a medium amount

fix some playlist starter loot, cleanup some code, fix death bugs on 1.8 and 1.7.2, fix reloading not taking items on 1.8 and 1.7.2, fix looting on s9, fix some s15 & s16 builds, fix bug with higher version looting
This commit is contained in:
Milxnor
2023-04-30 22:12:03 -04:00
parent 18f92ccf52
commit 02717f33f3
25 changed files with 477 additions and 240 deletions

View File

@@ -22,6 +22,8 @@
#include "vendingmachine.h"
#include "KismetSystemLibrary.h"
#include "gui.h"
#include "FortAthenaMutator_InventoryOverride.h"
#include "FortAthenaMutator_TDM.h"
void AFortPlayerController::ClientReportDamagedResourceBuilding(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot)
{
@@ -416,22 +418,7 @@ void AFortPlayerController::ServerAttemptInteractHook(UObject* Context, FFrame*
static auto OnRep_bAlreadySearchedFn = FindObject<UFunction>(L"/Script/FortniteGame.BuildingContainer.OnRep_bAlreadySearched");
BuildingContainer->ProcessEvent(OnRep_bAlreadySearchedFn);
static auto SearchLootTierGroupOffset = BuildingContainer->GetOffset("SearchLootTierGroup");
auto RedirectedLootTier = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode(), false)->RedirectLootTier(BuildingContainer->Get<FName>(SearchLootTierGroupOffset));
LOG_INFO(LogInteraction, "RedirectedLootTier: {}", RedirectedLootTier.ToString());
auto LootDrops = PickLootDrops(RedirectedLootTier, true);
LOG_INFO(LogInteraction, "LootDrops.size(): {}", LootDrops.size());
for (int i = 0; i < LootDrops.size(); i++)
{
auto& lootDrop = LootDrops.at(i);
AFortPickup::SpawnPickup(lootDrop.ItemDefinition, LocationToSpawnLoot, lootDrop.Count, EFortPickupSourceTypeFlag::Container, EFortPickupSpawnSource::Unset, lootDrop.LoadedAmmo
// , (AFortPawn*)PlayerController->GetPawn() // should we put this here?
);
}
BuildingContainer->SpawnLoot(PlayerController->GetMyFortPawn());
// if (BuildingContainer->ShouldDestroyOnSearch())
// BuildingContainer->K2_DestroyActor();
@@ -1135,188 +1122,231 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
static auto FallDamageEnumValue = 1;
auto DeathInfo = (void*)(__int64(DeadPlayerState) + MemberOffsets::FortPlayerStateAthena::DeathInfo); // Alloc<void>(DeathInfoStructSize);
RtlSecureZeroMemory(DeathInfo, DeathInfoStructSize);
uint8_t DeathCause = 0;
auto/*&*/ Tags = MemberOffsets::FortPlayerPawn::CorrectTags == 0 ? FGameplayTagContainer()
: DeadPawn->Get<FGameplayTagContainer>(MemberOffsets::FortPlayerPawn::CorrectTags);
// *(FGameplayTagContainer*)(__int64(DeathReport) + MemberOffsets::DeathReport::Tags);
// LOG_INFO(LogDev, "Tags: {}", Tags.ToStringSimple(true));
auto DeathCause = ToDeathCause(Tags, false, DeadPawn); // DeadPawn->IsDBNO() ??
