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26
Project Reboot 3.0/FortGameStateAthena.cpp
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26
Project Reboot 3.0/FortGameStateAthena.cpp
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#include "FortGameStateAthena.h"
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#include "reboot.h"
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void AFortGameStateAthena::OnRep_GamePhase()
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{
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EAthenaGamePhase OldGamePhase = GetGamePhase();
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static auto OnRep_GamePhase = FindObject<UFunction>("/Script/FortniteGame.FortGameStateAthena.OnRep_GamePhase");
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this->ProcessEvent(OnRep_GamePhase, &OldGamePhase);
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}
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void AFortGameStateAthena::OnRep_CurrentPlaylistInfo()
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{
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static auto OnRep_CurrentPlaylistData = FindObject<UFunction>("/Script/FortniteGame.FortGameStateAthena.OnRep_CurrentPlaylistData");
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if (OnRep_CurrentPlaylistData)
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{
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this->ProcessEvent(OnRep_CurrentPlaylistData);
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}
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else
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{
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static auto OnRep_CurrentPlaylistInfo = FindObject<UFunction>("/Script/FortniteGame.FortGameStateAthena.OnRep_CurrentPlaylistInfo");
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this->ProcessEvent(OnRep_CurrentPlaylistInfo);
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}
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}
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