# Cobalt SSL Bypass for Fortnite. # Changing port or ip. Go to `settings.h` and change URL_HOST and URL_PORT to what you want. # Enabling hybrid Go to `settings.h` and change the variable `CobaltUsage` to `ECobaltUsage::Hybrid`. # How to record requests on latest with XMPP. Thanks [Lawin](https://github.com/Lawin0129) for this method.
Download [LawinServerV1](https://github.com/Lawin0129/LawinServer).
Go to the `CloudStorage` folder and open `DefaultEngine.ini` and change it to ``` [OnlineSubsystemMcp.Xmpp] ServerAddr="ws://xmpp-service-prod.ol.epicgames.com" Protocol=ws bUseSSL=false [OnlineSubsystemMcp.Xmpp Prod] ServerAddr="ws://xmpp-service-prod.ol.epicgames.com" Protocol=ws bUseSSL=false ``` Put this into your fiddler script. ``` import Fiddler; class Handlers { static function OnBeforeRequest(oSession: Session) { if (oSession.hostname.StartsWith("xmpp-service")) { oSession.oRequest.headers.UriScheme = "https"; } } } ``` Remember to change the mode to hybrid and make sure URL_HOST is right and URL_PORT is 3551 (default LawinServerV1 port). ## Launching latest Go to your Win64 folder of latest, replace FortniteClient-Win64-Shipping_BE.exe, FortniteClient-Win64-Shipping_EAC.exe, and FortniteClient-Win64-Shipping_EAC_EOS.exe with FortniteClient-Win64-Shipping.exe.
![image](https://github.com/Milxnor/Cobalt/assets/84999745/aca1fee6-6751-48c7-b81d-70618e5a46f5)
Launch fiddler, and when you get the error, inject Cobalt and then you should load in lobby a few seconds later. # Credits Memcury - https://github.com/kem0x/Memcury
Neonite++ for the signatures and curl hook - https://github.com/PeQuLeaks/NeonitePP-Fixed/tree/1.4