LOG_INFO(LogDev, "DeathCause: {}", (int)DeathCause);
*(bool*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::bDBNO) = DeadPawn->IsDBNO();
*(uint8*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::DeathCause) = DeathCause;
*(AActor**)(__int64(DeathInfo) + MemberOffsets::DeathInfo::FinisherOrDowner) = KillerPlayerState ? KillerPlayerState : DeadPlayerState;
if (MemberOffsets::DeathInfo::DeathLocation != -1)
*(FVector*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::DeathLocation) = DeathLocation;
if (MemberOffsets::DeathInfo::DeathTags != -1)
*(FGameplayTagContainer*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::DeathTags) = Tags;
if (MemberOffsets::DeathInfo::bInitialized != -1)
*(bool*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::bInitialized) = true;
if (DeathCause == FallDamageEnumValue)
if (Fortnite_Version > 1.8 || Fortnite_Version == 1.11)
{
if (MemberOffsets::FortPlayerPawnAthena::LastFallDistance != -1)
*(float*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::Distance) = DeadPawn->Get<float>(MemberOffsets::FortPlayerPawnAthena::LastFallDistance);
auto DeathInfo = (void*)(__int64(DeadPlayerState) + MemberOffsets::FortPlayerStateAthena::DeathInfo); // Alloc<void>(DeathInfoStructSize);
RtlSecureZeroMemory(DeathInfo, DeathInfoStructSize);
auto/*&*/ Tags = MemberOffsets::FortPlayerPawn::CorrectTags == 0 ? FGameplayTagContainer()
: DeadPawn->Get<FGameplayTagContainer>(MemberOffsets::FortPlayerPawn::CorrectTags);
// *(FGameplayTagContainer*)(__int64(DeathReport) + MemberOffsets::DeathReport::Tags);
// LOG_INFO(LogDev, "Tags: {}", Tags.ToStringSimple(true));
DeathCause = ToDeathCause(Tags, false, DeadPawn); // DeadPawn->IsDBNO() ??
LOG_INFO(LogDev, "DeathCause: {}", (int)DeathCause);
*(bool*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::bDBNO) = DeadPawn->IsDBNO();
*(uint8*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::DeathCause) = DeathCause;
*(AActor**)(__int64(DeathInfo) + MemberOffsets::DeathInfo::FinisherOrDowner) = KillerPlayerState ? KillerPlayerState : DeadPlayerState;
if (MemberOffsets::DeathInfo::DeathLocation != -1)
*(FVector*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::DeathLocation) = DeathLocation;
if (MemberOffsets::DeathInfo::DeathTags != -1)
*(FGameplayTagContainer*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::DeathTags) = Tags;
if (MemberOffsets::DeathInfo::bInitialized != -1)
*(bool*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::bInitialized) = true;
if (DeathCause == FallDamageEnumValue)
{
if (MemberOffsets::FortPlayerPawnAthena::LastFallDistance != -1)
*(float*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::Distance) = DeadPawn->Get<float>(MemberOffsets::FortPlayerPawnAthena::LastFallDistance);
}
else
{
if (MemberOffsets::DeathInfo::Distance != -1)
*(float*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::Distance) = KillerPawn ? KillerPawn->GetDistanceTo(DeadPawn) : 0;
}
if (MemberOffsets::FortPlayerState::PawnDeathLocation != -1)
DeadPlayerState->Get<FVector>(MemberOffsets::FortPlayerState::PawnDeathLocation) = DeathLocation;
static auto OnRep_DeathInfoFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerStateAthena.OnRep_DeathInfo");
if (OnRep_DeathInfoFn)
{
DeadPlayerState->ProcessEvent(OnRep_DeathInfoFn);
}
if (KillerPlayerState && KillerPlayerState != DeadPlayerState)
{
if (MemberOffsets::FortPlayerStateAthena::KillScore != -1)
KillerPlayerState->Get<int>(MemberOffsets::FortPlayerStateAthena::KillScore)++;
if (MemberOffsets::FortPlayerStateAthena::TeamKillScore != -1)
KillerPlayerState->Get<int>(MemberOffsets::FortPlayerStateAthena::TeamKillScore)++;
KillerPlayerState->ClientReportKill(DeadPlayerState);
