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https://github.com/Milxnor/Project-Reboot-3.0.git
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interact + pickuo
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@@ -8,14 +8,18 @@ struct PadHex18 { char Pad[0x18]; };
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struct PadHexA8 { char Pad[0xA8]; };
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struct PadHexB0 { char Pad[0xB0]; };
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using FPredictionKey = PadHex18;
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using FGameplayEventData = PadHexA8;
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// using FPredictionKey = PadHex18;
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// using FGameplayEventData = PadHexA8;
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using FPredictionKey = __int64;
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using FGameplayEventData = __int64;
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class UAbilitySystemComponent : public UObject
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{
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public:
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static inline FGameplayAbilitySpecHandle* (*GiveAbilityOriginal)(UAbilitySystemComponent*, FGameplayAbilitySpecHandle*, __int64 inSpec);
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static inline bool (*InternalTryActivateAbilityOriginal)(UAbilitySystemComponent*, FGameplayAbilitySpecHandle Handle, FPredictionKey InPredictionKey, UObject** OutInstancedAbility, void* OnGameplayAbilityEndedDelegate, const FGameplayEventData* TriggerEventData);
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static inline bool (*InternalTryActivateAbilityOriginal)(UAbilitySystemComponent*, FGameplayAbilitySpecHandle Handle, PadHex10 InPredictionKey, UObject** OutInstancedAbility, void* OnGameplayAbilityEndedDelegate, const FGameplayEventData* TriggerEventData);
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static inline bool (*InternalTryActivateAbilityOriginal2)(UAbilitySystemComponent*, FGameplayAbilitySpecHandle Handle, PadHex18 InPredictionKey, UObject** OutInstancedAbility, void* OnGameplayAbilityEndedDelegate, const FGameplayEventData* TriggerEventData);
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void ClientActivateAbilityFailed(FGameplayAbilitySpecHandle AbilityToActivate, int16_t PredictionKey)
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{
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