diff --git a/Project Reboot 3.0/BuildingContainer.cpp b/Project Reboot 3.0/BuildingContainer.cpp index e007a6d..e638ce7 100644 --- a/Project Reboot 3.0/BuildingContainer.cpp +++ b/Project Reboot 3.0/BuildingContainer.cpp @@ -15,7 +15,7 @@ bool ABuildingContainer::SpawnLoot(AFortPawn* Pawn) // idk /* this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z*/ - FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorRightVector() * 70.0f + FVector{ 0,0,50 } ; + FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z; auto RedirectedLootTier = GameMode->RedirectLootTier(GetSearchLootTierGroup()); diff --git a/Project Reboot 3.0/GameModeBase.cpp b/Project Reboot 3.0/GameModeBase.cpp index aaf3129..458f030 100644 --- a/Project Reboot 3.0/GameModeBase.cpp +++ b/Project Reboot 3.0/GameModeBase.cpp @@ -8,7 +8,6 @@ #include "DataTableFunctionLibrary.h" #include "FortAthenaMutator_GG.h" #include "FortAthenaMutator_InventoryOverride.h" -#include "calendar.h" void AGameModeBase::RestartPlayerAtTransform(AController* NewPlayer, FTransform SpawnTransform) { @@ -268,7 +267,6 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll bFirst = false; Calendar::SetSnow(100); } - // LOG_INFO(LogDev, "Finish SpawnDefaultPawnFor!"); return NewPawn; diff --git a/Project Reboot 3.0/calendar.h b/Project Reboot 3.0/calendar.h index 8faea33..c5d9065 100644 --- a/Project Reboot 3.0/calendar.h +++ b/Project Reboot 3.0/calendar.h @@ -8,7 +8,7 @@ namespace Calendar { static inline bool HasSnowModification() { - return Fortnite_Version == 7.30 || Fortnite_Version == 11.31 || Fortnite_Version == 15.10 || Fortnite_Version == 19.10; + return Fortnite_Version == 7.30 || Fortnite_Version == 11.31 || Fortnite_Version == 19.10; } static inline UObject* GetSnowSetup() @@ -42,7 +42,7 @@ namespace Calendar static inline void SetSnow(float NewValue) { - static auto SetSnowFn = FindObject(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetSnow") ? FindObject(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetSnow") : + static auto SetSnowFn = FindObject(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.OnReady_0A511B314AE165C51798519FB84738B8") ? FindObject(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.OnReady_0A511B314AE165C51798519FB84738B8") : FindObject(L"/Game/Athena/Environments/Landscape/Blueprints/BP_SnowSetup.BP_SnowSetup_C.SetSnow"); auto SnowSetup = GetSnowSetup(); @@ -53,8 +53,6 @@ namespace Calendar auto GameState = (AFortGameStateAthena*)GetWorld()->GetGameState(); GET_PLAYLIST(GameState) - - /* struct { UObject* GameState; UObject* Playlist; FGameplayTagContainer PlaylistContextTags; } OnReadyParams{ GameState, CurrentPlaylist, FGameplayTagContainer()}; UFunction* OnReadyFunc = FindObject(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.OnReady_0A511B314AE165C51798519FB84738B8"); @@ -66,14 +64,8 @@ namespace Calendar SnowSetup->ProcessEvent(OnReadyFunc, &OnReadyParams); } - */ - LOG_INFO(LogDev, "Called OnReady!"); - SnowSetup->ProcessEvent(SetSnowFn, &NewValue); - - LOG_INFO(LogDev, "Called SetSnow!"); - return; if (NewValue != -1) @@ -93,12 +85,6 @@ namespace Calendar static auto ada = FindObject(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetFullSnowEd"); SnowSetup->ProcessEvent(ada); - - - } - else - { - LOG_INFO(LogDev, "Failed TO FIND!"); } } } \ No newline at end of file diff --git a/Project Reboot 3.0/commands.cpp b/Project Reboot 3.0/commands.cpp index 5297506..89f6fed 100644 --- a/Project