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it kinda work
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@@ -12,4 +12,9 @@ public:
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{
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return ChunkedObjects ? ChunkedObjects->GetObjectByIndex(ObjectIndex) : UnchunkedObjects ? UnchunkedObjects->GetObjectByIndex(ObjectIndex) : nullptr;
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}
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bool operator==(const FWeakObjectPtr& other)
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{
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return ObjectIndex == other.ObjectIndex && ObjectSerialNumber == other.ObjectSerialNumber; // i need to check in ue if we check serialnumber
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}
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};
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