/* LoopMutators([&](AFortAthenaMutator* Mutator) {
if (auto TDM_Mutator = Cast<AFortAthenaMutator_TDM>(Mutator))
{
struct
{
int EventId; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int EventParam1; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int EventParam2; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int EventParam3; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
} AFortAthenaMutator_TDM_OnMutatorGameplayEvent_Params{ 1, 0, 0, 0 };
static auto TDM_OnMutatorGameplayEventFn = FindObject<UFunction>("/Script/FortniteGame.FortAthenaMutator_TDM.OnMutatorGameplayEvent");
TDM_Mutator->ProcessEvent(TDM_OnMutatorGameplayEventFn, &AFortAthenaMutator_TDM_OnMutatorGameplayEvent_Params);
}
}); */
// KillerPlayerState->OnRep_Kills();
}
// LOG_INFO(LogDev, "Reported kill.");
/* if (KillerPawn && KillerPawn != DeadPawn)
{
KillerPawn->SetHealth(100);
KillerPawn->SetShield(100);
} */
}
else
{
if (MemberOffsets::DeathInfo::Distance != -1)
*(float*)(__int64(DeathInfo) + MemberOffsets::DeathInfo::Distance) = KillerPawn ? KillerPawn->GetDistanceTo(DeadPawn) : 0;
}
if (MemberOffsets::FortPlayerState::PawnDeathLocation != -1)
DeadPlayerState->Get<FVector>(MemberOffsets::FortPlayerState::PawnDeathLocation) = DeathLocation;
static auto OnRep_DeathInfoFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerStateAthena.OnRep_DeathInfo");
if (OnRep_DeathInfoFn)
{
DeadPlayerState->ProcessEvent(OnRep_DeathInfoFn);
}
if (KillerPlayerState && KillerPlayerState != DeadPlayerState)
{
KillerPlayerState->Get<int>(MemberOffsets::FortPlayerStateAthena::KillScore)++;
if (MemberOffsets::FortPlayerStateAthena::TeamKillScore != -1)
KillerPlayerState->Get<int>(MemberOffsets::FortPlayerStateAthena::TeamKillScore)++;
KillerPlayerState->ClientReportKill(DeadPlayerState);
// KillerPlayerState->OnRep_Kills();
}
LOG_INFO(LogDev, "Reported kill.");
/* if (KillerPawn && KillerPawn != DeadPawn)
{
KillerPawn->SetHealth(100);
KillerPawn->SetShield(100);
} */
bool bIsRespawningAllowed = GameState->IsRespawningAllowed(DeadPlayerState);
if (!bIsRespawningAllowed)
{
auto WorldInventory = PlayerController->GetWorldInventory();
bool bDropInventory = true;
if (!WorldInventory)
return ClientOnPawnDiedOriginal(PlayerController, DeathReport);
LoopMutators([&](AFortAthenaMutator* Mutator)
{
if (auto FortAthenaMutator_InventoryOverride = Cast<AFortAthenaMutator_InventoryOverride>(Mutator))
{
if (FortAthenaMutator_InventoryOverride->GetDropAllItemsOverride(DeadPlayerState->GetTeamIndex()) == EAthenaLootDropOverride::ForceKeep)
{
bDropInventory = false;
}
}
}
);
auto& ItemInstances = WorldInventory->GetItemList().GetItemInstances();
std::vector<std::pair<FGuid, int>> GuidAndCountsToRemove;
for (int i = 0; i < ItemInstances.Num(); i++)
if (bDropInventory)
{
auto ItemInstance = ItemInstances.at(i);
auto WorldInventory = PlayerController->GetWorldInventory();
// LOG_INFO(LogDev, "[{}/{}] CurrentItemInstance {}", i, ItemInstances.Num(), __int64(ItemInstance));
if (!WorldInventory)
return ClientOnPawnDiedOriginal(PlayerController, DeathReport);
if (!ItemInstance)
continue;
auto& ItemInstances = WorldInventory->GetItemList().GetItemInstances();
auto ItemEntry = ItemInstance->GetItemEntry();
auto WorldItemDefinition = Cast<UFortWorldItemDefinition>(ItemEntry->GetItemDefinition());
std::vector<std::pair<FGuid, int>> GuidAndCountsToRemove;
// LOG_INFO(LogDev, "[{}/{}] WorldItemDefinition {}", i, ItemInstances.Num(), WorldItemDefinition ? WorldItemDefinition->GetFullName() : "InvalidObject");
for (int i = 0; i < ItemInstances.Num(); i++)
{
auto ItemInstance = ItemInstances.at(i);
if (!WorldItemDefinition)
continue;
