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Add project files.
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13
Project Reboot 3.0/Actor.h
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13
Project Reboot 3.0/Actor.h
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#pragma once
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#include "Object.h"
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class AActor : public UObject
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{
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public:
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struct FTransform GetTransform();
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AActor* GetOwner();
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void K2_DestroyActor();
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};
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