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14
Project Reboot 3.0/GameplayStatics.h
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14
Project Reboot 3.0/GameplayStatics.h
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#pragma once
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#include "Object.h"
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#include "Array.h"
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#include "Actor.h"
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class UGameplayStatics : public UObject
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{
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public:
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static TArray<AActor*> GetAllActorsOfClass(const UObject* WorldContextObject, UClass* ActorClass);
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static float GetTimeSeconds(const UObject* WorldContextObject);
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static UClass* StaticClass();
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};
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