// LOG_INFO(LogDev, "[{}/{}] CurrentItemInstance {}", i, ItemInstances.Num(), __int64(ItemInstance));
auto ShouldBeDropped = WorldItemDefinition->CanBeDropped(); // WorldItemDefinition->ShouldDropOnDeath();
if (!ItemInstance)
continue;
// LOG_INFO(LogDev, "[{}/{}] ShouldBeDropped {}", i, ItemInstances.Num(), ShouldBeDropped);
auto ItemEntry = ItemInstance->GetItemEntry();
auto WorldItemDefinition = Cast<UFortWorldItemDefinition>(ItemEntry->GetItemDefinition());
if (!ShouldBeDropped)
continue;
// LOG_INFO(LogDev, "[{}/{}] WorldItemDefinition {}", i, ItemInstances.Num(), WorldItemDefinition ? WorldItemDefinition->GetFullName() : "InvalidObject");
AFortPickup::SpawnPickup(WorldItemDefinition, DeathLocation, ItemEntry->GetCount(), EFortPickupSourceTypeFlag::Player, EFortPickupSpawnSource::PlayerElimination,
ItemEntry->GetLoadedAmmo());
if (!WorldItemDefinition)
continue;
GuidAndCountsToRemove.push_back({ ItemEntry->GetItemGuid(), ItemEntry->GetCount() });
// WorldInventory->RemoveItem(ItemEntry->GetItemGuid(), nullptr, ItemEntry->GetCount());
auto ShouldBeDropped = WorldItemDefinition->CanBeDropped(); // WorldItemDefinition->ShouldDropOnDeath();
// LOG_INFO(LogDev, "[{}/{}] ShouldBeDropped {}", i, ItemInstances.Num(), ShouldBeDropped);
if (!ShouldBeDropped)
continue;
AFortPickup::SpawnPickup(WorldItemDefinition, DeathLocation, ItemEntry->GetCount(), EFortPickupSourceTypeFlag::Player, EFortPickupSpawnSource::PlayerElimination,
ItemEntry->GetLoadedAmmo());
GuidAndCountsToRemove.push_back({ ItemEntry->GetItemGuid(), ItemEntry->GetCount() });
// WorldInventory->RemoveItem(ItemEntry->GetItemGuid(), nullptr, ItemEntry->GetCount());
}
for (auto& Pair : GuidAndCountsToRemove)
{
WorldInventory->RemoveItem(Pair.first, nullptr, Pair.second, true);
}
WorldInventory->Update();
}
for (auto& Pair : GuidAndCountsToRemove)
{
WorldInventory->RemoveItem(Pair.first, nullptr, Pair.second, true);
}
WorldInventory->Update();
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
if (!DeadPawn->IsDBNO())
{
static void (*RemoveFromAlivePlayers)(AFortGameModeAthena* GameMode, AFortPlayerController* PlayerController, APlayerState* PlayerState, APawn* FinisherPawn,
UFortWeaponItemDefinition* FinishingWeapon, uint8_t DeathCause, char a7)
= decltype(RemoveFromAlivePlayers)(Addresses::RemoveFromAlivePlayers);
AActor* DamageCauser = *(AActor**)(__int64(DeathReport) + MemberOffsets::DeathReport::DamageCauser);
UFortWeaponItemDefinition* KillerWeaponDef = nullptr;
static auto FortProjectileBaseClass = FindObject<UClass>(L"/Script/FortniteGame.FortProjectileBase");
LOG_INFO(LogDev, "FortProjectileBaseClass: {}", __int64(FortProjectileBaseClass));
if (DamageCauser)
if (Fortnite_Version > 1.8 || Fortnite_Version == 1.11)
{
if (DamageCauser->IsA(FortProjectileBaseClass))
static void (*RemoveFromAlivePlayers)(AFortGameModeAthena * GameMode, AFortPlayerController * PlayerController, APlayerState * PlayerState, APawn * FinisherPawn,
UFortWeaponItemDefinition * FinishingWeapon, uint8_t DeathCause, char a7)
= decltype(RemoveFromAlivePlayers)(Addresses::RemoveFromAlivePlayers);
AActor* DamageCauser = *(AActor**)(__int64(DeathReport) + MemberOffsets::DeathReport::DamageCauser);
UFortWeaponItemDefinition* KillerWeaponDef = nullptr;
static auto FortProjectileBaseClass = FindObject<UClass>(L"/Script/FortniteGame.FortProjectileBase");
LOG_INFO(LogDev, "FortProjectileBaseClass: {}", __int64(FortProjectileBaseClass));
if (DamageCauser)
{
LOG_INFO(LogDev, "From a projectile!");
auto Owner = Cast<AFortWeapon>(DamageCauser->GetOwner());
KillerWeaponDef = Owner->IsValidLowLevel() ? Owner->GetWeaponData() : nullptr; // I just added the IsValidLowLevel check because what if the weapon destroys?
