New feature: Fully working expedition system

This commit is contained in:
PRO100KatYT
2023-05-02 07:25:32 +02:00
parent 4e96fba529
commit 61c31c7aaa
3 changed files with 2258 additions and 0 deletions

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@@ -4543,6 +4543,659 @@ express.post("/fortnite/api/game/v2/profile/*/client/PurchaseOrUpgradeHomebaseNo
res.end();
});
// Refresh expeditions STW
express.post("/fortnite/api/game/v2/profile/*/client/RefreshExpeditions", async (req, res) => {
const profile = require(`./../profiles/${req.query.profileId || "campaign"}.json`);
var expeditionData = require("./../responses/Campaign/expeditionData.json");
// do not change any of these or you will end up breaking it
var ApplyProfileChanges = [];
var BaseRevision = profile.rvn || 0;
var QueryRevision = req.query.rvn || -1;
var StatChanged = false;
var ExpeditionSlots = [];
var date = new Date().toISOString();
// Check which quests that grant expedition slots are completed and add these slots to the list of available ones.
for (var key in profile.items) {
var templateId = profile.items[key].templateId.toLowerCase();
if (expeditionData.questsUnlockingSlots.includes(templateId)) {
if (profile.items[key].attributes.quest_state == "Claimed") {
ExpeditionSlots = ExpeditionSlots.concat(expeditionData.slotsFromQuests[templateId]);
}
}
}
// Remove the expired expeditions.
for (var key in profile.items) {
if (profile.items[key].templateId.toLowerCase().startsWith("expedition:")) {
var expiration_end_time = new Date(profile.items[key].attributes.expedition_expiration_end_time).toISOString();
if (date > expiration_end_time && !profile.items[key].attributes.hasOwnProperty("expedition_start_time")) {
delete profile.items[key];
ApplyProfileChanges.push({
"changeType": "itemRemoved",
"itemId": key
})
StatChanged = true;
} else { // If the expedition is still active, remove its slot from ExpeditionSlots list so the server doesn't make a new one for it.
var index = ExpeditionSlots.indexOf(profile.items[key].attributes.expedition_slot_id);
if (index !== -1) {
ExpeditionSlots.splice(index, 1)
}
}
}
}
// Make new expeditions
for (var i = 0; i < ExpeditionSlots.length; i++) {
var slot = ExpeditionSlots[i];
// 5% (could be different) chance of making a rare expedition
var ExpeditionsToChoose = expeditionData.slots[slot];
if (ExpeditionsToChoose.hasOwnProperty("rare") && Math.random() < 0.05) {
ExpeditionsToChoose = ExpeditionsToChoose.rare;
} else {
ExpeditionsToChoose = ExpeditionsToChoose.normal;
}
var randomNumber = Math.floor(Math.random() * ExpeditionsToChoose.length);
var ID = functions.MakeID();
var templateId = ExpeditionsToChoose[randomNumber];
var endDate = new Date(date);
endDate.setMinutes(endDate.getMinutes() + expeditionData.attributes[templateId].expiration_duration_minutes);
endDate = endDate.toISOString();
var Item = {
"templateId": templateId,
"attributes": {
"expedition_expiration_end_time": endDate,
"expedition_criteria": [],
"level": 1,
"expedition_max_target_power": expeditionData.attributes[templateId].expedition_max_target_power,
"expedition_min_target_power": expeditionData.attributes[templateId].expedition_min_target_power,
"expedition_slot_id": slot,
"expedition_expiration_start_time": date
},
"quantity": 1
}
for (var x = 0; x < 3; x++) {
if (Math.random() < 0.2) { // 20% (could be different) chance of the expedition having a bonus criteria up to 3
randomNumber = Math.floor(Math.random() * expeditionData.criteria.length);
Item.attributes.expedition_criteria.push(expeditionData.criteria[randomNumber])
}
}
profile.items[ID] = Item;
ApplyProfileChanges.push({
"changeType": "itemAdded",
"itemId": ID,
"item": Item
})
StatChanged = true;
}
if (StatChanged == true) {
profile.rvn += 1;
profile.commandRevision += 1;
fs.writeFileSync(`./profiles/${req.query.profileId || "campaign"}.json`, JSON.stringify(profile, null, 2));
}
// this doesn't work properly on version v12.20 and above but whatever
if (QueryRevision != BaseRevision) {
ApplyProfileChanges = [{
"changeType": "fullProfileUpdate",
"profile": profile
}];
}
res.json({
"profileRevision": profile.rvn || 0,
"profileId": req.query.profileId || "campaign",
"profileChangesBaseRevision": BaseRevision,
