555 Merge pull request #272 from DrChat/rel_audio_fix
Fix release-mode audio
2015-06-20 17:57:45 -07:00
Dr. Chat
0bbaedae22 Fix release-mode audio 2015-06-20 19:50:24 -05:00
Ben Vanik
3738ccf18a Fixing warnings. 2015-06-20 17:37:07 -07:00
Ben Vanik
a0ec10fbea New minimal libav build and fixing some link warnings. 2015-06-20 17:26:13 -07:00
Ben Vanik
fb591cbadb Disabling use of FMA until I can figure out the rounding issues. 2015-06-20 11:21:32 -07:00
Ben Vanik
c51050c270 Merge pull request #270 from DrChat/test
Rename XamLoaderLaunchTitle argument
2015-06-20 09:12:53 -07:00
Dr. Chat
8eba3a366f Rename XamLoaderLaunchTitle argument 2015-06-20 11:05:33 -05:00
Ben Vanik
6839f51c3e Merge pull request #268 from benvanik/test
Testing pull requests.
2015-06-19 22:47:46 -07:00
Ben Vanik
4fe6cf8858 Testing pull requests. 2015-06-19 22:45:32 -07:00
Ben Vanik
03f2d26afd Fixing tests with no debugger attached. 2015-06-19 21:53:49 -07:00
Ben Vanik
c7270f50dd Fixing paths with spaces. 2015-06-19 21:30:12 -07:00
gibbed
641a4a5e47 Rejiggered ProcessXmaContext. Sound working again in Super Meat Boy. 2015-06-19 22:39:41 -05:00
gibbed
1a38586d9a Cleaned up XMASetLoopData. 2015-06-19 21:52:02 -05:00
gibbed
edbd724370 - Fixed a few bugs with ringbuffer, and some cleanup.
- Reworked audio system to use semaphores instead of events for waiting.
  Should fix rare issues where the XAudio2 driver would run out of buffers
  even though it was supposed to be guarded against that.
2015-06-19 21:48:51 -05:00
gibbed
f3547a832f Removed XMAContextData::kSize constant, moved kXmaContextCount, changes to use newer ringbuffer, cleaned up XMAInitializeContext a bit (with fixes for loop_data handling). 2015-06-19 09:54:21 -05:00
gibbed
f1e9c36f00 Better ringbuffer implementation. 2015-06-19 09:54:21 -05:00
Ben Vanik
e01d1c2905 Merge pull request #265 from raven02/patch-1
gl4: more color formats
2015-06-19 07:24:55 -07:00
raven02
abda769c45 gl4: more color formats 2015-06-19 06:11:42 -07:00
gibbed
1e4d65bcf7 Whoops. 2015-06-19 07:34:51 -05:00
gibbed
d1221a3c5e Cleaned up VdGetCurrentDisplayInformation a bit. 2015-06-19 06:45:27 -05:00
Ben Vanik
58e616f3cf Removing the HIR test until it's fixed (or killed). 2015-06-18 22:38:46 -07:00
Ben Vanik
bde2be5ddb Fiddling to get buildbot working. 2015-06-18 21:47:28 -07:00
Ben Vanik
226ef4d3e6 Merge pull request #264 from sephiroth99/fix_gs_location
gl4: command_processor: fix locations in geometry shader header
2015-06-17 23:25:25 -07:00
sephiroth99
d708e2899f gl4: command_processor: fix locations in geometry shader header
The vertex shader outputs VertexData at location 1. Similarly, the pixel
shader's VertexData input is at location 1.

The geometry shader has both its input and output of VertexData at
location 0. Change it to location 1 so it matches the interface of
the other two shaders.
2015-06-18 02:01:36 -04:00
Ben Vanik
ae70d3b30e Merge pull request #263 from SirCmpwn/fix-includes
Fix additional includes
2015-06-17 07:18:57 -07:00
Drew DeVault
f74d1b2f99 Add climits include to clock.cc 2015-06-16 23:45:49 -06:00
Drew DeVault
39253cbb93 Add cstring include to xenia/base/string.h 2015-06-16 23:45:37 -06:00
Ben Vanik
e4c5522c84 Merge pull request #261 from SirCmpwn/fix-std-mem
Add missing includes for cstring
2015-06-16 22:19:19 -07:00
Drew DeVault
a064ba053e Add missing includes for cstring 2015-06-16 23:16:18 -06:00
Ben Vanik
b750370759 Partial thread data plumbing. 2015-06-16 21:53:40 -07:00
Ben Vanik
aae45515ae Preserving HIR disasm when the debugger is attached. 2015-06-16 21:04:18 -07:00
Ben Vanik
165d49ad3a Moving PPC disasm to on-demand in debugger. 2015-06-16 20:18:48 -07:00