mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 03:02:22 +01:00
it kinda work
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@@ -228,6 +228,7 @@
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<ItemGroup>
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<ClInclude Include="AbilitySystemComponent.h" />
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<ClInclude Include="Actor.h" />
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<ClInclude Include="ActorChannel.h" />
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<ClInclude Include="ActorComponent.h" />
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<ClInclude Include="addresses.h" />
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<ClInclude Include="ai.h" />
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@@ -242,6 +243,7 @@
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<ClInclude Include="BuildingSMActor.h" />
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<ClInclude Include="BuildingTrap.h" />
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<ClInclude Include="calendar.h" />
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<ClInclude Include="Channel.h" />
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<ClInclude Include="Class.h" />
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<ClInclude Include="commands.h" />
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<ClInclude Include="ContainerAllocationPolicies.h" />
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@@ -293,6 +295,8 @@
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<ClInclude Include="GameplayTagContainer.h" />
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<ClInclude Include="GameSession.h" />
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<ClInclude Include="GameState.h" />
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<ClInclude Include="GenericPlatformMath.h" />
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<ClInclude Include="GenericPlatformTime.h" />
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<ClInclude Include="globals.h" />
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<ClInclude Include="hooking.h" />
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<ClInclude Include="inc.h" />
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@@ -307,6 +311,7 @@
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<ClInclude Include="NameTypes.h" />
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<ClInclude Include="NetDriver.h" />
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<ClInclude Include="NetSerialization.h" />
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<ClInclude Include="NetworkGuid.h" />
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<ClInclude Include="Object.h" />
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<ClInclude Include="ObjectMacros.h" />
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<ClInclude Include="OnlineReplStructs.h" />
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@@ -317,6 +322,7 @@
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<ClInclude Include="PlayerController.h" />
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<ClInclude Include="PlayerState.h" />
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<ClInclude Include="Quat.h" />
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<ClInclude Include="RandomStream.h" />
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<ClInclude Include="reboot.h" />
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<ClInclude Include="Rotator.h" />
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<ClInclude Include="ScriptInterface.h" />
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@@ -329,6 +335,7 @@
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<ClInclude Include="StringAssetReference.h" />
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<ClInclude Include="Transform.h" />
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<ClInclude Include="Tuple.h" />
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<ClInclude Include="UnrealMathUtility.h" />
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<ClInclude Include="UnrealString.h" />
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<ClInclude Include="UObjectArray.h" />
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<ClInclude Include="UObjectGlobals.h" />
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