"profileChanges": ApplyProfileChanges,
"profileCommandRevision": profile.commandRevision || 0,
"serverTime": new Date().toISOString(),
"responseVersion": 1
})
res.end();
});
// Start an expedition STW
express.post("/fortnite/api/game/v2/profile/*/client/StartExpedition", async (req, res) => {
const profile = require(`./../profiles/${req.query.profileId || "campaign"}.json`);
const memory = functions.GetVersionInfo(req);
var expeditionData = require("./../responses/Campaign/expeditionData.json");
// do not change any of these or you will end up breaking it
var ApplyProfileChanges = [];
var BaseRevision = profile.rvn || 0;
var QueryRevision = req.query.rvn || -1;
var StatChanged = false;
var date = new Date().toISOString();
if (req.body.expeditionId && req.body.squadId && req.body.itemIds && req.body.slotIndices) {
var ExpeditionLevel = profile.items[req.body.expeditionId].attributes.expedition_max_target_power;
var HeroLevels = expeditionData.heroLevels;
if (memory.build < 13.20) { // The levels got changed a bit in v13.20+
HeroLevels = HeroLevels.old;
} else {
HeroLevels = HeroLevels.new;
}
// Make a list with expedition heroes sorted by their power level
var SortedHeroes = []
for (var i = 0; i < req.body.itemIds.length; i++) {
var hero = req.body.itemIds[i];
for (var item in profile.items) {
if (hero == item) {
var splitTemplateId = profile.items[item].templateId.split("_")
var rarity = splitTemplateId.slice(-2, -1)[0].toLowerCase();
var tier = splitTemplateId.slice(-1)[0].toLowerCase();
var level = profile.items[item].attributes.level;
var Hero = {
"itemGuid": hero,
"templateId": profile.items[item].templateId,
"class": splitTemplateId[1].toLowerCase(),
"rarity": rarity,
"tier": tier,
"level": level,
"powerLevel": HeroLevels[rarity][tier][level],
"bBoostedByCriteria": false
}
SortedHeroes.push(Hero)
}
}
}
SortedHeroes.sort((a, b) => b.powerLevel - a.powerLevel);
// Check if any of the heroes meet any of the available criterias. If so, then boost their power level.
if (profile.items[req.body.expeditionId].attributes.hasOwnProperty("expedition_criteria")) {
var criteria = profile.items[req.body.expeditionId].attributes.expedition_criteria;
for (var i = 0; i < criteria.length; i++) {
criterion = criteria[i];
for (var x = 0; x < SortedHeroes.length; x++) {
var bIsMatchingHero = true;
var requirements = expeditionData.criteriaRequirements[criterion].requirements;
if (requirements.class != SortedHeroes[x].class) {
bIsMatchingHero = false;
}
if (requirements.hasOwnProperty("rarity")) {
if (!requirements.rarity.includes(SortedHeroes[x].rarity)) {
bIsMatchingHero = false;
}
}
if (bIsMatchingHero == true && SortedHeroes[x].bBoostedByCriteria == false) {
SortedHeroes[x].powerLevel = SortedHeroes[x].powerLevel * expeditionData.criteriaRequirements[criterion].ModValue;
SortedHeroes[x].bBoostedByCriteria = true;
break;
}
}
}
}
// Calculate the expedition success chance
var TotalPowerLevel = 0;
for (var i = 0; i < SortedHeroes.length; i++) {
TotalPowerLevel += SortedHeroes[i].powerLevel;
}
var ExpeditionSuccessChance = TotalPowerLevel / ExpeditionLevel;
if (ExpeditionSuccessChance > 1) {
ExpeditionSuccessChance = 1;
}
// Assign Squad ids and slots to selected heroes
for (var i = 0; i < req.body.itemIds.length; i++) {
var hero = req.body.itemIds[i];
profile.items[hero].attributes.squad_id = req.body.squadId.toLowerCase();
profile.items[hero].attributes.squad_slot_idx = req.body.slotIndices[i];
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": hero,
"attributeName": "squad_id",
"attributeValue": profile.items[hero].attributes.squad_id
})
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": hero,
"attributeName": "squad_slot_idx",
"attributeValue": profile.items[hero].attributes.squad_slot_idx
})
}
// Calculate the expedition end date
var endDate = new Date(date);
endDate.setMinutes(endDate.getMinutes() + expeditionData.attributes[profile.items[req.body.expeditionId].templateId].expedition_duration_minutes);
endDate = endDate.toISOString();
profile.items[req.body.expeditionId].attributes.expedition_squad_id = req.body.squadId.toLowerCase();
profile.items[req.body.expeditionId].attributes.expedition_success_chance = ExpeditionSuccessChance;
