mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 11:09:17 +01:00
a medium amount
fix some playlist starter loot, cleanup some code, fix death bugs on 1.8 and 1.7.2, fix reloading not taking items on 1.8 and 1.7.2, fix looting on s9, fix some s15 & s16 builds, fix bug with higher version looting
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@@ -843,9 +843,12 @@ static inline void MainUI()
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else if (Tab == DEVELOPER_TAB)
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{
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static std::string ClassNameToDump;
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static std::string FunctionNameToDump;
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ImGui::InputText("Class Name to mess with", &ClassNameToDump);
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ImGui::InputText("Function Name to mess with", &FunctionNameToDump);
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if (ImGui::Button("Print Class VFT"))
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{
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auto Class = FindObject<UClass>(ClassNameToDump);
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@@ -861,6 +864,16 @@ static inline void MainUI()
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}
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}
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if (ImGui::Button("Print Function Exec Addy"))
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{
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auto Function = FindObject<UFunction>(FunctionNameToDump);
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if (Function)
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{
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LOG_INFO(LogDev, "{} Exec: 0x{:x}", Function->GetName(), __int64(Function->GetFunc()) - __int64(GetModuleHandleW(0)));
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}
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}
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/* if (ImGui::Button("Load BGA Class (and spawn so no GC)"))
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{
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static auto BGAClass = FindObject<UClass>("/Script/Engine.BlueprintGeneratedClass");
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