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Project Reboot 3.0/GameModeBase.h
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12
Project Reboot 3.0/GameModeBase.h
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#pragma once
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#include "Actor.h"
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#include "Controller.h"
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#include "Pawn.h"
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class AGameModeBase : public AActor // AInfo
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{
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public:
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static APawn* SpawnDefaultPawnForHook(AGameModeBase* GameMode, AController* NewPlayer, AActor* StartSpot);
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};
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