mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
Merge branch 'teo'
This commit is contained in:
@@ -18,7 +18,7 @@ public:
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UObject* ReplacedBuilding; // this also not on like below 18.00
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} IBAParams{ BuildingOwner, Controller, bUsePlayerBuildAnimations, ReplacedBuilding };
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static auto fn = FindObject<UFunction>("/Script/FortniteGame.BuildingActor.InitializeKismetSpawnedBuildingActor");
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static auto fn = FindObject<UFunction>(L"/Script/FortniteGame.BuildingActor.InitializeKismetSpawnedBuildingActor");
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this->ProcessEvent(fn, &IBAParams);
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}
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@@ -1156,7 +1156,7 @@ int AFortGameModeAthena::Athena_PickTeamHook(AFortGameModeAthena* GameMode, uint
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}
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}
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LOG_INFO(LogTeams, "Spreading Teams {} Player is going on team {}/{} with {} members.", bShouldSpreadTeams, NextTeamIndex, TeamsNum, CurrentTeamMembers);
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LOG_INFO(LogTeams, "Spreading Teams {} Player is going on team {}/{} with {} members.", bShouldSpreadTeams, NextTeamIndex - 2, TeamsNum, CurrentTeamMembers);
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CurrentTeamMembers++;
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@@ -1226,7 +1226,7 @@ void AFortGameModeAthena::Athena_HandleStartingNewPlayerHook(AFortGameModeAthena
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static auto BGAClass = FindObject<UClass>(L"/Script/Engine.BlueprintGeneratedClass");
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UObject* OverrideBattleBusSkin = nullptr;
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UClass* OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop.AthenaSupplyDrop_C", BGAClass);
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UClass* OverrideSupplyDropClass = LoadObject<UClass>(L"/Game/Athena/SupplyDrops/AthenaSupplyDrop.AthenaSupplyDrop_C", BGAClass); // wrong for some builds but its ok
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if (Fortnite_Version == 1.11 || Fortnite_Version == 7.30 || Fortnite_Version == 11.31 || Fortnite_Version == 15.10 || Fortnite_Version == 19.10)
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{
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@@ -842,7 +842,7 @@ void AFortPlayerController::ServerCreateBuildingActorHook(UObject* Context, FFra
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if (!WorldInventory)
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return ServerCreateBuildingActorOriginal(Context, Stack, Ret);
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auto PlayerStateAthena = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState());
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auto PlayerStateAthena = Cast<AFortPlayerStateAthena, false>(PlayerController->GetPlayerState());
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if (!PlayerStateAthena)
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return ServerCreateBuildingActorOriginal(Context, Stack, Ret);
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@@ -885,7 +885,7 @@ void AFortPlayerController::ServerCreateBuildingActorHook(UObject* Context, FFra
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if (!BuildingClass)
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return ServerCreateBuildingActorOriginal(Context, Stack, Ret);
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auto GameState = Cast<AFortGameStateAthena>(Cast<AFortGameMode>(GetWorld()->GetGameMode(), false)->GetGameState(), false);
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auto GameState = Cast<AFortGameStateAthena, false>(Cast<AFortGameMode, false>(GetWorld()->GetGameMode())->GetGameState());
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auto StructuralSupportSystem = GameState->GetStructuralSupportSystem();
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@@ -1707,11 +1707,7 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
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AFortWeap_EditingTool* EditTool = nullptr;
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#if 1
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid()));
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#else
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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#endif
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if (!EditTool)
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return;
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@@ -1783,25 +1779,7 @@ void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerControl
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if (!WorldInventory)
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return;
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AFortWeap_EditingTool* EditTool = nullptr;
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#if 1
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auto EditToolInstance = WorldInventory->FindItemInstance(EditToolDef);
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if (!EditToolInstance)
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return;
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FGuid EditToolGuid = EditToolInstance->GetItemEntry()->GetItemGuid(); // Should we ref?
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#if 1
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, EditToolGuid)); // ERM
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#else
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Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, EditToolGuid)); // ERM
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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#endif
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#else
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EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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#endif
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AFortWeap_EditingTool* EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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if (EditTool)
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{
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@@ -961,7 +961,8 @@
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</ClInclude>
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<ClInclude Include="TSubclassOf.h">
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<Filter>Engine\Source\Runtime\Engine\Classes\Engine</Filter>
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<ClInclude Include="finder.h">
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</ClInclude>
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<ClInclude Include="finder.h">
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<Filter>Reboot\Public</Filter>
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</ClInclude>
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</ItemGroup>
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@@ -478,7 +478,7 @@ void Offsets::FindAll()
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}
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if (Fortnite_Version == 3.2)
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{
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Offsets::NetworkObjectList = 0x4F8;
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Offsets::NetworkObjectList = 0x500;
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Offsets::ClientWorldPackageName = 0x1820;
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}
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if (Fortnite_Version == 3.2 || Fortnite_Version == 3.3)
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@@ -212,7 +212,7 @@ void ActivatePhaseAtIndexHook(UObject* SpecialEventScript, int Index)