profile.items[req.body.expeditionId].attributes.expedition_start_time = date;
profile.items[req.body.expeditionId].attributes.expedition_end_time = endDate;
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": req.body.expeditionId,
"attributeName": "expedition_squad_id",
"attributeValue": profile.items[req.body.expeditionId].attributes.expedition_squad_id
})
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": req.body.expeditionId,
"attributeName": "expedition_success_chance",
"attributeValue": profile.items[req.body.expeditionId].attributes.expedition_success_chance
})
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": req.body.expeditionId,
"attributeName": "expedition_start_time",
"attributeValue": profile.items[req.body.expeditionId].attributes.expedition_start_time
})
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": req.body.expeditionId,
"attributeName": "expedition_end_time",
"attributeValue": profile.items[req.body.expeditionId].attributes.expedition_end_time
})
StatChanged = true;
}
if (StatChanged == true) {
profile.rvn += 1;
profile.commandRevision += 1;
fs.writeFileSync(`./profiles/${req.query.profileId || "campaign"}.json`, JSON.stringify(profile, null, 2));
}
// this doesn't work properly on version v12.20 and above but whatever
if (QueryRevision != BaseRevision) {
ApplyProfileChanges = [{
"changeType": "fullProfileUpdate",
"profile": profile
}];
}
res.json({
"profileRevision": profile.rvn || 0,
"profileId": req.query.profileId || "campaign",
"profileChangesBaseRevision": BaseRevision,
"profileChanges": ApplyProfileChanges,
"profileCommandRevision": profile.commandRevision || 0,
"serverTime": new Date().toISOString(),
"responseVersion": 1
})
res.end();
});
// Abandon an expedition STW
express.post("/fortnite/api/game/v2/profile/*/client/AbandonExpedition", async (req, res) => {
const profile = require(`./../profiles/${req.query.profileId || "campaign"}.json`);
var expeditionData = require("./../responses/Campaign/expeditionData.json");
// do not change any of these or you will end up breaking it
var ApplyProfileChanges = [];
var BaseRevision = profile.rvn || 0;
var QueryRevision = req.query.rvn || -1;
var StatChanged = false;
var date = new Date().toISOString();
if (req.body.expeditionId) {
var squad_id = profile.items[req.body.expeditionId].attributes.expedition_squad_id;
for (var item2 in profile.items) { // Remove the squad ids and slots from heroes
if (profile.items[item2].attributes.hasOwnProperty("squad_id")) {
if (profile.items[item2].attributes.squad_id == squad_id) {
profile.items[item2].attributes.squad_id = "";
profile.items[item2].attributes.squad_slot_idx = -1;
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": item2,
"attributeName": "squad_id",
"attributeValue": profile.items[item2].attributes.squad_id
})
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": item2,
"attributeName": "squad_slot_idx",
"attributeValue": profile.items[item2].attributes.squad_slot_idx
})
}
}
}
// Set the expedition back as availale
delete profile.items[req.body.expeditionId].attributes.expedition_squad_id
delete profile.items[req.body.expeditionId].attributes.expedition_start_time
delete profile.items[req.body.expeditionId].attributes.expedition_end_time
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": req.body.expeditionId,
"attributeName": "expedition_squad_id",
"attributeValue": ""
})
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": req.body.expeditionId,
"attributeName": "expedition_start_time",
"attributeValue": null
})
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": req.body.expeditionId,
"attributeName": "expedition_end_time",
"attributeValue": null
})
var expiration_end_time = new Date(profile.items[req.body.expeditionId].attributes.expedition_expiration_end_time).toISOString();
if (date > expiration_end_time) {
// Remove the abandoned expedition and make a new one to replace it
var slot = profile.items[req.body.expeditionId].attributes.expedition_slot_id;
delete profile.items[req.body.expeditionId]
ApplyProfileChanges.push({
"changeType": "itemRemoved",
"itemId": req.body.expeditionId
})
// 5% (could be different) chance of making a rare expedition
var ExpeditionsToChoose = expeditionData.slots[slot];