}
if (auto Weapon = Cast<AFortWeapon>(DamageCauser))
{
LOG_INFO(LogDev, "From a weapon!");
KillerWeaponDef = Weapon->GetWeaponData();
}
}
// LOG_INFO(LogDev, "KillerWeaponDef: {}", KillerWeaponDef ? KillerWeaponDef->GetFullName() : "InvalidObject");
RemoveFromAlivePlayers(GameMode, PlayerController, KillerPlayerState == DeadPlayerState ? nullptr : KillerPlayerState, KillerPawn, KillerWeaponDef, DeathCause, 0);
LOG_INFO(LogDev, "Removed!");
if (Fortnite_Version < 6) // Spectating
{
static auto bAllowSpectateAfterDeathOffset = GameMode->GetOffset("bAllowSpectateAfterDeath");
bool bAllowSpectate = false; // GameMode->Get<bool>(bAllowSpectateAfterDeathOffset);
LOG_INFO(LogDev, "bAllowSpectate: {}", bAllowSpectate);
if (bAllowSpectate)
{
LOG_INFO(LogDev, "Starting Spectating!");
static auto PlayerToSpectateOnDeathOffset = PlayerController->GetOffset("PlayerToSpectateOnDeath");
PlayerController->Get<APawn*>(PlayerToSpectateOnDeathOffset) = KillerPawn;
PlayerControllersDead.push_back(PlayerController);
/* if (numValidElements < PlayerControllersDead.size())
if (DamageCauser->IsA(FortProjectileBaseClass))
{
PlayerControllersDead[numValidElements].store(PlayerController);
numValidElements.fetch_add(1);
} */
static bool bCreatedThread = false;
if (!bCreatedThread)
LOG_INFO(LogDev, "From a projectile!");
auto Owner = Cast<AFortWeapon>(DamageCauser->GetOwner());
KillerWeaponDef = Owner->IsValidLowLevel() ? Owner->GetWeaponData() : nullptr; // I just added the IsValidLowLevel check because what if the weapon destroys?
}
if (auto Weapon = Cast<AFortWeapon>(DamageCauser))
{
bCreatedThread = true;
LOG_INFO(LogDev, "From a weapon!");
KillerWeaponDef = Weapon->GetWeaponData();
}
}
CreateThread(0, 0, SpectateThread, 0, 0, 0);
// LOG_INFO(LogDev, "KillerWeaponDef: {}", KillerWeaponDef ? KillerWeaponDef->GetFullName() : "InvalidObject");
RemoveFromAlivePlayers(GameMode, PlayerController, KillerPlayerState == DeadPlayerState ? nullptr : KillerPlayerState, KillerPawn, KillerWeaponDef, DeathCause, 0);
LOG_INFO(LogDev, "Removed!");
if (Fortnite_Version < 6) // Spectating
{
static auto bAllowSpectateAfterDeathOffset = GameMode->GetOffset("bAllowSpectateAfterDeath");
bool bAllowSpectate = false; // GameMode->Get<bool>(bAllowSpectateAfterDeathOffset);
LOG_INFO(LogDev, "bAllowSpectate: {}", bAllowSpectate);
if (bAllowSpectate)
{
LOG_INFO(LogDev, "Starting Spectating!");
static auto PlayerToSpectateOnDeathOffset = PlayerController->GetOffset("PlayerToSpectateOnDeath");
PlayerController->Get<APawn*>(PlayerToSpectateOnDeathOffset) = KillerPawn;
PlayerControllersDead.push_back(PlayerController);
/* if (numValidElements < PlayerControllersDead.size())
{
PlayerControllersDead[numValidElements].store(PlayerController);
numValidElements.fetch_add(1);
} */
static bool bCreatedThread = false;
if (!bCreatedThread)
{
bCreatedThread = true;
CreateThread(0, 0, SpectateThread, 0, 0, 0);
}
}
}
}