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experimental restarting + cheat launch
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@@ -21,6 +21,8 @@ public:
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bool IsAlwaysRelevant();
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bool UsesOwnerRelevancy();
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bool IsOnlyRelevantToOwner();
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bool CanBeDamaged();
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void SetCanBeDamaged(bool NewValue);
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void SetOwner(AActor* Owner);
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static class UClass* StaticClass();
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