if (ExpeditionsToChoose.hasOwnProperty("rare") && Math.random() < 0.05) {
ExpeditionsToChoose = ExpeditionsToChoose.rare;
} else {
ExpeditionsToChoose = ExpeditionsToChoose.normal;
}
var randomNumber = Math.floor(Math.random() * ExpeditionsToChoose.length);
var ID = functions.MakeID();
var templateId = ExpeditionsToChoose[randomNumber];
var endDate = new Date(date);
endDate.setMinutes(endDate.getMinutes() + expeditionData.attributes[templateId].expiration_duration_minutes);
endDate = endDate.toISOString();
var Item = {
"templateId": templateId,
"attributes": {
"expedition_expiration_end_time": endDate,
"expedition_criteria": [],
"level": 1,
"expedition_max_target_power": expeditionData.attributes[templateId].expedition_max_target_power,
"expedition_min_target_power": expeditionData.attributes[templateId].expedition_min_target_power,
"expedition_slot_id": slot,
"expedition_expiration_start_time": date
},
"quantity": 1
}
for (var x = 0; x < 3; x++) {
if (Math.random() < 0.2) { // 20% (could be different) chance of the expedition having a bonus criteria up to 3
randomNumber = Math.floor(Math.random() * expeditionData.criteria.length);
Item.attributes.expedition_criteria.push(expeditionData.criteria[randomNumber])
}
}
profile.items[ID] = Item;
ApplyProfileChanges.push({
"changeType": "itemAdded",
"itemId": ID,
"item": Item
})
}
StatChanged = true;
}
if (StatChanged == true) {
profile.rvn += 1;
profile.commandRevision += 1;
fs.writeFileSync(`./profiles/${req.query.profileId || "campaign"}.json`, JSON.stringify(profile, null, 2));
}
// this doesn't work properly on version v12.20 and above but whatever
if (QueryRevision != BaseRevision) {
ApplyProfileChanges = [{
"changeType": "fullProfileUpdate",
"profile": profile
}];
}
res.json({
"profileRevision": profile.rvn || 0,
"profileId": req.query.profileId || "campaign",
"profileChangesBaseRevision": BaseRevision,
"profileChanges": ApplyProfileChanges,
"profileCommandRevision": profile.commandRevision || 0,
"serverTime": new Date().toISOString(),
"responseVersion": 1
})
res.end();
});
// Collect a finished expedition STW
express.post("/fortnite/api/game/v2/profile/*/client/CollectExpedition", async (req, res) => {
const profile = require(`./../profiles/${req.query.profileId || "campaign"}.json`);
var expeditionData = require("./../responses/Campaign/expeditionData.json");
// do not change any of these or you will end up breaking it
var ApplyProfileChanges = [];
var MultiUpdate = [];
var Notifications = [];
var OtherProfiles = [];
var BaseRevision = profile.rvn || 0;
var QueryRevision = req.query.rvn || -1;
var StatChanged = false;
var date = new Date().toISOString();
if (req.body.expeditionId) {
Notifications.push({
"type": "expeditionResult",
"primary": true,
"client_request_id": "",
"bExpeditionSucceeded" : false
})
// Determine if the expedition was successful
if (Math.random() < profile.items[req.body.expeditionId].attributes.expedition_success_chance) {
Notifications[0].bExpeditionSucceeded = true;
Notifications[0].expeditionRewards = [];
// If so, then grant the rewards
for (var i = 0; i < expeditionData.rewards.length; i++) {
var randomNumber = Math.floor(Math.random() * expeditionData.rewards[i].length);
var ID = functions.MakeID();
var templateId = expeditionData.rewards[i][randomNumber].templateId;
var itemProfile = expeditionData.rewards[i][randomNumber].itemProfile;
var minQ = expeditionData.rewards[i][randomNumber].minQuantity;
var maxQ = expeditionData.rewards[i][randomNumber].maxQuantity;
var quantity = Math.floor(Math.random() * (maxQ - minQ + 1)) + minQ;
var Item = {
"templateId": templateId,
"attributes": {
"loadedAmmo": 0,
"inventory_overflow_date": false,
"level": 0,
"alterationDefinitions": [],
"durability": 1,
"itemSource": ""
},
"quantity": quantity
}
Notifications[0].expeditionRewards.push({
"itemType": templateId,
"itemGuid": ID,
"itemProfile": itemProfile,
"quantity": quantity
})
if (itemProfile == req.query.profileId) {
profile.items[ID] = Item;
ApplyProfileChanges.push({
"changeType": "itemAdded",
"itemId": ID,
"item": Item
})
} else {
var k = -1; // index of item profile in MultiUpdate
for (var x = 0; x < MultiUpdate.length; x++) {
if (MultiUpdate[x].profileId == itemProfile) {
k = x;
}
}
if (k == -1) {
