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Updating rich presence state every time the window title changes is a bad idea(tm). |
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assets | ||
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src/xenia | ||
third_party | ||
tools | ||
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LICENSE | ||
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README.md | ||
xb | ||
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xenia-build | ||
xeniarc |
Xenia - Xbox 360 Emulator
Xenia is an experimental emulator for the Xbox 360. For more information, see the main xenia website.
Interested in supporting the core contributors? Visit Xenia Project on Patreon.
Come chat with us about emulator-related topics on Discord.
For developer chat join #dev
but stay on topic. Lurking is not only fine, but encouraged!
Please check the frequently asked questions page before
asking questions. We've got jobs/lives/etc, so don't expect instant answers.
Discussing illegal activities will get you banned.
Status
Buildbot | Status |
---|---|
Windows | |
Linux |
Quite a few real games run. Quite a few don't. See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.
Disclaimer
The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).
Quickstart
With Windows 8+, Python 3.4+, and Visual Studio 2017 or 2019 and the Windows SDKs installed:
> git clone https://github.com/xenia-project/xenia.git
> cd xenia
> xb setup
# Pull latest changes, rebase, and update submodules and premake:
> xb pull
# Build on command line:
> xb build
# Run premake and open Visual Studio (run the 'xenia-app' project):
> xb devenv
# Run premake to update the sln/vcproj's:
> xb premake
# Format code to the style guide:
> xb format
When fetching updates use xb pull
to automatically fetch everything and
run premake for project files/etc.
Building
See building.md for setup and information about the
xb
script. When writing code, check the style guide
and be sure to run clang-format!
Contributors Wanted!
Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.
For general rules and guidelines please see CONTRIBUTING.md.
Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:
- Help work through missing functionality/bugs in games
- Add input drivers for DualShock4 (PS4) controllers (or anything else)
- Skilled with Linux? A strong contributor is needed to help with porting
See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.
FAQ
For more see the main frequently asked questions page.