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Project Reboot 3.0/GameModeBase.cpp
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21
Project Reboot 3.0/GameModeBase.cpp
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#include "GameModeBase.h"
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#include "reboot.h"
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#include "FortPlayerController.h"
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APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AController* NewPlayer, AActor* StartSpot)
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{
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static auto PawnClass = FindObject<UClass>("/Game/Athena/PlayerPawn_Athena.PlayerPawn_Athena_C");
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GameMode->Get<UClass*>("DefaultPawnClass") = PawnClass;
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LOG_INFO(LogDev, "SpawnDefaultPawnFor: 0x{:x}!", __int64(_ReturnAddress()) - __int64(GetModuleHandleW(0)));
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static auto fn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.SpawnDefaultPawnAtTransform");
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struct { AController* NewPlayer; FTransform SpawnTransform; APawn* ReturnValue; }
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AGameModeBase_SpawnDefaultPawnAtTransform_Params{NewPlayer, StartSpot->GetTransform()};
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GameMode->ProcessEvent(fn, &AGameModeBase_SpawnDefaultPawnAtTransform_Params);
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return AGameModeBase_SpawnDefaultPawnAtTransform_Params.ReturnValue;
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}
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