OtherProfiles.push(require(`./../profiles/${itemProfile}.json`))
k = MultiUpdate.length;
MultiUpdate.push({
"profileRevision": OtherProfiles[k].rvn || 0,
"profileId": OtherProfiles[k].profileId,
"profileChangesBaseRevision": OtherProfiles[k].rvn || 0,
"profileChanges": [],
"profileCommandRevision": OtherProfiles[k].commandRevision || 0,
})
}
OtherProfiles[k].items[ID] = Item;
MultiUpdate[k].profileChanges.push({
"changeType": "itemAdded",
"itemId": ID,
"item": Item
})
}
}
}
var squad_id = profile.items[req.body.expeditionId].attributes.expedition_squad_id;
for (var item2 in profile.items) { // Remove the squad ids and slots from heroes
if (profile.items[item2].attributes.hasOwnProperty("squad_id")) {
if (profile.items[item2].attributes.squad_id == squad_id) {
profile.items[item2].attributes.squad_id = "";
profile.items[item2].attributes.squad_slot_idx = -1;
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": item2,
"attributeName": "squad_id",
"attributeValue": profile.items[item2].attributes.squad_id
})
ApplyProfileChanges.push({
"changeType": "itemAttrChanged",
"itemId": item2,
"attributeName": "squad_slot_idx",
"attributeValue": profile.items[item2].attributes.squad_slot_idx
})
}
}
}
// Make a new expedition to replace the finished one
var slot = profile.items[req.body.expeditionId].attributes.expedition_slot_id;
delete profile.items[req.body.expeditionId]
ApplyProfileChanges.push({
"changeType": "itemRemoved",
"itemId": req.body.expeditionId
})
// 5% (could be different) chance of making a rare expedition
var ExpeditionsToChoose = expeditionData.slots[slot];
if (ExpeditionsToChoose.hasOwnProperty("rare") && Math.random() < 0.05) {
ExpeditionsToChoose = ExpeditionsToChoose.rare;
} else {
ExpeditionsToChoose = ExpeditionsToChoose.normal;
}
var randomNumber = Math.floor(Math.random() * ExpeditionsToChoose.length);
var ID = functions.MakeID();
var templateId = ExpeditionsToChoose[randomNumber];
var endDate = new Date(date);
endDate.setMinutes(endDate.getMinutes() + expeditionData.attributes[templateId].expiration_duration_minutes);
endDate = endDate.toISOString();
var Item = {
"templateId": templateId,
"attributes": {
"expedition_expiration_end_time": endDate,
"expedition_criteria": [],
"level": 1,
"expedition_max_target_power": expeditionData.attributes[templateId].expedition_max_target_power,
"expedition_min_target_power": expeditionData.attributes[templateId].expedition_min_target_power,
"expedition_slot_id": slot,
"expedition_expiration_start_time": date
},
"quantity": 1
}
for (var x = 0; x < 3; x++) {
if (Math.random() < 0.2) { // 20% (could be different) chance of the expedition having a bonus criteria up to 3
randomNumber = Math.floor(Math.random() * expeditionData.criteria.length);
Item.attributes.expedition_criteria.push(expeditionData.criteria[randomNumber])
}
}
profile.items[ID] = Item;
ApplyProfileChanges.push({
"changeType": "itemAdded",
"itemId": ID,
"item": Item
})
StatChanged = true;
}
if (StatChanged == true) {
profile.rvn += 1;
profile.commandRevision += 1;
fs.writeFileSync(`./profiles/${req.query.profileId || "campaign"}.json`, JSON.stringify(profile, null, 2));
for (var i = 0; i < OtherProfiles.length; i++) {
OtherProfiles[i].rvn += 1;
OtherProfiles[i].commandRevision += 1;
MultiUpdate[i].profileRevision += 1;
MultiUpdate[i].profileCommandRevision += 1;
fs.writeFileSync(`./profiles/${OtherProfiles[i].profileId || "campaign"}.json`, JSON.stringify(OtherProfiles[i], null, 2));
}
}
// this doesn't work properly on version v12.20 and above but whatever
if (QueryRevision != BaseRevision) {
ApplyProfileChanges = [{
"changeType": "fullProfileUpdate",
"profile": profile
}];
}
res.json({
"profileRevision": profile.rvn || 0,
"profileId": req.query.profileId || "campaign",
"profileChangesBaseRevision": BaseRevision,
"profileChanges": ApplyProfileChanges,
"notifications": Notifications,
"profileCommandRevision": profile.commandRevision || 0,
"serverTime": new Date().toISOString(),
"multiUpdate": MultiUpdate,
"responseVersion": 1
})
res.end();
});
// Set active hero loadout STW
express.post("/fortnite/api/game/v2/profile/*/client/SetActiveHeroLoadout", async (req, res) => {
const profile = require(`./../profiles/${req.query.profileId || "campaign"}.json`);