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static auto OnRep_ReplicatedActivePhaseIndexFn = FindObject<UFunction>("/Script/SpecialEventGameplayRuntime.SpecialEventScript.OnRep_ReplicatedActivePhaseIndex");
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SpecialEventScript->ProcessEvent(OnRep_ReplicatedActivePhaseIndexFn);
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auto ClientConnections = GetWorld()->GetNetDriver()->GetClientConnections();
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auto& ClientConnections = GetWorld()->GetNetDriver()->GetClientConnections();
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// Rift Tour
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if (Fortnite_Version == 17.30)
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@@ -248,11 +248,11 @@ void ActivatePhaseAtIndexHook(UObject* SpecialEventScript, int Index)
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}
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if (Index == 2) // Slide
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{
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auto Script = FindObject<UObject>("/Buffet/Levels/Buffet_Part_4.Buffet_Part_4.PersistentLevel.BP_Buffet_PhaseScripting_Paint_4");
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auto Script = FindObject<UObject>(L"/Buffet/Levels/Buffet_Part_4.Buffet_Part_4.PersistentLevel.BP_Buffet_PhaseScripting_Paint_4");
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auto SplineActor = Script->Get<AActor*>(Script->GetOffset("SplineActor"));
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auto PawnLocation = Script->Get<AActor*>(Script->GetOffset("PawnLocation")) = SplineActor;
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auto AllWrapsSpawners = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FindObject<UClass>("/Script/SpecialEventGameplayRuntime.FortSpecialRelevancyActorSpawner"));
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auto AllWrapsSpawners = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FindObject<UClass>(L"/Script/SpecialEventGameplayRuntime.FortSpecialRelevancyActorSpawner"));
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for (int i = 0; i < AllWrapsSpawners.Num(); i++)
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{
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@@ -266,11 +266,11 @@ void ActivatePhaseAtIndexHook(UObject* SpecialEventScript, int Index)
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if (CurrentWrapSpawner->GetName().contains("WrapChangePickup"))
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{
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ClassToSpawn = FindObject<UClass>("/Buffet/Gameplay/Blueprints/WrapWorldPrototype/BP_Buffet_Paint_WrapChangePickup.BP_Buffet_Paint_WrapChangePickup_C");
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ClassToSpawn = FindObject<UClass>(L"/Buffet/Gameplay/Blueprints/WrapWorldPrototype/BP_Buffet_Paint_WrapChangePickup.BP_Buffet_Paint_WrapChangePickup_C");
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}
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else if (CurrentWrapSpawner->GetName().contains("Paint_Pickup"))
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{
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ClassToSpawn = FindObject<UClass>("/Buffet/Gameplay/Blueprints/WrapWorldPrototype/BP_Buffet_Paint_Pickup.BP_Buffet_Paint_Pickup_C");
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ClassToSpawn = FindObject<UClass>(L"/Buffet/Gameplay/Blueprints/WrapWorldPrototype/BP_Buffet_Paint_Pickup.BP_Buffet_Paint_Pickup_C");
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}
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auto SpawnedWrap = GetWorld()->SpawnActor<AActor>(ClassToSpawn, WrapSpawnerLocation, WrapSpawnerRotation.Quaternion(), FVector(1, 1, 1),
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CreateSpawnParameters(ESpawnActorCollisionHandlingMethod::AlwaysSpawn, true, nullptr));
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@@ -292,8 +292,8 @@ void ActivatePhaseAtIndexHook(UObject* SpecialEventScript, int Index)
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for (int i = 0; i < ClientConnections.Num(); i++)
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{
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auto CurrentPawn = ClientConnections.At(i)->GetPlayerController()->GetPawn();
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auto CurrentController = ClientConnections.At(i)->GetPlayerController();
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auto CurrentPawn = ClientConnections.At(i)->GetPlayerController()->GetPawn();
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if (!CurrentPawn)
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continue;
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@@ -368,7 +368,7 @@ void ActivatePhaseAtIndexHook(UObject* SpecialEventScript, int Index)
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SendMessageToConsole(CurrentController, L"Gave WID_Buffet_BeatMatchingBoomBox!");
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}
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auto AllWeps = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FindObject<UClass>("/Buffet/Gameplay/Blueprints/WolfMother/BeatmatchingWeapon/B_Buffet_BeatMatchingWeaponPrototype.B_Buffet_BeatMatchingWeaponPrototype_C"));
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auto AllWeps = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FindObject<UClass>(L"/Buffet/Gameplay/Blueprints/WolfMother/BeatmatchingWeapon/B_Buffet_BeatMatchingWeaponPrototype.B_Buffet_BeatMatchingWeaponPrototype_C"));
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for (int i = 0; i < AllWeps.Num(); i++)
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{
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@@ -382,7 +382,7 @@ void ActivatePhaseAtIndexHook(UObject* SpecialEventScript, int Index)
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}
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if (Index == 6) // Ariana
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{
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auto ReflectScript = FindObject("/Buffet/Levels/Buffet_Reflect.Buffet_Reflect:PersistentLevel.BP_Buffet_PhaseScripting_Stars_2");
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auto ReflectScript = FindObject(L"/Buffet/Levels/Buffet_Reflect.Buffet_Reflect:PersistentLevel.BP_Buffet_PhaseScripting_Stars_2");
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for (int i = 0; i < ClientConnections.Num(); i++)
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{
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@@ -1460,6 +1460,7 @@ static inline DWORD WINAPI GuiThread(LPVOID)
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// Initialize Direct3D
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if (!CreateDeviceD3D(hwnd))
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{
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LOG_ERROR(LogDev, "Failed to create D3D Device!");
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CleanupDeviceD3D();
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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return 1;
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@@ -122,8 +122,8 @@ static inline UObject* GetLocalPlayerController()
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return LocalPlayer->Get(PlayerControllerOffset);
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}
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template <typename T>
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static __forceinline T* Cast(UObject* Object, bool bCheckType = true)
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template <typename T, bool bCheckType = true>
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static __forceinline T* Cast(UObject* Object)
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{
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if (bCheckType)
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{
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