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18
Project Reboot 3.0/Stack.h
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18
Project Reboot 3.0/Stack.h
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#pragma once
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#include "OutputDevice.h"
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#include "Class.h"
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struct FFrame : public FOutputDevice // https://github.com/EpicGames/UnrealEngine/blob/7acbae1c8d1736bb5a0da4f6ed21ccb237bc8851/Engine/Source/Runtime/CoreUObject/Public/UObject/Stack.h#L83
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{
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public:
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void** VFT;
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// Variables.
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UFunction* Node;
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UObject* Object;
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uint8* Code;
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uint8* Locals;
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// MORE STUFF HERE
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};
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