Reboot 3.0/commands.cpp +++ b/Project Reboot 3.0/commands.cpp @@ -919,75 +919,6 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg) Pawn->TeleportTo(FVector(X, Y, Z), Pawn->GetActorRotation()); SendMessageToConsole(PlayerController, L"Teleported!"); } - else if (Command == "fly") - { - auto Pawn = Cast(ReceivingController->GetPawn()); - - if (!Pawn) - { - SendMessageToConsole(PlayerController, L"No pawn found!"); - return; - } - - static auto CharMovementOffset = Pawn->GetOffset("CharacterMovement"); - if (CharMovementOffset != -1) - { - auto CharMovement = Pawn->Get(CharMovementOffset); - - static auto MovementOffset = CharMovement->GetOffset("MovementMode", false); - if (MovementOffset != -1) - { - uint8_t MovementMode = CharMovement->Get(MovementOffset); - static auto SetMovementModeFn = FindObject(L"/Script/Engine.CharacterMovementComponent.SetMovementMode"); - uint8_t NewMode = 1; - if (MovementMode != 5) - { - NewMode = 5; - } - if (SetMovementModeFn) - { - CharMovement->ProcessEvent(SetMovementModeFn, &NewMode); - } - } - else - { - SendMessageToConsole(PlayerController, L"Movement mode not found!"); - return; - } - } - else - { - SendMessageToConsole(PlayerController, L"Character movement not found!"); - return; - } - } - else if (Command == "setspeed") - { - float Speed = 1.0f; - - if (Arguments.size() > 1 && Arguments[1] != " ") - { - try { Speed = std::stof(Arguments[1]); } - catch (...) {} - } - - auto Pawn = Cast(ReceivingController->GetPawn()); - - if (!Pawn) - { - SendMessageToConsole(PlayerController, L"No pawn to set speed!"); - return; - } - - static auto SetMovementSpeedFn = FindObject(L"/Script/FortniteGame.FortPawn.SetMovementSpeed"); - SetMovementSpeedFn = SetMovementSpeedFn ? SetMovementSpeedFn : FindObject(L"/Script/FortniteGame.FortPawn.SetMovementSpeedMultiplier"); // extremely clean code that totally works - if (!SetMovementSpeedFn) - { - SendMessageToConsole(PlayerController, L"Function not found!"); - return; - } - Pawn->ProcessEvent(SetMovementSpeedFn, &Speed); - } else { bSendHelpMessage = true; }; } else { bSendHelpMessage = true; }; @@ -1018,4 +949,4 @@ If you want to execute a command on a certain player, surround their name (case SendMessageToConsole(PlayerController, HelpMessage); } -} +} \ No newline at end of file diff --git a/Project Reboot 3.0/events.h b/Project Reboot 3.0/events.h index 827932e..0068514 100644 --- a/Project Reboot 3.0/events.h +++ b/Project Reboot 3.0/events.h @@ -185,34 +185,6 @@ static inline std::vector Events = false ), Event - ( - "The Showdown", - "/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C", - "/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C.LoadCattusLevel", - 1, - { - { - true, - "/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C.OnReady_C11CA7624A74FBAEC54753A3C2BD4506" - } - }, - { - { - { - true, - "/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C.startevent" - }, - - 0 - } - }, - - "/Game/Athena/Prototype/Blueprints/Cattus/BP_CattusDoggus_Scripting.BP_CattusDoggus_Scripting_C", - "/Game/Athena/Playlists/Music/Playlist_Music_High.Playlist_Music_High", - 9.41, // also 9.41 - false - ), - Event ( "The Unvaulting", "/Game/Athena/Prototype/Blueprints/White/BP_SnowScripting.BP_SnowScripting_C", @@ -484,7 +456,6 @@ static inline UFortPlaylistAthena* GetEventPlaylist() { if (CurrentEvent.Version == Fortnite_Version) return FindObject(CurrentEvent.PlaylistName, nullptr, ANY_PACKAGE); - } return nullptr;