mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
interact + pickuo
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@@ -9,6 +9,34 @@
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#include "reboot.h"
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static bool IsPrimaryQuickbar(UFortItemDefinition* ItemDefinition)
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{
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/* if (ItemDefinition->IsA(UFortDecoItemDefinition::StaticClass()))
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{
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if (ItemDefinition->IsA(UFortTrapItemDefinition::StaticClass()))
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return false;
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else
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return true;
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}
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else if (ItemDefinition->IsA(UFortWeaponItemDefinition::StaticClass()))
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return true; */
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static auto FortWeaponMeleeItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortWeaponMeleeItemDefinition");
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static auto FortEditToolItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortEditToolItemDefinition");
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static auto FortBuildingItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortBuildingItemDefinition");
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static auto FortAmmoItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortAmmoItemDefinition");
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static auto FortResourceItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortResourceItemDefinition");
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static auto FortTrapItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortTrapItemDefinition");
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if (!ItemDefinition->IsA(FortWeaponMeleeItemDefinitionClass) && !ItemDefinition->IsA(FortEditToolItemDefinitionClass) &&
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!ItemDefinition->IsA(FortBuildingItemDefinitionClass) && !ItemDefinition->IsA(FortAmmoItemDefinitionClass)
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&& !ItemDefinition->IsA(FortResourceItemDefinitionClass) && !ItemDefinition->IsA(FortTrapItemDefinitionClass))
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return true;
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return false;
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}
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enum class EFortInventoryType : unsigned char
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{
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World = 0,
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@@ -25,10 +53,10 @@ struct FFortItemList : public FFastArraySerializer
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return *(TArray<UFortItem*>*)(__int64(this) + ItemInstancesOffset);
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}
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TArray<FFastArraySerializerItem>& GetReplicatedEntries()
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TArray<FFortItemEntry>& GetReplicatedEntries()
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{
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static auto ReplicatedEntriesOffset = FindOffsetStruct("/Script/FortniteGame.FortItemList", "ReplicatedEntries");
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return *(TArray<FFastArraySerializerItem>*)(__int64(this) + ReplicatedEntriesOffset);
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return *(TArray<FFortItemEntry>*)(__int64(this) + ReplicatedEntriesOffset);
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}
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};
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@@ -63,7 +91,10 @@ public:
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}
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}
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std::pair<std::vector<UFortItem*>, std::vector<UFortItem*>> AddItem(UFortItemDefinition* ItemDefinition, bool* bShouldUpdate, int Count = 1);
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std::pair<std::vector<UFortItem*>, std::vector<UFortItem*>> AddItem(UFortItemDefinition* ItemDefinition, bool* bShouldUpdate, int Count = 1, int LoadedAmmo = -1, bool bShouldAddToStateValues = false);
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bool RemoveItem(const FGuid& ItemGuid, bool* bShouldUpdate, int Count);
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void ModifyCount(UFortItem* ItemInstance, int New, bool bRemove = false, std::pair<FFortItemEntry*, FFortItemEntry*>* outEntries = nullptr, bool bUpdate = true);
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UFortItem* FindItemInstance(const FGuid& Guid);
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FFortItemEntry* FindReplicatedEntry(const FGuid& Guid);
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};
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