mirror of
https://github.com/Lawin0129/LawinServer.git
synced 2026-01-13 10:52:23 +01:00
Added StW Item Transform
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@@ -3,7 +3,7 @@ bUseConfigDisplayName=false # If this is set to false, it will use the email to
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displayName=LawinServer # Your fortnite display name.
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displayName=LawinServer # Your fortnite display name.
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[Profile]
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[Profile]
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bCompletedSeasonalQuests=false # If this is set to true, every seasonal quest will be on complete. Works from Season 3 to Season 18.
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bCompletedSeasonalQuests=false # If this is set to true, every seasonal quest will be on complete. Works from Season 3 to Season 19.
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[GameServer]
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[GameServer]
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# Matchmaker gameserver config, you can use this to connect to gameservers like rift (titanium), fortmp, etc... (they have to be hosting though).
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# Matchmaker gameserver config, you can use this to connect to gameservers like rift (titanium), fortmp, etc... (they have to be hosting though).
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@@ -40,6 +40,7 @@
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- Changing items edit styles
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- Changing items edit styles
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- Support a Creator with specific codes
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- Support a Creator with specific codes
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- Fully working daily challenges system (New daily challenge every day, replacing daily challenges, etc...)
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- Fully working daily challenges system (New daily challenge every day, replacing daily challenges, etc...)
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- Item transformation
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### Battle Royale:
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### Battle Royale:
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- CloudStorage and ClientSettings (Settings saving)
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- CloudStorage and ClientSettings (Settings saving)
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@@ -1955,6 +1955,87 @@ express.post("/fortnite/api/game/v2/profile/*/client/PromoteItem", async (req, r
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res.end();
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res.end();
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});
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});
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// Transform items STW
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express.post("/fortnite/api/game/v2/profile/*/client/TransmogItem", async (req, res) => {
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const profile = require(`./../profiles/${req.query.profileId || "campaign"}.json`);
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const ItemIDS = require("./../responses/ItemIDS.json");
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// do not change any of these or you will end up breaking it
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var ApplyProfileChanges = [];
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var Notifications = [];
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var BaseRevision = profile.rvn || 0;
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var QueryRevision = req.query.rvn || -1;
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var StatChanged = false;
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if (req.body.sacrificeItemIds) {
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for (var i in req.body.sacrificeItemIds) {
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var id = req.body.sacrificeItemIds[i];
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delete profile.items[id];
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ApplyProfileChanges.push({
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"changeType": "itemRemoved",
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"itemId": id
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})
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}
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StatChanged = true;
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}
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if (StatChanged == true) {
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profile.rvn += 1;
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profile.commandRevision += 1;
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const randomNumber = Math.floor(Math.random() * ItemIDS.length);
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const ID = functions.MakeID();
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var Item = {"templateId":ItemIDS[randomNumber],"attributes":{"legacy_alterations":[],"max_level_bonus":0,"level":1,"refund_legacy_item":false,"item_seen":false,"alterations":["","","","","",""],"xp":0,"refundable":false,"alteration_base_rarities":[],"favorite":false},"quantity":1};
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profile.items[ID] = Item
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Notifications.push({
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"type": "transmogResult",
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"primary": true,
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"transmoggedItems": [
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{
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"itemType": profile.items[ID].templateId,
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"itemGuid": ID,
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"itemProfile": req.query.profileId || "campaign",
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"attributes": profile.items[ID].attributes,
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"quantity": 1
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}
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]
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})
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ApplyProfileChanges.push({
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"changeType": "itemAdded",
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"itemId": ID,
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"item": Item
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})
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fs.writeFileSync(`./profiles/${req.query.profileId || "campaign"}.json`, JSON.stringify(profile, null, 2));
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}
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// this doesn't work properly on version v12.20 and above but whatever
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if (QueryRevision != BaseRevision) {
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ApplyProfileChanges = [{
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"changeType": "fullProfileUpdate",
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"profile": profile
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}];
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}
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res.json({
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"profileRevision": profile.rvn || 0,
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"profileId": req.query.profileId || "campaign",
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"profileChangesBaseRevision": BaseRevision,
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"profileChanges": ApplyProfileChanges,
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"notifications": Notifications,
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"profileCommandRevision": profile.commandRevision || 0,
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"serverTime": new Date().toISOString(),
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"responseVersion": 1
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})
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res.end();
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});
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// Craft item STW (Guns, melees and traps only)
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// Craft item STW (Guns, melees and traps only)
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express.post("/fortnite/api/game/v2/profile/*/client/CraftWorldItem", async (req, res) => {
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express.post("/fortnite/api/game/v2/profile/*/client/CraftWorldItem", async (req, res) => {
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functions.GetVersionInfo(req, memory);
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functions.GetVersionInfo(req, memory);
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