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Project Reboot 3.0/EngineTypes.h
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12
Project Reboot 3.0/EngineTypes.h
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#pragma once
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#include "Object.h"
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enum class ESpawnActorCollisionHandlingMethod : uint8
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{
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Undefined,
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AlwaysSpawn,
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AdjustIfPossibleButAlwaysSpawn,
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AdjustIfPossibleButDontSpawnIfColliding,
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DontSpawnIfColliding
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};
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