diff --git a/responses/Campaign/cardpackData.json b/responses/Campaign/cardpackData.json index 3f1de6a..eb6085f 100644 --- a/responses/Campaign/cardpackData.json +++ b/responses/Campaign/cardpackData.json @@ -1,6 +1,6 @@ { "author": "This list was made by PRO100KatYT", - "choiceCardpacks": [ + "choiceCardPacks": [ "CardPack:cardpack_choice_all_r", "CardPack:cardpack_choice_all_sr", "CardPack:cardpack_choice_all_vr", diff --git a/structure/mcp.js b/structure/mcp.js index ee12e29..d4c8113 100644 --- a/structure/mcp.js +++ b/structure/mcp.js @@ -2606,7 +2606,7 @@ express.post("/fortnite/api/game/v2/profile/*/client/TransmogItem", async (req, transformItemIDS = transformItemIDS[req.body.transmogKeyTemplateId] } else { - transformItemIDS = require("./../responses/Campaign/cardpackData.json").default; + transformItemIDS = require("./../responses/Campaign/cardPackData.json").default; } StatChanged = true; @@ -2623,7 +2623,7 @@ express.post("/fortnite/api/game/v2/profile/*/client/TransmogItem", async (req, Item.attributes = functions.MakeSurvivorAttributes(transformItemIDS[randomNumber]); } - profile.items[ID] = Item + profile.items[ID] = Item; Notifications.push({ "type": "transmogResult", @@ -5380,7 +5380,7 @@ express.post("/fortnite/api/game/v2/profile/*/client/UnassignAllSquads", async ( // Open llama STW express.post("/fortnite/api/game/v2/profile/*/client/OpenCardPack", async (req, res) => { const profile = require(`./../profiles/${req.query.profileId || "campaign"}.json`); - const cardpackData = require("./../responses/Campaign/cardpackData.json"); + const cardpackData = require("./../responses/Campaign/cardPackData.json"); // do not change any of these or you will end up breaking it var ApplyProfileChanges = []; @@ -5400,11 +5400,13 @@ express.post("/fortnite/api/game/v2/profile/*/client/OpenCardPack", async (req, "displayLevel": 0 }) - if (cardpackData.choiceCardpacks.includes(profile.items[req.body.cardPackItemId].templateId)) { + if (cardpackData.choiceCardPacks.includes(profile.items[req.body.cardPackItemId].templateId)) { var ChosenItem = profile.items[req.body.cardPackItemId].attributes.options[req.body.selectionIdx]; var Item = {"templateId":ChosenItem.itemType,"attributes":ChosenItem.attributes,"quantity":ChosenItem.quantity}; const ID = functions.MakeID(); + profile.items[ID] = Item; + ApplyProfileChanges.push({ "changeType": "itemAdded", "itemId": ID, @@ -5428,23 +5430,24 @@ express.post("/fortnite/api/game/v2/profile/*/client/OpenCardPack", async (req, Item.attributes = functions.MakeSurvivorAttributes(ItemIDS[randomNumber]); } - if (Math.random() < 0.1) { // 10% (could be dfferent) chance of getting a choice Cardpack. - var CPTemplateId = cardpackData.choiceCardpacks[Math.floor(Math.random() * cardpackData.choiceCardpacks.length)]; + if (Math.random() < 0.1) { // 10% (could be dfferent) chance of getting a choice CardPack. + var CPTemplateId = cardpackData.choiceCardPacks[Math.floor(Math.random() * cardpackData.choiceCardPacks.length)]; var CPItem = {"templateId":CPTemplateId,"attributes":{"level":1,"pack_source":"Store","options":[]},"quantity":1} - + ItemIDS = cardpackData[CPTemplateId.toLowerCase()] || cardpackData.default; + for (var x = 0; x < 2; x++) { - ItemIDS = cardpackData[CPTemplateId.toLowerCase()] || cardpackData.default; randomNumber = Math.floor(Math.random() * ItemIDS.length); Item = {"itemType":ItemIDS[randomNumber],"attributes":{"legacy_alterations":[],"max_level_bonus":0,"level":1,"refund_legacy_item":false,"item_seen":false,"alterations":["","","","","",""],"xp":0,"refundable":false,"alteration_base_rarities":[],"favorite":false},"quantity":1}; if (ItemIDS[randomNumber].toLowerCase().startsWith("worker:")) { Item.attributes = functions.MakeSurvivorAttributes(ItemIDS[randomNumber]); } + ItemIDS.splice(ItemIDS.indexOf(ItemIDS[randomNumber]), 1); CPItem.attributes.options.push(Item); } Item = CPItem; } - profile.items[ID] = Item + profile.items[ID] = Item; ApplyProfileChanges.push({ "changeType": "itemAdded", @@ -5515,7 +5518,7 @@ express.post("/fortnite/api/game/v2/profile/*/client/OpenCardPack", async (req, // Add items to StW X-Ray Llamas express.post("/fortnite/api/game/v2/profile/*/client/PopulatePrerolledOffers", async (req, res) => { const profile = require(`./../profiles/${req.query.profileId || "campaign"}.json`); - const cardpackData = require("./../responses/Campaign/cardpackData.json"); + const cardpackData = require("./../responses/Campaign/cardPackData.json"); // do not change any of these or you will end up breaking it var ApplyProfileChanges = []; @@ -5539,16 +5542,17 @@ express.post("/fortnite/api/game/v2/profile/*/client/PopulatePrerolledOffers", a } if (Math.random() < 0.1) { // 10% (could be dfferent) chance of getting a choice Cardpack. - var CPTemplateId = cardpackData.choiceCardpacks[Math.floor(Math.random() * cardpackData.choiceCardpacks.length)]; + var CPTemplateId = cardpackData.choiceCardPacks[Math.floor(Math.random() * cardpackData.choiceCardPacks.length)]; var CPItem = {"itemType":CPTemplateId,"attributes":{"level":1,"pack_source":"Store","options":[]},"quantity":1} - + ItemIDS = cardpackData[CPTemplateId.toLowerCase()] || cardpackData.default; + for (var x = 0; x < 2; x++) { - ItemIDS = cardpackData[CPTemplateId.toLowerCase()] || cardpackData.default; randomNumber = Math.floor(Math.random() * ItemIDS.length); Item = {"itemType":ItemIDS[randomNumber],"attributes":{"legacy_alterations":[],"max_level_bonus":0,"level":1,"refund_legacy_item":false,"item_seen":false,"alterations":["","","","","",""],"xp":0,"refundable":false,"alteration_base_rarities":[],"favorite":false},"quantity":1}; if (ItemIDS[randomNumber].toLowerCase().startsWith("worker:")) { Item.attributes = functions.MakeSurvivorAttributes(ItemIDS[randomNumber]); } + ItemIDS.splice(ItemIDS.indexOf(ItemIDS[randomNumber]), 1); CPItem.attributes.options.push(Item); } Item = CPItem; @@ -5610,7 +5614,7 @@ express.post("/fortnite/api/game/v2/profile/*/client/PurchaseCatalogEntry", asyn const profile = require(`./../profiles/${req.query.profileId || "profile0"}.json`); const campaign = require("./../profiles/campaign.json"); const athena = require("./../profiles/athena.json"); - const cardpackData = require("./../responses/Campaign/cardpackData.json"); + const cardpackData = require("./../responses/Campaign/cardPackData.json"); // do not change any of these or you will end up breaking it var ApplyProfileChanges = []; @@ -5649,7 +5653,7 @@ express.post("/fortnite/api/game/v2/profile/*/client/PurchaseCatalogEntry", asyn for (var i = 0; i < Quantity; i++) { var ID = functions.MakeID(); - profile.items[ID] = Item + profile.items[ID] = Item; ApplyProfileChanges.push({ "changeType": "itemAdded", @@ -6501,16 +6505,17 @@ express.post("/fortnite/api/game/v2/profile/*/client/PurchaseCatalogEntry", asyn } if (Math.random() < 0.1) { // 10% (could be dfferent) chance of getting a choice Cardpack. - var CPTemplateId = cardpackData.choiceCardpacks[Math.floor(Math.random() * cardpackData.choiceCardpacks.length)]; + var CPTemplateId = cardpackData.choiceCardPacks[Math.floor(Math.random() * cardpackData.choiceCardPacks.length)]; var CPItem = {"itemType":CPTemplateId,"attributes":{"level":1,"pack_source":"Store","options":[]},"quantity":1} - + ItemIDS = cardpackData[CPTemplateId.toLowerCase()] || cardpackData.default; + for (var x = 0; x < 2; x++) { - ItemIDS = cardpackData[CPTemplateId.toLowerCase()] || cardpackData.default; randomNumber = Math.floor(Math.random() * ItemIDS.length); Item = {"itemType":ItemIDS[randomNumber],"attributes":{"legacy_alterations":[],"max_level_bonus":0,"level":1,"refund_legacy_item":false,"item_seen":false,"alterations":["","","","","",""],"xp":0,"refundable":false,"alteration_base_rarities":[],"favorite":false},"quantity":1}; if (ItemIDS[randomNumber].toLowerCase().startsWith("worker:")) { Item.attributes = functions.MakeSurvivorAttributes(ItemIDS[randomNumber]); } + ItemIDS.splice(ItemIDS.indexOf(ItemIDS[randomNumber]), 1); CPItem.attributes.options.push(Item); } Item = CPItem;